People run away too much

> > > > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.
> > >
> > > God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?
> >
> > LoL no they seem to think it ruins the team aspect but then say its wrong because it supports the team aspect they are just blaming the game for their lack of skill.
> > The only argument I would even say is reasonable is the one Pharm brought up about map design.
> > But honestly it does not affect maps in a pure negative way like the jetpack does.
>
> Sprint is easy teamwork mode. Oh no I am injured, better run back home for help! God forbid people learn to actually push methodically as a team like in previous Halo games.
> You talk about teamwork and callouts. Obviously I call out weak players on a team. But these arguments you are making are all strawmen.
>
> I want you or any pro sprint fanboy to explain why its better for a player to be able to run away, vs. previous Halo games where a player caught in a bad decision was swiftly punished. It’s inarguably a fact that sprint makes surviving stupid decisions easier. Tell me why that is good for Halo, a competitive FPS with long killtimes.

LOL you call us fan-boys Mr.halo3 avatar Mr.anything that was added after halo3 is bad.
That aside just because you get the first shot does not by any means, mean I was in a bad decision.
Odds are most of the time its I come around a corner and boom (and if you start spurting your tactical position BS ) I am talking about campers not people controlling areas.
And yet AGAIN when people make bad mistakes I still punish them, learn to finish your kills.

> > > > > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.
> > > >
> > > > God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?
> > >
> > > LoL no they seem to think it ruins the team aspect but then say its wrong because it supports the team aspect they are just blaming the game for their lack of skill.
> > > The only argument I would even say is reasonable is the one Pharm brought up about map design.
> > > But honestly it does not affect maps in a pure negative way like the jetpack does.
> >
> > Sprint is easy teamwork mode. Oh no I am injured, better run back home for help! God forbid people learn to actually push methodically as a team like in previous Halo games.
> > You talk about teamwork and callouts. Obviously I call out weak players on a team. But these arguments you are making are all strawmen.
> >
> > I want you or any pro sprint fanboy to explain why its better for a player to be able to run away, vs. previous Halo games where a player caught in a bad decision was swiftly punished. It’s inarguably a fact that sprint makes surviving stupid decisions easier. Tell me why that is good for Halo, a competitive FPS with long killtimes.
>
> LOL you call us fan-boys Mr.halo3 avatar Mr.anything that was added after halo3 is bad.
> That aside just because you get the first shot does not by any means, mean I was in a bad decision.
> Odds are most of the time its I come around a corner and boom (and if you start spurting your tactical position BS ) I am talking about campers not people controlling areas.
> And yet AGAIN when people make bad mistakes I still punish them, learn to finish your kills.

  1. I didn’t like H3

  2. Learn to finish your kills, is again a strawman. I am inclined to show you the vast difference in our skill levels, just so I don’t have to continuously read " lurn too finush ur kills farmassitz#!/" . But I don’t think that would be construtive. It’s inarguable that sprint makes getting away easier than no sprint. We have already explained why that is. So tell me why that’s a good thing for Halo.

  3. You obviously can’t answer my question. Thanks for waisting my time.

I try to catch people when they no longer have the opportunity to run for their life. To be honest though, I see no more running in Halo 4 then I did in Reach when Sprint was a special power having it meant you could outrun anybody who did not have it.

> I try to catch people when they no longer have the opportunity to run for their life. To be honest though, I see no more running in Halo 4 then I did in Reach when Sprint was a special power having it meant you could outrun anybody who did not have it.

Sprint was worse in Reach. People running away in Reach was made worse with bloom and the fact that getting shot didn’t slow you down. Because everyone has sprint in H4 there is more running away, even with the improvements made.

UH, yeah. The game kinda encourages you to run when you know you can’t win. Kill faster if it bothers you, and don’t whine about the game just because you can’t give chase to a running enemy. Seriously, it isn’t the game’s fault you can’t kill anyone, it is yours.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> PhArmAssists
>
> 1. I didn’t like H3

Why are you even here? You haven’t enjoyed a halo game for almost 10 years. Go away.

> UH, yeah. The game kinda encourages you to run when you know you can’t win.

Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.

Tell me why it’s better for running away from a battle with sprint is better than no sprint.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> > PhArmAssists
> >
> > 1. I didn’t like H3
>
> Why are you even here? You haven’t enjoyed a halo game for almost 10 years. Go away.

