some kind of ban for people who do not move?
in case the games last for several minutes for people to do that
<mark>This post has been edited by a moderator. Please do not call out individuals. This includes forum members, moderators, administrators, and non-forum members.</mark>
*Original post. Click at your own discretion.
Players that have played with me and do that are:
<mark>CLASSIFIED</mark>
<mark>ONI</mark>
<mark>SECTION 3</mark>
They like to lose more time, instead of being able to finish them more “fast”
> 2533274851350468;2:
>
it’s annoying , there should be a kind of ban
This issue is becoming more common. There is an system in place to boot players after 2 minutes for inactivity. However, these grunts (and this is an insult to actual grunts) move their controller every minute to prevent from being booted. Report them and if enough players do so they will receive some sort of ban.
Just report them.
Reporting is the only option. I wish the idle ban was more strict because 2 minutes is way too lenient. I’ve been noticing more of this stupid practice recently too. Unfortunately, whenever a dev announces something cool for max rank, the side effect is having some players like this come into matchmaking and manipulate the system.
EDIT: A better option below 
Y’all can send me PM’s with that info, I can pass it on to the right teams.
They need to stop awarding XP if you don’t do anything. This would cut down on players doing this. I have seen a small increase in the number of afk players who have like the button taped down so they don’t get kicked for being idle since they announced the token of appreciation in Infinite if you get to SR152. I don’t understand why XP is awarded if you did nothing.
Can also confirm one of these GTs in a PM.
People who do this tend to be sweaty players who don’t think FF is worth their time. They aren’t even truly AFK; I tried to betray one of them and they were avoiding it so they are consciously deciding to do nothing for XP.
They do it because no matter how well you do or don’t do youll still get around the same XP you’d get had you actually been participating. For example if I play and get #1-3 on the leaderboards ill get 18k XP or so, where as if I don’t do anything or do bad id still get 16k. its a broken feature.
> 2535464648108104;10:
> They do it because no matter how well you do or don’t do youll still get around the same XP you’d get had you actually been participating. For example if I play and get #1-3 on the leaderboards ill get 18k XP or so, where as if I don’t do anything or do bad id still get 16k. its a broken feature.
I agree that it IS a broken system, however, I am kinda greatful they award 6K (without boosts) for those who finish at the bottom of the points in FF… for ONLY one reason though… Every once and a while I’ll get placed in a FF match that is already on Round 5. By the end of the match I end up with 0 kills but still got the 6K XP. I am thankful for this. But this is the ONLY reason I appreciate this “glitch”. Not a big fan of AFKers… And do believer there needs to be something in place for the ones who just tap the controls. Kinda like a personal “dead zone field” that activates if your player has not exited the field parameters within a set period of time
Can’t really blame them for taking advantage of a broken system when the grind for 152 is ridiculous
> 2533274828183901;12:
> Can’t really blame them for taking advantage of a broken system when the grind for 152 is ridiculous
Is it ridiculous, though? They probably knew how long Infinite would be in development when they created the system and then budgeted out the XP from there to keep people playing in year 4. Max rank shouldn’t be achieved easily and the sheer amount of XP needed should dissuade a lot of players to even go for it.
Remember how lame it was to see SR130 by everyone’s name in H4? The expanded system in H5 differentiates the players who have higher levels of commitment.
It is the same sort of reasoning that professors use in creating tests… Don’t make the test so that everyone can get 100% because that shows nothing; make it so difficult that nobody gets 100% and then curve it so you see the students’ capacity for knowledge on a spectrum (most likely a bell curve).
Seems crazy people would go to such effort for xp when they could be having fun playing the game.
> 2533274796457055;7:
> Y’all can send me PM’s with that info, I can pass it on to the right teams.
ok
> 2535431933064458;13:
> > 2533274828183901;12:
> > Can’t really blame them for taking advantage of a broken system when the grind for 152 is ridiculous
>
> Is it ridiculous, though? They probably knew how long Infinite would be in development when they created the system and then budgeted out the XP from there to keep people playing in year 4. Max rank shouldn’t be achieved easily and the sheer amount of XP needed should dissuade a lot of players to even go for it.
>
> Remember how lame it was to see SR130 by everyone’s name in H4? The expanded system in H5 differentiates the players who have higher levels of commitment.
