Perfect Playlist Selection/Ranking System

The following matchmaking system should be implemented for Halo 5.

To start off, I’d like to point out that Infinity Slayer does work on some levels, but it is important to take away some of the bad things.

Let’s say sprint and instant respawn are gone for Halo 5.


When you go into the lobby menu, you can create ONE custom loadout that DEFINES your Spartan. Of course, only getting to choose from one loadout is silly, but I also suggest that we remove many of the options currently available in the loadout editing process.

Your loadout would be the tools you get to bring into INFINITY gametypes only.

INFINITY LOADOUT OPTIONS -

Primary: AR, BR, Light Rifle, Suppresor, Carbine, Storm Rifle, New Human Weapon?, New Forerunner weapon?

Secondary: You do not get to customize this, everyone starts with Magnums

Grenades: 2x Frags, 1x Pulse, or 1x Plasma

Armour Abilities: Thruster Pack, Hologram, Regen, Autosentry, Hardlight Shield, 1-2 New BALANCED Abilities
Perks REMOVED.


There would be a couple sets of gametypes available in Matchmaking:

Normal Gametypes- (i.e. Team Slayer, Team Slayer BR’s, Objective Gametypes)
These gametypes would be the core gametypes that the game is based on. AR/Pistol Starts (BR/AR for Objective), Radar On, and You get to choose an Armour Ability Halo Reach style.

Pro Gametypes - No Radar, No AA’s, BR Starts only

Infinity Gametypes- Go into combat with your designed loadout, personal ordnance disabled

Basing matchmaking around these gametypes would create an experience that stays true to what is Halo as well as introduce some new concepts to the mix.

Lets talk ranks.

In this system we have Social Rank (Corporal, Captain, General, etc. Same system as SR 1-130, a progression system) and Competitive Rank (CSR 1-50’s)

Playing in ANY playlist, Social or Ranked will improve your progression system, this unlocks you AA’s and Weapons for your Infinity Loadout, as well as armour for your spartan.

The CSR however, is IN GAME and is a mixture between The Arena and Halo 4’s CSR system. Lets talk seasons.

Seasons

Seasons are what define a competitive game, its similar to having a circuit of tournments. Someone may perform extremely well at the Columbus event, but someone beats them at the Chicago event.

It is an incredibly rewarding system for competitive gamers and here is how it could work for Halo (5).

RANKED PLAYLISTS (WHICH I WILL GET TO SOON) ARE BASED OFF OF HALO 4’S TEAM SCORING CSR AND ARE RESET EVERY 3 MONTHS TO CREATE 4 SEASONS IN A YEAR

After each Season everyone’s 1-50 ranks would be reset and they would all start from scratch (however TrueSkill ratings would not be reset,just the number, to keep a consistent matchmaking experience)

These resets would prevent the people who want to buy an account, because even if they had the 50 they bought from season 1 in their service record (something i’ll touch on soon) they wouldn’t be able to keep up with getting consistent high ranks, and people would know they bought an account. Same goes for boosters.

Here’s something 343 could do to not only keep people playing the game and keep steady population numbers, but also make people want to compete in ranked playlists.

Seasonal Awards/Rewards:-

343 could create a reward system to reward the best players for certain playlists, they could even have a sponsor like MLG or -Yoink!- Gaming sponsor the ‘tournament’ to get a decent prize in their like money or a physical reward.

Example: Halo 5 releases and you open up Matchmaking, a big pop up comes up that says $10,000 Team Slayer (Season 1) Tournament!

To participate in the tournament, you have to play the Season 1 Team Slayer playlist (anyone can play this playlist still) but upon playing and reaching a CSR of 50, you will be eligible to play in a playlist that launches the last week of Season 1. The playlist would be called Team Slayer Championship and only CSR 50’s (for Team Slayer) would be able to compete in that playlist. You would have to search with a team of 4, and the top 4 people with the best win/loss ratio at the end of Season 4 would split up the 10,000 prize.

This is just an example of how they could reward players.

Then of course they could have custom medals and awards for player’s service records like in Halo 3 how it showed you completed campaign or the basic training, only this time it would be a custom designed badass graphic that says like “Team Slayer Champion (S1)”

I’m sure this would make more people want to play the game.

Then for the next Season they could have a new set of tournaments like

Team Snipers (Season 2) - The top scorer of the Team Snipers Championship playlist will receive a custom designed Halo Sniper replica made by the 405th

Rumble Pit - The top scorer or the Rumble Championship will receive the UNSC Ford Raptor

Catch my drift?

Alright, next up is Service record, then Playlists.


Service Record:

Something that I felt was done very well in Halo 3 was the service record, I could find someones Highest Skill level achieved with a mere two clicks.

How this service record would work is that you would have a player card, similar to Halo 3’s that shows your Spartan, Gamertag, and other shtuff. In the middle of the card it would say: Current Highest Skill Level (Season __) and it would display the skill level for your best playlist in the current season.

Below that it would say Rank: Captain (or whatever Progess Rank you have)

You could then go further into the Service record to see Campaign Progress, Firefight high scores and stats (bring it back 343), Social Stats, and Ranked Stats. Everything would be pretty basic, K/D, Win/Loss, all that jazz.

However in the Ranked section, when looking at just the Ranked tile, you could see stats that they’ve accumulated over the entire time playing in matchmaking (lifetime K/D, etc.), however you could view stats per Season as well, view what their highest skill was for each Season, in what playlist, their K/D for their best playlist, their Win/Loss for their best playlist, and then their overall K/D and Win/Loss for that Season.