So halo 4 came before H3?

Reach TU zbns came before H3?

You feel silly yet kid?

> > UH, yeah. The game kinda encourages you to run when you know you can’t win.
>
> Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.
>
> Tell me why it’s better for running away from a battle with sprint is better than no sprint.

To survive and not cost your team a point?

The game doesnt necessarily encourge those who run since when you are shot you are slowed down. It does however reward those who manage to dodge the shots long enough with life.

If you are unable to finsih your kills (i know you said dont say it) then perhaps you should not have engaged the enemy in a location where you know they (or aat least should) that they have options for cover. That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.

> > > > > > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.
> > > > >
> > > > > God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?
> > > >
> > > > LoL no they seem to think it ruins the team aspect but then say its wrong because it supports the team aspect they are just blaming the game for their lack of skill.
> > > > The only argument I would even say is reasonable is the one Pharm brought up about map design.
> > > > But honestly it does not affect maps in a pure negative way like the jetpack does.
> > >
> > > Sprint is easy teamwork mode. Oh no I am injured, better run back home for help! God forbid people learn to actually push methodically as a team like in previous Halo games.
> > > You talk about teamwork and callouts. Obviously I call out weak players on a team. But these arguments you are making are all strawmen.
> > >
> > > I want you or any pro sprint fanboy to explain why its better for a player to be able to run away, vs. previous Halo games where a player caught in a bad decision was swiftly punished. It’s inarguably a fact that sprint makes surviving stupid decisions easier. Tell me why that is good for Halo, a competitive FPS with long killtimes.
> >
> > LOL you call us fan-boys Mr.halo3 avatar Mr.anything that was added after halo3 is bad.
> > That aside just because you get the first shot does not by any means, mean I was in a bad decision.
> > Odds are most of the time its I come around a corner and boom (and if you start spurting your tactical position BS ) I am talking about campers not people controlling areas.
> > And yet AGAIN when people make bad mistakes I still punish them, learn to finish your kills.
>
> 1. I didn’t like H3
>
> 2. Learn to finish your kills, is again a strawman. I am inclined to show you the vast difference in our skill levels, just so I don’t have to continuously read " lurn too finush ur kills farmassitz#!/" . But I don’t think that would be construtive. It’s inarguable that sprint makes getting away easier than no sprint. We have already explained why that is. So tell me why that’s a good thing for Halo.
>
> 3. You obviously can’t answer my question. Thanks for waisting my time.

Under the insult your answer lies.
Now stop talking down to waypoint members as if your opinion is better than theres ( I know I did it and I am sorry)
You act like sprint is so easy to do when in all actuality if you sprint at the wrong time you die thus making it easier for the attacker to punish.
SIDE NOTE DON’T EVEN BRING SKILL LEVELS INTO THIS " I am inclined to show you the vast difference in our skill levels " NOW I do not know if you are saying you are better than me or not but me saying learn to finish your kills is simply me saying sprinting DOES get you punished.

> That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.

Saying that a player should be able to engage an enemy in one place and cut him off in another when he runs doesn’t make sense. Players can’t control half the map by themselves.

The point is that running away should be more difficult than it is, and I don’t think your post says anything about that.

> You act like sprint is so easy to do when in all actuality if you sprint at the wrong time you die thus making it easier for the attacker to punish.

Sprinting is easy. Use the right thumbstick to turn the other direction, click the left thumbstick to run away (with default settings, of course). Repeat for every bad decision made. I don’t think there’s an easier action in the game.

Wait: reloading. That’s easier.

> > That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.
>
> Saying that a player should be able to engage an enemy in one place and cut him off in another when he runs doesn’t make sense. Players can’t control half the map by themselves.
>
> The point is that running away should be more difficult than it is, and I don’t think your post says anything about that.
>
>
>
> > You act like sprint is so easy to do when in all actuality if you sprint at the wrong time you die thus making it easier for the attacker to punish.
>
> Sprinting is easy. Use the right thumbstick to turn the other direction, click the left thumbstick to run away (with default settings, of course). Repeat for every bad decision made. I don’t think there’s an easier action in the game.
>
> Wait: reloading. That’s easier.

