People run away too much

> > > > Should I just stop and let you kill me then?
> > >
> > > You shouldn’t have the option to run away, you should be punished for your failure to manipulate the situation, or your lesser skills. (Or their random Ordnance, but lets not talk about that here.)
> >
> > And to be clear I tactically retreat when somone gets first shots on my back. I outgun kids all the time and if they’re about to kill me so be it, thats when you through a grenade and get a kill from the grave. The ignorance here…
>
> The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. <mark>If you get out strafed during a gunfight then you should be punished and die for it.</mark>

Yes, one should be punished and die for it. If they are not punished and don’t die for it, then the blame is on the punisher for not punishing and killing him/her.
This is literally the biggest “face-palm” post I have ever seen in this forum, which is saying a LOT. You are of the type that will not use the DMR because it’s too powerful, will not use the boltshot because it’s cheap, and now will not use the BR because it now is too powerful. The end result? You die, you lose, and the more intelligent players live and win.

Yes, keep chasing your kill that you could not complete, and keep getting a boltshot in the face. You are bound to succeed eventually right? Yes, keep doing the same thing and expect a different result.

Yes, expect someone to just let you kill them when you got 2 shots in before they even see you. If you expect to get a kill if you get a shot off first, go play COD.

> > i dont think you deserve anything as i believe kills are earned (there is a difference)
> >
> > Sprint allows options to open up,
> > from regrouping with your team to swarming an enemy. If you think you deserve your kill simply because you were unable to get the final shot on me.
> >
> > As ive said before sprint isnt a bail out (at least not all the time) it can be used for flipping your odds in an instant, something that a grenade can do, or a well timed jump, or melee. Sprint is another factor that skilled players are able to adjust their engagement tactics to deal with. If you are unable to adjust then you do not deserve the kill.
> >
> > If you mindlessly chase in a blood thirsty way and fall for the bait then you deserve the death as you failed to plan ahead for what lies ahead. For all you know he could have just been bait (i do it all the time) to lead you to where his team melts you in a team shot because you gave chase and fell into a wrong situation. Or he bettered his odds of winning by using all tools and methods available to him.
> >
> > And no to sprinting and shooting.
>
> Mate, your words fall on deaf ears they can’t grasp that chasing is a bad idea.
> They also seem to think they deserve the kill just because they got the first shot.
> And yeah no to sprint shooting as that would make sprint actually broken.

I’ll also reply to you tomorrow.

If necessary, this debate will drag out longer than the conversation between Mendicant Bias and the Gravemind.

> > > > > Should I just stop and let you kill me then?
> > > >
> > > > You shouldn’t have the option to run away, you should be punished for your failure to manipulate the situation, or your lesser skills. (Or their random Ordnance, but lets not talk about that here.)
> > >
> > > And to be clear I tactically retreat when somone gets first shots on my back. I outgun kids all the time and if they’re about to kill me so be it, thats when you through a grenade and get a kill from the grave. The ignorance here…
> >
> > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. <mark>If you get out strafed during a gunfight then you should be punished and die for it.</mark>
>
> Yes, one should be punished and die for it. If they are not punished and don’t die for it, then the blame is on the punisher for not punishing and killing him/her.
> This is literally the biggest “face-palm” post I have ever seen in this forum, which is saying a LOT. You are of the type that will not use the DMR because it’s too powerful, will not use the boltshot because it’s cheap, and now will not use the BR because it now is too powerful. The end result? You die, you lose, and the more intelligent players live and win.
>
> Yes, keep chasing your kill that you could not complete, and keep getting a boltshot in the face. You are bound to succeed eventually right? Yes, keep doing the same thing and expect a different result.
>
> Yes, expect someone to just let you kill them when you got 2 shots in before they even see you. If you expect to get a kill if you get a shot off first, go play COD.

I agree with all this except…I have been using the carbine since day one and my dance made the wep good. (just because I don’t use the most powerful gun does not mean I am dumb :frowning: )

> > > i dont think you deserve anything as i believe kills are earned (there is a difference)
> > >
> > > Sprint allows options to open up,
> > > from regrouping with your team to swarming an enemy. If you think you deserve your kill simply because you were unable to get the final shot on me.
> > >
> > > As ive said before sprint isnt a bail out (at least not all the time) it can be used for flipping your odds in an instant, something that a grenade can do, or a well timed jump, or melee. Sprint is another factor that skilled players are able to adjust their engagement tactics to deal with. If you are unable to adjust then you do not deserve the kill.
> > >
> > > If you mindlessly chase in a blood thirsty way and fall for the bait then you deserve the death as you failed to plan ahead for what lies ahead. For all you know he could have just been bait (i do it all the time) to lead you to where his team melts you in a team shot because you gave chase and fell into a wrong situation. Or he bettered his odds of winning by using all tools and methods available to him.
> > >
> > > And no to sprinting and shooting.
> >
> > Mate, your words fall on deaf ears they can’t grasp that chasing is a bad idea.
> > They also seem to think they deserve the kill just because they got the first shot.
> > And yeah no to sprint shooting as that would make sprint actually broken.
>
> I’ll also reply to you tomorrow.
>
> If necessary, this debate will drag out longer than the conversation between Mendicant Bias and the Gravemind.

