People run away too much

> Should I just stop and let you kill me then?

That’s not the point is it?

The point is that sprint encourages people to run away from encounters, simply because they will be at an advantage when they do. Without sprint, they do not have the same advantage.

The OP is not demonizing you for running away, he is pointing out that players will be encouraged to run away more as a result of sprint. Sprint is the problem, not you; there’s no need to be defensive.

to be honest i see no problem with sprint at all, if i dont finish em off boo-hoo… they didn’t get me either, also, if you charge somebody who sprinted round the corner and stopped… thats YOUR fault, if somebody does that, you should EXPECT a boltshot/shotty/sword etc.

the most people who tend to complain about sprint are the people who wish this game was stuck in 2007 for the rest of eternity (not EVERYBODY before everyone takes offense… but more people i’ve met that hate sprint are the kind who say ‘h3 was the last halo game’ which is just idiotic)

> > Should I just stop and let you kill me then?
>
> That’s not the point is it?
>
> The point is that sprint encourages people to run away from encounters, simply because they will be at an advantage when they do. Without sprint, they do not have the same advantage.
>
> The OP is not demonizing you for running away, he is pointing out that players will be encouraged to run away more as a result of sprint. Sprint is the problem, not you; there’s no need to be defensive.

Thank you, another person that understands that Sprint is the main problem.

A lot of people don’t seem to understand that because Sprint is a default feature now it gives an advantage to less skilled players. All it does is encourage people to run away and that’s not how Halo should be.

If sprint was still just an AA i would still just use that like i did in reach.

> A lot of people don’t seem to understand that because Sprint is a default feature now it gives an advantage to less skilled players. All it does is encourage people to run away and that’s not how Halo should be.

how halo should be is up to the developers… if they run it into the dirt, their choice…

> > A lot of people don’t seem to understand that because Sprint is a default feature now it gives an advantage to less skilled players. All it does is encourage people to run away and that’s not how Halo should be.
>
> how halo should be is up to the developers… if they run it into the dirt, their choice…

I don’t think anyone is arguing that it isn’t the choice of the developer, so you aren’t doing much to point it out.
No one would argue that if the developer wanted to take Spartans out and replace them with Unicorns, that it isn’t their choice, because obviously it is.
When someone says it is “not how Halo should be”, or “that’s not the way Halo should work”, or any argument of a similar nature, they are talking about the issue of whether or not core gameplay has been kept intact.

I should think this much is obvious.

> > A lot of people don’t seem to understand that because Sprint is a default feature now it gives an advantage to less skilled players. All it does is encourage people to run away and that’s not how Halo should be.
>
> how halo should be is up to the developers… if they run it into the dirt, their choice…

If 343 does run Halo into the dirt people would simply trade in Halo 5, not buy another Halo game, 343 would start losing money because nobody will buy their games, then go out of business and then Microsoft will be stuck scratching their heads thinking about what to do with the franchise.

> If 343 does run Halo into the dirt people would simply trade in Halo 5, not buy another Halo game, 343 would start losing money because nobody will buy their games, then go out of business and then Microsoft will be stuck scratching their heads thinking about what to do with the franchise.

to be honest, thats what im expecting to happen… fact is, halo is part of a dying world of good shooters in a world filled with CoD… the only way they can appeal to more than the niche long time follower market is to try to make the majority like it… thats what they tried to do, the problem is:

new gamers care more for CoD than anything else. period…
us old fashioned types love our games to be worth their weight… but we’re a small market now…

they can’t uphold a multi-million franchise on our loyalty, and they can’t appeal to the mass market unless somebody nukes activision, so they’re in a rock and a hard place with halo now…

You need to change the title to “People sprint away too much”, because running away and staying alive (in a no sprint gametype) is something that takes skill.
If you make someone one shot and he manages to survive, that means he just out-played you.

Running away is not the problem. Sprinting away is.

> new gamers care more for CoD than anything else. period…
> us old fashioned types love our games to be worth their weight… but we’re a small market now…
>
> they can’t uphold a multi-million franchise on our loyalty, and they can’t appeal to the mass market unless somebody nukes activision, so they’re in a rock and a hard place with halo now…

Well first off, Call of Duty’s marketing campaign and hype buildup is a large part of that. They invested a lot of money into their advertising. A LOT. They got celebrities in their ads, they pimped it everywhere. They did a great job of hyping the game.