-_- I am talking about the actual act of getting away sure you could try but most of the time people die trying.
(BTW THE BULLSHOT DOES MAKE SPRINT KINDA CHEAP)

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> > > UH, yeah. The game kinda encourages you to run when you know you can’t win.
> >
> > Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.
> >
> > Tell me why it’s better for running away from a battle with sprint is better than no sprint.
>
> To survive and not cost your team a point?
>
> The game doesnt necessarily encourge those who run since when you are shot you are slowed down. It does however reward those who manage to dodge the shots long enough with life.
>
> If you are unable to finsih your kills (i know you said dont say it) then perhaps you should not have engaged the enemy in a location where you know they (or aat least should) that they have options for cover. That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.

You’re still not answering the question. We all agree its easier to run away from battles with sprint than without it. Why is it better this way vs. without sprint? It’s not. That’s why every rebuttal is a sophomoric attack on my ability to finish kills. Which again, is ironic considering I am an great Halo player, and most people challenging my logic are NOT.

Sprint is a gimmick, it doesn’t make the game better.It was put there because kids wanted sprintin’ Spartans. It does make it easier to escape mistakes. The game is more challenging when there are more consequences for bad map movement or aim.

“Finish ur killz” is an argument made by people that don’t play at high levels and see it abused by good players. I myself abuse the hell out of sprint to escape stupid decisions, all while realizing how much better the game is without it.

Players have been trying to run away after being “one shot” since at least Halo 2.

It is a game, it is about strategy, and about using what you have at your disposal. The lack of sprint (all Halo prior to Reach) didn’t mean that people wouldn’t duck around a corner, or “peek shoot”, (or drop down from S2 to S1 on Lockout/Blackout/Shutout). If you find an advantage that keeps you alive and deprives the other team of a point, use it.

If you like 1-on-1 confrontation no matter the odds, that’s your style and good for you.

But to act like this is somehow a new thing because sprint is present is disingenuous. Does the presence of sprint make it easier? Possibly, but if you consider that maps were made with that in mind, I think it’s impact is over exaggerated.

Fleeing is one of the main reasons sprint sucks:

  • You can run away when injured, forcing the person to chase you, and by the time he catches up your shields are back to full and he has the advantage because he knows your position and chances are you used up your grenades which put him at the disadvantage in the first place (or because of sprint your nades were too slow to be effective). This is somewhat negated by team shot but not by much, and not every game is a team game. The most often used tactic? Sprint away then find a nice corner to hide and camp in with your BS loadout mini shotgun and/or plasma grenades.

  • The netcode gives players with host huge advantages with sprint. Like when I see a guy sprinting around with a sword raping everyone. Or how the netcode has to compensate for sprint with much greater bullet magnetism, effectively ruining the strafing mechanics that separate good players from merely mediocre players. Thus host wins almost all the medium range BR battles.

  • Latency is effectively a problem for anyone playing any online game, dedicated servers or not.

This is mainly why sprint as it is currently setup is terrible. It reduces the skill gap, encourages running away as a tactic (even the pros do this, see the 1v1 Finals for the Halo Championship).

The only reason I would keep sprint is for map movement and control, but the following would have to apply apply:

  • You can sprint at start and every respawn.
  • Better bullet magnetism, but only against sprinting players to make up for standard latency.
  • The second you get injured, you can’t sprint anymore until you respawn.

The problem then effectively becomes stuff like anyone who stays alive is at a slight disadvantage in certain pro modes where there’s no radar, because someone could come up quickly behind him and he can’t sprint himself. There’s really honestly nothing good about sprint IMO.

To those arguing that super soldiers should be always able to sprint - who cares if it makes logical sense or not? It’s a game where you come back to life every time you die! Make the game fun and playable! Make it simple! Why do you have to complicate a game that is fun because at the high levels Halo has historically been more like a mental game of chess than just twitch shooting someone. Jumping, knowing the map, knowing where powerweapons are, using team communication, practicing strategies, and of course a certain level of shooting ability.

The reason people don’t play H3 as much is because it’s an old game - how many 6 year old games do you know still have enough of a population to play every night?

If you made H5 more like H2/H3 in just about every way (but with dedicated servers, slightly faster movement, and better smooth nading options) you’d have another great game.