BTW I can finish my kills why can’t you?
Also I can still run from you in halo 3.

> > >
> >
> > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. <mark>If you get out strafed during a gunfight then you should be punished and die for it.</mark>
>
> Yes, one should be punished and die for it. If they are not punished and don’t die for it, then the blame is on the punisher for not punishing and killing him/her.
> This is literally the biggest “face-palm” post I have ever seen in this forum, which is saying a LOT. You are of the type that will not use the DMR because it’s too powerful, will not use the boltshot because it’s cheap, and now will not use the BR because it now is too powerful. The end result? You die, you lose, and the more intelligent players live and win.
>
> Yes, keep chasing your kill that you could not complete, and keep getting a boltshot in the face. You are bound to succeed eventually right? Yes, keep doing the same thing and expect a different result.
>
> Yes, expect someone to just let you kill them when you got 2 shots in before they even see you. If you expect to get a kill if you get a shot off first, go play COD.

I agree with all this except…I have been using the carbine since day one and my dance made the wep good. (just because I don’t use the most powerful gun does not mean I am dumb :frowning: )
[/quote]
I agree. I was just making a point. Before the weapons tweaking, I never used the almighty DMR (other than SWAT) because I wanted to get better with other weapons. My point is that it is absolute ignorance to REFUSE to use the best and most efficient means of winning, NOT the lack of use.

All hail the carbine!

> All’s fair in love and wargames.

Fixed :slight_smile:

The problem with sprint is it’s used primarily as a defensive ability. It puts power into the hands of the weaker, less skilled player. I guess that’s why so many people like it =-O.

It creates lazy gameplay because it undermines setups and strategy. Too many bad decisions go unpunished.

But my biggest beef is its effect on map design, which I have addressed before. Too tired to type that up again though.

It’s amazing how many people can’t grasp why sprint is bad for Halo.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

> > > > > Should I just stop and let you kill me then?
> > > >
> > > > You shouldn’t have the option to run away, you should be punished for your failure to manipulate the situation, or your lesser skills. (Or their random Ordnance, but lets not talk about that here.)
> > >
> > > And to be clear I tactically retreat when somone gets first shots on my back. I outgun kids all the time and if they’re about to kill me so be it, thats when you through a grenade and get a kill from the grave. The ignorance here…
> >
> > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. <mark>If you get out strafed during a gunfight then you should be punished and die for it.</mark>
>
> Yes, one should be punished and die for it. If they are not punished and don’t die for it, then the blame is on the punisher for not punishing and killing him/her.
> This is literally the biggest “face-palm” post I have ever seen in this forum, which is saying a LOT. You are of the type that will not use the DMR because it’s too powerful, will not use the boltshot because it’s cheap, and now will not use the BR because it now is too powerful. The end result? You die, you lose, and the more intelligent players live and win.
>
> Yes, keep chasing your kill that you could not complete, and keep getting a boltshot in the face. You are bound to succeed eventually right? Yes, keep doing the same thing and expect a different result.
>
> Yes, expect someone to just let you kill them when you got 2 shots in before they even see you. If you expect to get a kill if you get a shot off first, go play COD.

I don’t get what point you’re trying to make. My point is that running away during a gunfight is a noob tactic. If I out strafe you then you decide to run away then you’re being a noob/puss. Simple as that. You probably run away during 1v1 gunfights so I understand why you would get offended.

Jeez why can’t people be reasonable and understand that when people run away its annoying. Some of it is 343’s fault for making it possible.

Oh and btw, Black Ops 2 is better than Halo 4. Problem?

> The problem with sprint is it’s used primarily as a defensive ability. It puts power into the hands of the weaker, less skilled player. I guess that’s why so many people like it =-O.
>
> It creates lazy gameplay because it undermines setups and strategy. Too many bad decisions go unpunished.
>
> But my biggest beef is its effect on map design, which I have addressed before. Too tired to type that up again though.
>
> It’s amazing how many people can’t grasp why sprint is bad for Halo.

Those people can’t grasp anything because after playing Halo 4 they think sprint is amazing because they can use it as a “jail free card” during gunfights.

The only time I run is if my opponent has the first shot and I can’t get my 4 headshots in before he does, though most of the time I can sort of move around so he only gets body shots or plain misses.

If I think running from an opponent is the best thing to do in a situation, then I will do it. If I don’t think it’s the best thing to do, then I won’t.

If you cant finish your kills go and play swat or CoD.

It takes skill to out BR/DMR or whatever someone.

