Per Match XP

First I apologize, I know this topic is being discussed in other posts but I feel the more people talk about it the Devs may actually listen.

I’ll keep it simple. 343i please please please include Per Match XP like every other game (Halo and none Halo)
Not having this makes it pointless for casual players to play multiplayer. All the work no reward.
Adding endless challenges to play X amount of games is not the way to go, especially if the reward each time isn’t worth it. I personally don’t have time anymore to constantly play games (I wish I did)
If I’m lucky I get a few hours every weekend with maybe one hour in the week day.
And when I’m playing I want to just shoot people In the face and -Yoink!- them. I don’t want to run about doing dumb challenges which force me to play a different way.
Having challenges as well as per Match XP is perfectly fine especially if they are creative.
Feel free to disagree with with me and try and convince me otherwise.

> 2533274851015438;1:
> First I apologize, I know this topic is being discussed in other posts but I feel the more people talk about it the Devs may actually listen.
>
> I’ll keep it simple. 343i please please please include Per Match XP like every other game (Halo and none Halo)
> Not having this makes it pointless for casual players to play multiplayer. All the work no reward.
> Adding endless challenges to play X amount of games is not the way to go, especially if the reward each time isn’t worth it. I personally don’t have time anymore to constantly play games (I wish I did)
> If I’m lucky I get a few hours every weekend with maybe one hour in the week day.
> And when I’m playing I want to just shoot people In the face and -Yoink!- them. I don’t want to run about doing dumb challenges which force me to play a different way.
> Having challenges as well as per Match XP is perfectly fine especially if they are creative.
> Feel free to disagree with with me and try and convince me otherwise.

Agreed! Would really really love to see the progression just match that of Halo: Reach. Won’t be playing any online if it’s truly actually just challenge based.

> 2533274851015438;1:
> First I apologize, I know this topic is being discussed in other posts but I feel the more people talk about it the Devs may actually listen.
>
> I’ll keep it simple. 343i please please please include Per Match XP like every other game (Halo and none Halo)
> Not having this makes it pointless for casual players to play multiplayer. All the work no reward.
> Adding endless challenges to play X amount of games is not the way to go, especially if the reward each time isn’t worth it. I personally don’t have time anymore to constantly play games (I wish I did)
> If I’m lucky I get a few hours every weekend with maybe one hour in the week day.
> And when I’m playing I want to just shoot people In the face and -Yoink!- them. I don’t want to run about doing dumb challenges which force me to play a different way.
> Having challenges as well as per Match XP is perfectly fine especially if they are creative.
> Feel free to disagree with with me and try and convince me otherwise.

I actually do agree with you… and (although I can’t remember) I think I’ve said as much before in other similar threads. As a casual player who’s terrible when it comes to MP… I’m going to be missing out on a lot of XP if the only way to progress is through challenges… Of course, like any fan I have my concerns, but I’m still going to play the game and see what the final product is… but I can honestly say, this is a big concern of mine…

343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.

> 2533274927740213;4:
> 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.

It’ll be interesting how much XP it provides.

I really liked the halo reach system (besides the xp and cr cap) but the levels were cool and grinding for helmets was fun instead of buying it with real money.

> 2535447330638901;6:
> I really liked the halo reach system (besides the xp and cr cap) but the levels were cool and grinding for helmets was fun instead of buying it with real money.

They’ll have in-game and free BP progression unlocks too.

> 2533274927740213;4:
> 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.

the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.

So, I was onboard the “what the hell do you mean, no per match XP?” Train.

But.

The most recent Flight Update/After Action does cover this, and I think it makes sense.

First off: it seems that as well as the big ticket challenges, there will be “play match” challenges.

One way to look at these is “per match XP with more steps”.

Now, that doesn’t account for player in game action XP, such as most kills etc. So, you know, there’s an argument there that it’s perhaps a bit basic. But, we don’t have all the info yet, at least, it doesn’t look like we do.

But.

I think this might actually be an interesting play.