What did Halo even have? Very small ad campaign in comparison. Almost no buildup. Didn’t bother to even invest in it, just expected people would buy it because it’s Halo. (And probably for good reason, the game was fricking terrible at launch. It’s only barely playable now, if they could fix the lag issues/regional issues the game would revive itself in my eyes very quickly.

H5? Really? Continue the Master Chief story? They really need to consider a whole new direction, especially for a first launch title on the new Xbox, but knowing 343 they won’t.

People seem to forget that H3 was partially very popular because of the MLG tournaments every few months, which had grown out of H2. For me, it was a spectator sport. Multiplayer wise, H4 would have beaten CoD: BO2 on MLG had H4 been a pro gamer style game with a viable spectator mode. Reach was so uncompetitive at launch with the broken AAs that the franchise split and Halo plummeted from MLG. And H4? The pros almost universally hated the new game and the maps. They basically said so before the game even launched. They didn’t even do a beta for people, probably because the game was so unfinished.

It doesn’t hurt CoD that BO2 was chosen over H4 as a competitive title, but IMO wasn’t CoD’s playstyle and ordnance drops that people universally favored over H4. It was a combination of factors, the biggest one to me being the unfinished nature of the game at launch. They should have waited. This rush to get a game out the door is the reason there is such a low population now.

> > new gamers care more for CoD than anything else. period…
> > us old fashioned types love love our games to be worth their weight… but we’re a small market now…
> >
> > they can’t uphold a multi-million franchise on our loyalty, and they can’t appeal to the mass market unless somebody nukes activision, so they’re in a rock and a hard place with halo now…
>
> I disagree. The initial sales of this game were outstanding, so marketing is a non issue. If a game is good, people will keep playing it.
> Well first off, Call of Duty’s marketing campaign and hype buildup is a large part of that. They invested a lot of money into their advertising. A LOT. They got celebrities in their ads, they pimped it everywhere. They did a great job of hyping the game.
>
> What did Halo even have? Very small ad campaign in comparison. Almost no buildup. Didn’t bother to even invest in it, just expected people would buy it because it’s Halo. (And probably for good reason, the game was fricking terrible at launch. It’s only barely playable now, if they could fix the lag issues/regional issues the game would revive itself in my eyes very quickly.
>
> H5? Really? Continue the Master Chief story? They really need to consider a whole new direction, especially for a first launch title on the new Xbox, but knowing 343 they won’t.
>
> People seem to forget that H3 was partially very popular because of the MLG tournaments every few months, which had grown out of H2. For me, it was a spectator sport. Multiplayer wise, H4 would have beaten CoD: BO2 on MLG had H4 been a pro gamer style game with a viable spectator mode. Reach was so uncompetitive at launch with the broken AAs that the franchise split and Halo plummeted from MLG. And H4? The pros almost universally hated the new game and the maps. They basically said so before the game even launched. They didn’t even do a beta for people, probably because the game was so unfinished.
>
> It doesn’t hurt CoD that BO2 was chosen over H4 as a competitive title, but IMO wasn’t CoD’s playstyle and ordnance drops that people universally favored over H4. It was a combination of factors, the biggest one to me being the unfinished nature of the game at launch. They should have waited. This rush to get a game out the door is the reason there is such a low population now.

Thr initial sales of the game were good. The marketing must have been fine then. Marketing had nothing to do with people not playing your game after they bought it.

Ok, so I’ve just had a quick look over some of the posts and it would seem that some people are having a tough time understanding the problem that sprint creates with respect to players sprinting away.

Allow me to explain:

Scenario 1 - Without default sprint.

John begins to shoot Tom, lands about 2 shots with his BR and then Tom realizes what is going on and has a decision to make.
Understandably, Tom decides he is going to run to the nearest cover, because he doesn’t feel confident that he can out shoot John.

Luckily for John, he is able to continue shooting Tom as he chases him, and before Tom reaches cover, John lands the last few shots and kills Tom.
John made the right decisions and was able to shoot Tom before Tom was able to shoot him, and so John was rewarded with a kill.