>
> It is the same sort of reasoning that professors use in creating tests… Don’t make the test so that everyone can get 100% because that shows nothing; make it so difficult that nobody gets 100% and then curve it so you see the students’ capacity for knowledge on a spectrum (most likely a bell curve).
Yeh it is kind of ridiculous. I get some people are able to find an insane amount of free time to get to 152 within a short time but the problem is the game just isn’t as fun as it was once was, the games lack of content doesn’t help and the constant game breaking bugs don’t help. There’s only so much the average gamer can take till there bored or too frustrated to keep playing and it becomes a struggle when none of my friends cares about playing H5 anymore except for double exp events. The difference with H4 is anyone could have got the max rank within a few months while Halo 5 max rank went a bit overboard with the exp required, I might have been a bit more fine with it if there was more ranks between the exp gaps since getting 15 million from 151 to 152 feels exhausting.
Think of it this way having more ‘mini’ ranks would have been a way better to keep peoples attention but making the gaps bigger between ranks just makes it feel more like work, nobody wants this. So in a way the ‘mini’ ranks would have felt more worthwhile, more rewarding…even if the general overall exp is the same.
Here’s an example:
151-152 is 15 million
Now if they had 15 ranks between those ranks then that’s 1 million per rank.
This system would be more encouraging, feel more ‘rewarding’, which would encourage gamer’s to keep playing because there would feel like there getting somewhere.
The only other thing that could have made the ranks worthwhile is if they added a proper naming system like what happened with Halo Reach.
> 2533274829873463;16:
> > 2535431933064458;13:
> > > 2533274828183901;12:
> > > Can’t really blame them for taking advantage of a broken system when the grind for 152 is ridiculous
> >
> > Is it ridiculous, though? They probably knew how long Infinite would be in development when they created the system and then budgeted out the XP from there to keep people playing in year 4. Max rank shouldn’t be achieved easily and the sheer amount of XP needed should dissuade a lot of players to even go for it.
> >
> > Remember how lame it was to see SR130 by everyone’s name in H4? The expanded system in H5 differentiates the players who have higher levels of commitment.
> >
> > It is the same sort of reasoning that professors use in creating tests… Don’t make the test so that everyone can get 100% because that shows nothing; make it so difficult that nobody gets 100% and then curve it so you see the students’ capacity for knowledge on a spectrum (most likely a bell curve).
>
> Yeh it is kind of ridiculous. I get some people are able to find an insane amount of free time to get to 152 within a short time but the problem is the game just isn’t as fun as it was once was, the games lack of content doesn’t help and the constant game breaking bugs don’t help. There’s only so much the average gamer can take till there bored or too frustrated to keep playing and it becomes a struggle when none of my friends cares about playing H5 anymore except for double exp events. The difference with H4 is anyone could have got the max rank within a few months while Halo 5 max rank went a bit overboard with the exp required, I might have been a bit more fine with it if there was more ranks between the exp gaps since getting 15 million from 151 to 152 feels exhausting.
>
> Think of it this way having more ‘mini’ ranks would have been a way better to keep peoples attention but making the gaps bigger between ranks just makes it feel more like work, nobody wants this. So in a way the ‘mini’ ranks would have felt more worthwhile, more rewarding…even if the general overall exp is the same.
>
> Here’s an example:
> 151-152 is 15 million
> Now if they had 15 ranks between those ranks then that’s 1 million per rank.
> This system would be more encouraging, feel more ‘rewarding’, which would encourage gamer’s to keep playing because there would feel like there getting somewhere.
>
> The only other thing that could have made the ranks worthwhile is if they added a proper naming system like what happened with Halo Reach.
You said it yourself: “There’s only so much the average gamer can take till there bored or too frustrated to keep playing…”
The average gamer won’t and shouldn’t reach 152. I agree with you that the system doesn’t necessarily encourage ranking up.
Has anyone else recently been losing a ton of Legendary/Mythic WZFF matches because half of the team is made up of SR10 - SR30 players who don’t use any REQs? That’s something I’ve seen a lot of recently, and it’s annoying when there are idlers wasting other player spots on top of it.
50 million is a ridicule, I agree
They get kicked for inactivity m8.