We’ve got used to games having constant progression. It was cool at first. Build up and build up to unlock this or that. Reach max. Prestige if you can, or just sit at the top, with nothing left to earn.

But, personally, I’m not sure that sort of progression does it for me anymore. It requires the creation of rewards just for the sake of those levels.

Now, maybe that’s no different to Battlepass. Maybe it’s functionally identical.

But maybe. Just maybe, it’s actually quite a savvy, pro consumer health, pro game enjoyment move.

So. Why do we play games?

It isn’t to unlock things, not at its core. That’s a secondary neurochemical reward factor.

We play to have fun. To enjoy a fun gameplay loop.

When we add progression to that, it can become a task. A chore. A job. You have to level up. You have to do this thing, this week.

But Battlepass doesn’t seem to be that.

Instead. I read it as: come play our fun game. We have a limited reward set which is not about progression, it’s just saying “ok, you’ve been playing a while now, have some stuff”.

Sure, eventually it tops out. But so do other progression systems. Unless you restart.

Which gives you one of two options: restart and retread that pointless ground. Or power creep, inventory inflation with pointless rubbish.

Battlepass potentially dodges that: fewer rewards, means the potential for more quality rewards.

Now. I could be totally wrong. I could be way over thinking, trying too hard to make good from bad.

But honestly, the more I think about it, and the more I see people say things like “if I’m not earning XP, what’s the point of playing?”, The more I think that we’ve forgotten why we play in the first place, and maybe the Battlepass is a response to that?

I don’t know. I’m probably wrong. But I like the idea that it’s an attempt at something better, at returning us to playing games for fun, not meaningless incremental number increases…

> 2533274953195665;8:
> > 2533274927740213;4:
> > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
>
> the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.

The reward is fun and entertainment.

> 2533274833311664;10:
> > 2533274953195665;8:
> > > 2533274927740213;4:
> > > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
> >
> > the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.
>
> The reward is fun and entertainment.

being directly rewarded for doing stuff in a game is fun too. the dopamine hit from earning credits for every individual action in halo reach contributed a lot to its replayability. knowing you had to win a match to rank up made halo 3 a lot more intense. people are intrinsically drawn to working towards a clearly defined goal, which is why ranks and levels exist in almost every multiplayer game.

with no post-match reward based on your performance, no level, no rank, no xp, it feels egregiously ungratifying and hinders your incentive to keep playing. a game’s progression system can make or break its player retention. even games in the 80’s gave you a score

> 2533274953195665;8:
> > 2533274927740213;4:
> > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
>
> the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.

I mean, until the next battlepass. 343 has said that there will be a “free track” for every season so even if you don’t buy the battlepasses you’ll have something to grind for.

> 2533274927740213;12:
> > 2533274953195665;8:
> > > 2533274927740213;4:
> > > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
> >
> > the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.
>
> I mean, until the next battlepass. 343 has said that there will be a “free track” for every season so even if you don’t buy the battlepasses you’ll have something to grind for.

They’ve also said there won’t be a free unlock at every tier. So the free BP will be like playing MCC and half the stuff being locked behind a paywall. It’s not the end of the world, it’s just boring.

> 2535468812026872;13:
> > 2533274927740213;12:
> > > 2533274953195665;8:
> > > > 2533274927740213;4:
> > > > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
> > >
> > > the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.
> >
> > I mean, until the next battlepass. 343 has said that there will be a “free track” for every season so even if you don’t buy the battlepasses you’ll have something to grind for.
>
> They’ve also said there won’t be a free unlock at every tier. So the free BP will be like playing MCC and half the stuff being locked behind a paywall. It’s not the end of the world, it’s just boring.

Yeah they definitely need XP progression system outside of Battlepass. I echo the above comment that Once you complete the Battlepass for a season there is No reward for Gameplay time (until next Battle pass). I personally don’t really care for cosmetics as a reward or incentive to play… the grind to obtain armour and cosmetics will not provide Gameplay longevity for me. I loved playing and grinding for a 50 General in H3, I love XP progression systems that tell me how much time I’ve invested in the game overall. This should be a System overlaid/separate to the Battlepass progression.