Personally I’d like to see the team make it even more skill-based. H2 had a number of ‘bugs’, things like BXR, that actually added to the skill gap, which was a good thing. Why not allow things like combos? I’m not talking about Tekken but little things like that would really add another level of skill. I’d much rather see two people fighting 1v1 because one guy knows if he nails his combo he can win than one guy running away because he knows he sucks.

Having said that I run away a lot because the netcode sucks and I’m constantly at a disadvantage to host. When you shoot a guy one time and he’s already got three shots on you…there’s no point in facing them 1v1.

> > That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.
>
> Saying that a player should be able to engage an enemy in one place and cut him off in another when he runs doesn’t make sense. Players can’t control half the map by themselves.
>
> The point is that running away should be more difficult than it is, and I don’t think your post says anything about that.

I was talking team wise i spologize for not clarifying, nevertheless if you are to engage in a 1v1 would it not be best to know your enemies routes of escape?

Running away isnt easy to do ive had it backfire countless times on me. You can die of course or you might go and screw over your teammates by abandoning them instead of fighting with them.

The delay in your movement is there to punish those who choose to flee, if they have accounted for that in the sprinting path away then i see no reason to punish
them further. It isnt the most noble way to play but it sure as hell beats losing in fights in which you are unable to fight back.

Also reloading isnt always an option.

@Pharm (as I do not feel like quoting )

“is ironic considering I am an great Halo player, and most people challenging my logic are NOT.”
This is your problem you think you are better so who cares about their thoughts.
Don’t go down that road I used to be that way its very very very narrow-minded.
( I am coming at you as a fellow halo player sorry for deviating from the topic)
On top of that do you have a group you jam out with on halo 4?

Sooo many bad players ITT

What’s the point of engaging someone when they have the upper-hand? There’s no reason to give the other team an easy point. Make them work for their kill and keep them distracted.

Yeah, keep challenging people when you’re one shot. That’ll show em.

> Sooo many bad players ITT
>
> What’s the point of engaging someone when they have the upper-hand? There’s no reason to give the other team an easy point. Make them work for their kill and keep them distracted.
>
> Yeah, keep challenging people when you’re one shot. That’ll show em.

Hey I think I played halo 3 against you a couple days back. ( I was goofing off in social slayer) did I?

> > > > UH, yeah. The game kinda encourages you to run when you know you can’t win.
> > >
> > > Why is that a good thing for halo? Somebody tell me why that’s good. Stop telling me to kill faster or finushhh ur killz lol.
> > >
> > > Tell me why it’s better for running away from a battle with sprint is better than no sprint.
> >
> > To survive and not cost your team a point?
> >
> > The game doesnt necessarily encourge those who run since when you are shot you are slowed down. It does however reward those who manage to dodge the shots long enough with life.
> >
> > If you are unable to finsih your kills (i know you said dont say it) then perhaps you should not have engaged the enemy in a location where you know they (or aat least should) that they have options for cover. That is map control knowing the enemies predictable paths and have ways to flush them out no matter where they go to.
>
> You’re still not answering the question. We all agree its easier to run away from battles with sprint than without it. Why is it better this way vs. without sprint? It’s not. That’s why every rebuttal is a sophomoric attack on my ability to finish kills. Which again, is ironic considering I am an great Halo player, and most people challenging my logic are NOT.
>
> Sprint is a gimmick, it doesn’t make the game better.It was put there because kids wanted sprintin’ Spartans. It does make it easier to escape mistakes. The game is more challenging when there are less consequences for bad map movement or aim.
>
> “Finish ur killz” is an argument made by people that don’t play at high levels and see it abused by good players. I myself abuse the hell out of sprint to escape stupid decisions, all while realizing how much better the game is without it.

First off dont just assume things about other players thats ignorant.

No i wasnt attacking your killing ability, i was attacking (i guess?) your engagements. Sprint allows flexibility during the game which leads to the need to plan more. While it does allow the lesser “skilled players” to cheat death longer it also rewards those who use it effectively IE sneaking to the enemies base in CTF sprinting to the flag and pummeling those who failed to guard the flag effectively, all because you used it to make quick work of the distance to the flag to take advantage of the situation and slay your enemies.

It also makes there be more planning when killing someone as now you have to account for more factors, which in turn makes for more rewarding kills.