Ok, so I’ve just had a quick look over some of the posts and it would seem that some people are having a tough time understanding the problem that sprint creates with respect to players sprinting away.
Allow me to explain:
Scenario 1 - Without default sprint.
John begins to shoot Tom, lands about 2 shots with his BR and then Tom realizes what is going on and has a decision to make.
Understandably, Tom decides he is going to run to the nearest cover, because he doesn’t feel confident that he can out shoot John.
Luckily for John, he is able to continue shooting Tom as he chases him, and before Tom reaches cover, John lands the last few shots and kills Tom.
John made the right decisions and was able to shoot Tom before Tom was able to shoot him, and so John was rewarded with a kill.
Scenario 2 - With default sprint
John begins to shoot Tom, lands about 2 shots with his BR and then Tom realizes what is going on and has a decision to make.
Understandably, Tom decides he is going to run to the nearest cover, because he doesn’t feel confident that he can out shoot John.
Unfortunately for John, he has to sacrifice the ability to shoot in order to be able to pursue Tom at an equal speed.
Tom continues to run, and as a result of not being shot by John, he makes it to the nearest cover.
Our poor John has not been rewarded with a kill, even though he played well enough to land the first shots on Tom.
Understandably, John feels frustrated because Tom was able to prolong and even outright cancel the encounter with nothing more than the simple push of a button.
Conclusion
Historically, part of the core gameplay of Halo was the fact that any advantage which set one player apart from another, would have to be earned.
You played well? You made the right decisions? The game was likely to reward you with an advantage, such as a power weapon or a powerup. You wouldn’t have it indefinitely, so you sure as hell better have used it wisely.
In scenario 2, our friend Tom had an advantage over John when he decided to run away from the encounter, yet he had not earned that advantage and all he had to do was press a button.
Default sprint creates this problem in Halo, whether or not it diminishes your personal enjoyment of the game.
It is arguably one of the smaller problems which sprint creates for the game, and is by no means the only problem, but it is a problem nonetheless.
You have every right to like sprint, and you have every right not to care about this particular problem, but there are two things you simply cannot deny:
- You cannot deny that sprint has this impact on gameplay, and if you are going to try, I would like you to address my arguments and point out specifically where I go wrong.
- You cannot deny that it is not in keeping with the core gameplay of the original trilogy. What you are allowed to do is not to care about whether or not it does.