> 2533274851015438;1:
> First I apologize, I know this topic is being discussed in other posts but I feel the more people talk about it the Devs may actually listen.
>
> I’ll keep it simple. 343i please please please include Per Match XP like every other game (Halo and none Halo)
> Not having this makes it pointless for casual players to play multiplayer. All the work no reward.
> Adding endless challenges to play X amount of games is not the way to go, especially if the reward each time isn’t worth it. I personally don’t have time anymore to constantly play games (I wish I did)
> If I’m lucky I get a few hours every weekend with maybe one hour in the week day.
> And when I’m playing I want to just shoot people In the face and -Yoink!- them. I don’t want to run about doing dumb challenges which force me to play a different way.
> Having challenges as well as per Match XP is perfectly fine especially if they are creative.
> Feel free to disagree with with me and try and convince me otherwise.

If all you wanna do is shoot and -Yoink!- then why do you care about xp to begin with?

> 2533274927740213;4:
> 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.

i think they mentioned it would be permanent and that you can’t run out of those.

> 2533274942655628;15:
> > 2533274851015438;1:
> > First I apologize, I know this topic is being discussed in other posts but I feel the more people talk about it the Devs may actually listen.
> >
> > I’ll keep it simple. 343i please please please include Per Match XP like every other game (Halo and none Halo)
> > Not having this makes it pointless for casual players to play multiplayer. All the work no reward.
> > Adding endless challenges to play X amount of games is not the way to go, especially if the reward each time isn’t worth it. I personally don’t have time anymore to constantly play games (I wish I did)
> > If I’m lucky I get a few hours every weekend with maybe one hour in the week day.
> > And when I’m playing I want to just shoot people In the face and -Yoink!- them. I don’t want to run about doing dumb challenges which force me to play a different way.
> > Having challenges as well as per Match XP is perfectly fine especially if they are creative.
> > Feel free to disagree with with me and try and convince me otherwise.
>
> If all you wanna do is shoot and -Yoink!- then why do you care about xp to begin with?

I wanna wear cool armour doing it

would also love a slot machine mechanic back, miss hitting jackpots and getting tons of credits. Of course if 343 implemented it slot machine would give you nothing and jackpots would be unheard of because they dont want you leveling too fast.

> 2533274953195665;11:
> > 2533274833311664;10:
> > > 2533274953195665;8:
> > > > 2533274927740213;4:
> > > > 343 has clarified that they’ll have repeatable challenges like “play a match” that’ll give you XP multiple times a day. Not sure how many though.
> > >
> > > the main issue I see is that once a battlepass is completed, it seems like you’ll be earning 0 reward for playing.
> >
> > The reward is fun and entertainment.
>
> being directly rewarded for doing stuff in a game is fun too. the dopamine hit from earning credits for every individual action in halo reach contributed a lot to its replayability. knowing you had to win a match to rank up made halo 3 a lot more intense. people are intrinsically drawn to working towards a clearly defined goal, which is why ranks and levels exist in almost every multiplayer game.
>
> with no post-match reward based on your performance, no level, no rank, no xp, it feels egregiously ungratifying and hinders your incentive to keep playing. a game’s progression system can make or break its player retention. even games in the 80’s gave you a score

Your score is the amount of kills or flag caps or hill time, etc. in a given game. If we want to talk ranked, then its the rank next to your name in the seasonal rank system we are going to get.

But you do have a point - most people now days don’t play to win, get kills, flag caps, hill time. They don’t play ranked as they want to “relax” in a competitive fps or just pub stomp with friends against people like one of my friends who frankly will lose to odst bots just about every single match. They play efficiently to get credits/battle pass points to get the shiny new hello kitty halo armor, then log out and go do the same in another game to unlock their hello kitty skin and just keep repeating the same process across all these games. All because they are ADDICTED to that dopamine hit they get from hello kitty skins.