People run away too much

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> > Should I just stop and let you kill me then?
>
> You shouldn’t have the option to run away, you should be punished for your failure to manipulate the situation, or your lesser skills. (Or their random Ordnance, but lets not talk about that here.)

LOL! Isn’t running away “manipulating the situation”? Someone realizes in the current situation they will die, so they regroup and kill you. Sounds like good strategy to me. And if they use team-mates to do that, it is also valid strategy. Not only valid, but more effective than a team running around acting as individuals. You want one-on-one battles, don’t play in a team match and then complain you keep getting double teamed when you keep getting lured into traps.

Are you guys upset because the bad men won’t jump in front of your bullets for you?

I run away every chance I can get. It’s a ridiculous feature in a Halo game, but it’s there so I use it. One of the many poor additions to Halo which is why this game is on the decline.

As I recall, when Reach was the newest game available and all the hubbub began about Armor Abilities, just about every one of them was labeled a “get out of jail free” card. Except Sprint. Sprint was even “allowed” in The Arena. 343i twiddled just about all the dials in Reach, but to my knowledge they never touched Sprint. It was the only AA the “pros” would touch, except maybe Evade. It was so popular that 343i made it mandatory in Halo 4. It kinda made sense because SPARTANS are supposed to be fast.

Since Sprint is now part of the game, all the maps are designed to account for it. Without Sprint many of them would be unplayable. The precision weapons have no bloom so now you can hit what you aim at. If you get hit while Sprinting you slow down.

If you shoot someone and they run away and survive it’s some combination of luck and skill on the runner’s part. Granted, mostly luck. If the runner re-emerges with full shields, gets shot and runs away again and survives… I honestly don’t know what to call that, but I’m reluctant to attribute that solely to the runner using Sprint as clearly the shooter has a problem sealing the deal.

There seems to be an underlying tone in threads like these that there is some sort of time limit to getting a kill. When the shooter starts shooting, the shootee is supposed to die within a preset limit, no matter what. If the shootee uses any “gimmick” to prolong that time or, heaven forbid, avoid death, he or she is not getting the punishment they deserve and they are not playing fair.

On the other hand, I’ve watched “dead” teammates in tournaments tell the surviving member to “stay alive” which usually mean by whatever means necessary, including running away. It can hardly be called a noob tactic when the actual pros do it.

Removing Sprint would be no more effective than nerfing shields. If shields were nerfed you couldn’t run away fast enough. There would certainly be other problems, though. Maybe shields should go away. That would decrease kill times. That’s what we’re after, right?

All I know is that I have never heard any true paid professional complain about opponents running away. I believe it’s because they accept it as a viable strategy.

Bro, if my shields are down I’m not going to stand there and let you kill me so you can get a point for your team. The point of sprint is to help your team <mark>not give points to the other team</mark>. I want to win so I run away and try again later, no ones going to be like “oh I’m just going to stand here and get killed and let my team loss”.

But I do agree with the boltshot thing but hate the players for that not the game. Why sprint after them when you can shoot them? You slow down when your being shot at while sprinting.

Each time I or my team mates die, my opponents are fed a kill. My team isn’t going to win if I am playing as target practice. Survival is an important skill that some people here fail to appreciate. If you’re playing easy to kill, you may as well just hand me the win.

So I’m one shot. I Put my head down and run because dying isn’t an option. Most players don’t know when and when not to chase, nor bother communicating with team mates. You stupidly chase me across half the map sprinting after me and you get killed because you over extended and left yourself momentarily out of position. In this time I can get one to two shots on you or even a Boltshot to the face. Very rarely am I killed by a Boltshot. Its range is far to short and its very easy to avoid. When I am killed by it, it’s because I over extended/played to aggressively because I was hungry for the kill in which I deserved to be punished. I don’t like this Bolshot argument and I myself despise of the Boltshot. I know this isn’t always true but most of the time, when killed by a Boltshot post patch, you deserved it. Its far to easy to avoid, pay closer attention next time.

Sez you.

The option to decline a battle is everyone’s right, especially if they don’t like the way they think it will wind up.