Time for playlists


Playlist Organization

Ranked

Team Slayer: 4v4

-Team Slayer
-Team Slayer BR’s
-Slayer Pro
-Infinity Slayer


Team Objective: 4v4

-Oddball
-KoTH
-1-Plot Extraction
-Team Regicide
-Assault


CTF: 4v4

1-Flag
Multi-Flag
Multi-Flag Pro


Team Throwdown/Hardcore: 4v4

Ghost’s Official 11 Tournament Gametypes


Team Doubles: 2v2

Team Slayer
Team Slayer BR’s
Team Slayer Pro
CTF
1-Plot Extraction
Oddball


Rumble Pit: 6 Man FFA

Slayer
Slayer BR’s
Slayer Pro (with Radar)
KoTH
Oddball
Regicide (Static 20 point bounty, like current Regicide)


Team Snipers 4v4:

Snipers
Shotty Snipers
Beam Rifles
Binary Slayer (Normal Movement Speed and No Thrusters)


SWAT: 4v4

SWAT
SWATnums


Social playlists in next post

Social


Team Skirmish: 5v5

Infinity Slayer
Infinity CTF
Infinity KoTH
Infinity Extraction (1-Plot and 2-Plot)
Infinity Oddball


Big Team Battle: 8v8

Team Slayer
Team Slayer BR’s
Multi Flag
2-Plot Extraction
1 Bomb Assault


Living Dead: 10 Man

Flood
Infection
Safe Havens
Community Gametypes and Maps could eventually replace on disc ones


Grifball: 4v4

Community Settings


Action Sack: 4v4

Community Gametypes


Multi Team: 3v3v3v3

Team Slayer
Team Slayer BR’s
Multi-Ball-Oddball
KoTH
Rocket Race


Grab Bag: 8 man FFA

Infinity Regicide
Infinity Slayer
Juggernaught
Whacky Community Gametype?


Team DLC: 5v5

Team Slayer
Team Slayer BR’s
Team Slayer Pro
CTF
Whatever other gametypes fit the bill


Community Forge Test: Player Count Determined By Maps Being Tested

Changes every couple weeks to test maps that can be put into matchmaking


And thats it for my Matchmaking system, what do you think?

I think 343 should hire you, because you’d do a much better job than whoever’s in charge of current matchmaking

I wouldn’t mind that at all.

so… Halo 3’s playlists.

Not at all…

This would make things much better! However, I’m not sure I like the idea of TruSkill not resetting. If the 1-50 ranking system works, let it do its job.

Also, I’m not sure how well seasons would work. I hated it in reach but the reach ranking system was really bad and it made that playlist campy. Basing it on team performance would help a lot.

You already missed up with one big aspect.

Servers will change lobbies as we know them to be. We should have a search function in Halo 5.

> You already missed up with one big aspect.
>
> Servers will change lobbies as we know them to be. We should have a search function in Halo 5.

You mean searchable custom games like so many computer games have had since the 90s? I would be down for that. I’ve always wondered why they didn’t have that available.

I mean, the playlists are elegant too, but it seems like you could support niche game types too if you allowed people to find custom games being hosted by people they don’t know.

343i need to remove CSR and trueskill all together. They need to implement a serious ranking system.

Halo needs to become competitive again. The Developer should not make Halo 5 hold casual player’s hands. There needs to be a TSG (true skill gap)

The OPs suggestions are much better than Halo 4s current state.

Much of what you say makes sense. I’ll miss Active Camo.

But I am puzzled by the determination of a vocal group of H3 die hards to bring back an always-visible 1-to-50 skill-based ranking system. It is as if no one recalls any of the horrors brought about by that conceptually deficient and problematically implemented nightmare of a ranking system. It drove every sort of anti-social behavior that hard core gamers claim to despise. Quitting. Boosting. Cheating. Hacking. Standbying. Buying accounts. This list goes on, but any one of these is a significant problem in and of itself. Combine them and you end up with a game that is so seriously compromised, in both playability and integrity, that at best no one really believes the system, and at worst no one wants to play the game. Stop me here if I am only speaking for myself…

> Much of what you say makes sense. I’ll miss Active Camo.
>
> But I am puzzled by the determination of a vocal group of H3 die hards to bring back an always-visible 1-to-50 skill-based ranking system. It is as if no one recalls any of the horrors brought about by that conceptually deficient and problematically implemented nightmare of a ranking system. It drove every sort of anti-social behavior that hard core gamers claim to despise. Quitting. Boosting. Cheating. Hacking. Standbying. Buying accounts. This list goes on, but any one of these is a significant problem in and of itself. Combine them and you end up with a game that is so seriously compromised, in both playability and integrity, that at best no one really believes the system, and at worst no one wants to play the game. Stop me here if I am only speaking for myself…

The 1-50 system properly implemented does not encourage quitting. Cheating, hacking, and standbying were mostly fixed in Halo 3. Halo 2 they were rampant…

Deleveling would be the primary problem, and honestly I’m prepared to deal with that in order to encourage people to try to win.

> Deleveling would be the primary problem, and honestly I’m prepared to deal with that in order to encourage people to try to win.

Please elaborate on the phrase “encourage people to try to win.”

My guess is that hard-cores are hard and casuals are soft, and the ratio is probably about 1 to 100, and that there is no form of motivation (least of all a number after their name) that is going to turn a casual into a competitive. I could be wrong, but…