> NNNNOOOOOOOOOoo!!! JOHN WHY, WWWWHHHYYYYYYYYY!!!But seriously it isn’t like john can’t pursue him behind the cover, or wait until Tom comes out. John’s not so great if he didn’t think of that, and don’t say he was too far away if he was so far away he shouldn’t have even bothered to try following him.
You’ll need to try harder than this.
To say that there are alternatives for John AFTER his deserved kill has escaped him is to completely miss the point, and is not an argument in favour of sprint.
That argument could be used for almost anything.
If Tom was to use Armor Lock because John started shooting him first, it’s not like John has lost out on the ability to kill him at all from that point until onwards.
John can simply wait for Tom’s Armor Lock to run out, but is that an argument in favour of Armor Lock? Of course not. The encounter is still undeservedly prolonged, if not cancelled at the mere push of a button.
It doesn’t matter how many options John has after Tom has run away; John has still lost out on a kill which he worked for, simply for the fact that Tom pressed a button. Anything John does after that is ADDITIONAL work for John, which he shouldn’t have to do.
If you still don’t understand what I’m saying, perhaps a more extreme example will help you to recognize the flaw in your argument:
Let’s imagine that instead of a button which allows you to sprint, it is a button which allows you to become temporarily invincible as you’re running away.
Tom could activate it as he runs away, so as not to risk dying from any incoming shots.
The equivalent of your argument in this situation, would be “It’s not like John can’t wait for Tom’s invincibility to run out”, but the obvious (or at least it should be obvious) problem here is that Tom is using an advantage which he hasn’t earned, and is at nothing more than the simple push of a button.
Never mind that he played poorly and made bad decisions, all he has to do is push a button as he runs away and all is fine for him.
So the excuse that John will still have options actually does nothing to support your argument, if your argument is that sprint isn’t a problem.
Now to address some another thing:
“It isn’t like John can’t pursue him behind the cover” - Of course not, and you are doing nothing at all to point it out, as that is 100% besides the point.
No one is suggesting that John can’t pursue Tom; what we are saying, is that John will have to sacrifice the ability to shoot, in order to pursue Tom at an equal speed. This inability to shoot is not a problem for Tom, because Tom’s objective is to escape, not to kill. This is where the undeserved advantage comes from.
Seeing as Tom will be running to his nearest cover, John will automatically be further away from that cover, which means that as long as Tom keeps running from cover to cover, John will likely never catch up to him in order to kill him in the first place.
The cover is keeping Tom safe, but it is likely that the only reason he was able to get to that cover, was because sprint granted him the opportunity to run away from John without being shot (if John is to pursue him at an equal speed).
> IT’S OK JOHN, THERE IS STILL A WHOLE GAME LEFT TO PLAY(i asssume) DON’T GIVE UP YOU’LL GET ANOTHER CHANCE!!!
I’m not sure if this was meant solely as a joke, or as an argument.
> Not necessarily, Sure use the advantages that you get, but just having the advantage was never a guarantee that you would be rewarded, nor was it the core,
I’m sorry, did you just say that like it went any way to proving any of my points wrong? Of course there is no guarantee, what on Earth is that supposed to contradict?
“nor was it the core” - Actually, yes it was. You can sit there and deny that all day long, but that is based on nothing more than ignorance to what core gameplay really is.
> although it was important, sure. The core of the halos multiplayer was about outplaying the other player with what you had or found, and not hating on them for doing the same.(or the whole game for allowing it). But if you find yourself relying on having one of the advantages, then your playing the game wrong.
To put it simply; no, that is not the core. You’re demonstrating a serious misunderstanding of what Halo gameplay originally was.
“outplaying the other player with what you had or found” - This is such a tremendous oversimplification to say the least; it applies to so many different games that I can’t believe you dared to suggest that this is the core of Halo gameplay. This is more evidence that you really don’t know what core gameplay is.
And how exactly is “not hating on them for doing the same” a part of core gameplay? You do realize that hate is an emotion and relates to your mind, not the gameplay of Halo.
Seriously, don’t talk about that which you have no clue about.
> Well, first, it isn’t an advantage if everyone has it. Then, second, sprint actually balances the scenario. John gets the first shots off and hits tom, who sprints. This doesn’t give him an advantage, it simply neutralizes Johns.
What exactly is difficult to understand about this? I’ve never had anyone struggle with it as much as you are.
“it neutralizes Johns” - It neutralizes Johns advantage of being the first to shoot, which is the advantage which John EARNED due to playing better than Tom.
All Tom had to do to neutralize Johns EARNED advantage, was press a button.
Tom doesn’t need the ability to shoot in order to accomplish his goal of escaping death.
John DOES need the ability to shoot in order to accomplish his goal of killing Tom before he escapes.
In order to pursue Tom at an equal speed, John will have to sacrifice the ability to shoot.
If you still don’t understand, then nothing will help.
> “Problem,” sure.
Yes, I know full well that you don’t see it as a problem, because you’ve demonstrated that your values as a player are not based on those which the original core gameplay catered to.
> And the others are…?
New to the forums I take it?
Without going into detail, sprint significantly impacts map design in multiple negative ways.
> Well, this isn’t the original trilogy is it.
No, clearly not, so why the need for ‘Halo’ in the title of an FPS game which makes little effort to adhere to the core gameplay of the very games which gave rise to the popularity of the name ‘Halo’?
> The wording makes me feel like this is really biased. I bet you were really freakin proud when you made this.
Well, you have been unable to demonstrate a bias in my post, so I don’t need to say much to that.
Am I proud? I dedicate an awful lot of time on the forums to correcting fallacies which relate most commonly to gameplay. This isn’t my first detailed post and I’m more than used to it by now.
So no, this has been a walk in the park for me, and walks in the park do not exactly make me proud.