There is no guarantee they will successfully run away anyway.

People can stuff their aim, honor, whatever. Running away from an engagement in order to gain more of an advantage is part of any FPS.

On top of running away too much, players grenade me too much, use vehicles too much, and for some odd reason, they shoot me way too much. This needs to stop. Stand still and let me get the kill already.

Everyone has sprint. Everyone has the option to put Mobility into their loadout, so it’s not unbalanced. All it is is something NEW, and we all know how new things are so widely accepted by Halo vets. Was evident in every other Halo release to date.

Sprinting, in-so-far as H4 is concerned, is now part of the strategy. Had you thrown a well-placed grenade before shooting, they wouldn’t have had the time to sprint away. Had you considered their position vs. yours before shooting, you may have been able to either try and predict where they would sprint to or found a better position to shoot from… or maybe even a better target. Wait for them to get too far from cover to fire the first shot… I could go on and on if necessary.

It happens. Honestly if you’re about to die and have no hope of winning the 1 v 1 you should attempt to get away. I admit sprint can be a little irritating, but it’s not the worst thing to come about.

If I’m going to lose in a particular circumstance am I supposed to just let myself die? No, I’m going to run away and reengage when it would give me the advantage. That’s how combat works. Adapt or die.

If I start firing at you at the same time, I’ll take my chances that I’m a better shot. But if you get a shot or three off on me from my blind spot you better believe I’m going to turn a corner and find a spot where I’ll have an advantage. From the sounds of it, you’ll be happy to run right in while I chuck grenades at the door/corner.

it’s common sense not to go into a fight you can’t win, if they have the first shot or if you were on low shields then running away is a sensible option especially for teamwork because your team may need you.

my advice is that if someone runs away, don’t chase them, seek out another guy or if you’re playing objective just keep following the objective. chasers are noobs.

People do run away too often, but in general people are too sheepish anyway (I’m guessing they want a good K/D ratio), never wanting to enter the fray or go for the flag. they just want to hold back and pick off constantly re-spawning enemies. I usually throw a grenade behind them first so if they try to run they’ll have to run through the explosion.

I never run, I may fall back to cover but i won’t stop firing at you. and of recent i’ve found myself being taken down by a group of 4 or more. on Complex I was taken out for a 5 man team but not before I dragged four of them to hell with me!

This is the reason I love the LightRifle and Battle Rifle.

The BR is WAY too easy to use, they can run for all I care. But I’ll get them later. I drove them back, and I feel that is a victory in itself.

The LR always guarantees a kill against the runners. Have fun running while 5 lightning fast bolts of Hardlight penetrate the back of your skull.

> This is the reason I love the LightRifle and Battle Rifle.
>
> The BR is WAY too easy to use, they can run for all I care. But I’ll get them later. I drove them back, and I feel that is a victory in itself.
>
> The LR always guarantees a kill against the runners. Have fun running while 5 lightning fast bolts of Hardlight penetrate the back of your skull.

If it hits the skull, it only takes 4 XD
OT: It’s not the fact that you do run away, its how easy it is to run away because of universal sprint, and the pursuer can’t shoot after you while sprinting.

Gemini I still say that it is up to the shooter to decide to engage his enemy if they choose to do so at a range there is always gonna be a chance they run. You can chase or you let them get away and finish them later.

Fight in areas that allow little room to escape or use grenades if you have an automatic switch to your pistol and fire after them. DONT STOP SHOOTING BECAUSE THEY RAN. That isnt a good enough excuse to stop firing those bullets still travel to the wall (minus the needler, pp, supressor and boltshot Ect).

I dont let off that trigger till i see them fall down lifeless or they turn a corner

So you’re frustrated that people who are outmatched don’t just stand there and let you kill them? I’ll tell you what, if I’m outgunned and about to die, I’m not going to stand there and take it if I can escape and prevent your team from getting a kill. I will fight tooth and claw to survive and get backup to live to fight another day…

> > Maybe your just bad at the game
>
> My CSR and k/d disagrees with your opinion.

Your post must be BS if you have a good k/d and you complain about not getting any