If you play as a team (its called TEAM Splayer, TEAM Snipers etc. btw) you just have to say “one shot running top mid” and you get your assisst, your teammate a kill and your team gets a point.

Welcome to Halo, it was always like that since I can remember. I dont challenge if I have no shields. I stay alive and call my teammates. Its called teamplay and its the best about Halo

> The problem with sprint is it’s used primarily as a defensive ability. It puts power into the hands of the weaker, less skilled player. I guess that’s why so many people like it =-O.
>
> It creates lazy gameplay because it undermines setups and strategy. Too many bad decisions go unpunished.
>
> But my biggest beef is its effect on map design, which I have addressed before. Too tired to type that up again though.
>
> It’s amazing how many people can’t grasp why sprint is bad for Halo.

It does not undermine setups and strategy ( I assume you have never played halo 4 with a full team lol) if you think sprint is a get out of jail free card you are crazy as its easier for me to kill runners.
Now yes it does affect map design but not enough to make a problem occur.
What actually needs to be gotten out that affects map design is the jetpack.

And do not pull that " so I chase em around a corner and boom bolt-shot"
YOU SHOULD NOT CHASE EVER and no not just because the boltshot was added chasing is just a bad idea.
Be smarter than your enemy.

> The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.

God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?

> > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.
>
> God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?

LoL no they seem to think it ruins the team aspect but then say its wrong because it supports the team aspect they are just blaming the game for their lack of skill.
The only argument I would even say is reasonable is the one Pharm brought up about map design.
But honestly it does not affect maps in a pure negative way like the jetpack does.

Running away has always been and will always be a legitimate tactic in all FPSs.

I agree that it is annoying when someone runs away in a 1v1 but I would never go so far to say that he deserved to die. Just let him run, sooner or later you will get him. It’s all about patience. :wink:
On the other hand, I think it is a smart move to try to run away or jump behind cover when you are suddenly outnumbered, your shields are still down from the previous encounter or you cannot immediately figure out the enemy’s position who is shooting at you.
But still, it all depends on the situation if to run away is a smart option.

Besides, to trick the chaser is just an old and classic move in all FPSs. I simply love to suprise someone, who thought I am trying to desperately run away from him, with a ninja backsmack (in case of Halo) or with the barrel of my gun. It works nearly every time and is so satisfying, especially when you are playing local against friends. :stuck_out_tongue:

People who run away from a gunfight are a bunch of cowards

> OT: I know its a game. I never did thought once Halo 4 was a movie.

I don’t know… personally I felt there were some moments in the campaign that were pretty theatrical.

But on a serious note, I don’t think that there’s really anything wrong with running away when you’re on the losing end of a gunfight. I mean, as much as aiming and shooting are a part of this game, so is positioning. If a player may not be able to take down your shields, but has the proper positioning to make an escape and regroup… is that really lacking skill? If we define “skill” as just aiming and shooting then yes, but if we define skill as including map knowledge and positioning along with aiming and shooting then not necessarily.

Special side note I learned in Halo 3. Playing chase never ends well. If an opponent escapes from a firefight where you were on the winning end, then instead of chasing him down just to say hello to his entire team, edit you positioning to make the next encounter harder for the player to escape. Force the player to push further into your clutches. Take advantage of your positioning.

Now your title states that it’s too easy to run away. I can understand where you’re coming from with sprint being included as a default feature. I mean, even with the kill-times being reduced compared to the predecessor, it can still be tough to finish a kill - especially on a lower sensitivity. It still can be conquered with proper positioning. Playing cat and mouse can solve the issue. Finding players in open space can also help. It’s what I learned to do in Halo 3, and it’s what’s been successful for me in Halo 4.

Now I know the OP has success in this game, so my advice isn’t really aimed at that player.

> > > The point is that if you feel like you need to run away to your teammates just to kill one man that you couldn’t kill on your own then you’re being a puss. If you get out strafed during a gunfight then you should be punished and die for it.
> >
> > God forbid someone seek the support of their team in a team game. Don’t they know that Team Slayer is supposed to be a Free For All?
>
> LoL no they seem to think it ruins the team aspect but then say its wrong because it supports the team aspect they are just blaming the game for their lack of skill.
> The only argument I would even say is reasonable is the one Pharm brought up about map design.
> But honestly it does not affect maps in a pure negative way like the jetpack does.

Sprint is easy teamwork mode. Oh no I am injured, better run back home for help! God forbid people learn to actually push methodically as a team like in previous Halo games.
You talk about teamwork and callouts. Obviously I call out weak players on a team. But these arguments you are making are all strawmen.

I want you or any pro sprint fanboy to explain why its better for a player to be able to run away, vs. previous Halo games where a player caught in a bad decision was swiftly punished. It’s inarguably a fact that sprint makes surviving stupid decisions easier. Tell me why that is good for Halo, a competitive FPS with long killtimes.