Scenario 2 - With default sprint

John begins to shoot Tom, lands about 2 shots with his BR and then Tom realizes what is going on and has a decision to make.
Understandably, Tom decides he is going to run to the nearest cover, because he doesn’t feel confident that he can out shoot John.

Unfortunately for John, he has to sacrifice the ability to shoot in order to be able to pursue Tom at an equal speed.
Tom continues to run, and as a result of not being shot by John, he makes it to the nearest cover.
Our poor John has not been rewarded with a kill, even though he played well enough to land the first shots on Tom.
Understandably, John feels frustrated because Tom was able to prolong and even outright cancel the encounter with nothing more than the simple push of a button.

Conclusion

Historically, part of the core gameplay of Halo was the fact that any advantage which set one player apart from another, would have to be earned.
You played well? You made the right decisions? The game was likely to reward you with an advantage, such as a power weapon or a powerup. You wouldn’t have it indefinitely, so you sure as hell better have used it wisely.

In scenario 2, our friend Tom had an advantage over John when he decided to run away from the encounter, yet he had not earned that advantage and all he had to do was press a button.
Default sprint creates this problem in Halo, whether or not it diminishes your personal enjoyment of the game.
It is arguably one of the smaller problems which sprint creates for the game, and is by no means the only problem, but it is a problem nonetheless.

You have every right to like sprint, and you have every right not to care about this particular problem, but there are two things you simply cannot deny:

  1. You cannot deny that sprint has this impact on gameplay, and if you are going to try, I would like you to address my arguments and point out specifically where I go wrong.
  2. You cannot deny that it is not in keeping with the core gameplay of the original trilogy. What you are allowed to do is not to care about whether or not it does.

> > If 343 does run Halo into the dirt people would simply trade in Halo 5, not buy another Halo game, 343 would start losing money because nobody will buy their games, then go out of business and then Microsoft will be stuck scratching their heads thinking about what to do with the franchise.
>
> to be honest, thats what im expecting to happen… fact is, halo is part of a dying world of good shooters in a world filled with CoD… the only way they can appeal to more than the niche long time follower market is to try to make the majority like it… thats what they tried to do, the problem is:
>
> new gamers care more for CoD than anything else. period…
> us old fashioned types love our games to be worth their weight… but we’re a small market now…
>
> they can’t uphold a multi-million franchise on our loyalty, and they can’t appeal to the mass market unless somebody nukes activision, so they’re in a rock and a hard place with halo now…

How do we know halo has passed its time? The last two halo games were so radically different, that I would dare say we haven’t really seen if Halo is still relevant in this COD era. In fact the last game in the trilogy competed well with COD. It wasn’t until COD elements were injected into Halo, that Halo started to slip in popularity.

So what if they run away. Run after him, better yet go a different way to cut him off. You could just leave him be as well. Running away in small maps usually leads to his/her demise. I tend to not run from a fight unless out or near out of ammo or I know I would not win.

if they kept the strafing from halo 2, you wouldnt see people run away as much.

> > UH, yeah. The game kinda encourages you to run when you know you can’t win.
>
> Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.
>
> Tell me why it’s better for running away from a battle with sprint is better than no sprint.

You can sprint too, and can chase them just as easily as they can run, jeez. It isn’t even unfair or anything. It’s good because it increases ones defensive options.
How is it bad?

If people continue to question or challenge the idea the sprint has a negative impact on those types of encounters, I encourage you to refer them to my post above.

> > > UH, yeah. The game kinda encourages you to run when you know you can’t win.
> >
> > Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.
> >
> > Tell me why it’s better for running away from a battle with sprint is better than no sprint.
>
> You can sprint too, and can chase them just as easily as they can run, jeez. It isn’t even unfair or anything. It’s good because it increases ones defensive options.
> How is it bad?

You can’t fire your gun when you sprint. This puts the power into the hands of the defensive player. In previous Halo games you could pursue at the same speed and fire your gun.

The defensive player is usually:

  1. losing a gunfight
  2. approached multiple enemies without teammates
  3. Is out of position

So therefor sprint allows defensive players who fall under scenario’s 1-3 to go unpunished. Sprint undermines map control, skillful map routes,teamwork, and 1v1’s.

You have to know when to chase and when not to chase.