People praise the gameplay but it's the reason why the game is in bad shape

One. The maps. The maps are super stretched out, bland, too open. Barely anything interesting about them. Why is that? Because of Sprint. You can’t have close together path ways because of Sprint. This leads to paths being longer than they should be. When It comes to equipment the maps need to be bare enough so that the equipment works. Imagine the grappling hook on gaurdain in halo 3. You would cross the map in one swing. This is why there isn’t much to the maps because if there was it would make equipment too op.

The reclaimer sage. They were making a new Halo when Halo 5 came out. This project got scraped because it “wasn’t” halo enough. Had they kept on with what they had we could’ve had something polished by now but since they scraped it they wasted 2 to the 3 years trying to make an entirely different game.

This gameplay will never work and never has worked. In halo 5 people tried the whole Sprint,slide, clamber thing and it was horrible. The best someone came up with was no Sprint but defualt thrusters and that was in a playlist in halo 5 for a limited time. Aside from that type of gameplay there is no other gameplay that works with Sprint. None. It’s like people forget about this.

I always ask myself. Why would anyone want a toned down halo 5?
And why would anyone want a Halo 3 with sprint? Before Halo infinite no one wanted either of these things but yet we now have a Frankenstein hybrid of Halo 5,halo 3, and apex

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Sprint feels great to me, we all argued sprint vs no sprint but we have a good balanced mix. It doesn’t feel like it closes down the maps as it’s only slightly faster than walking. It doesn’t break the sandbox with the Sword being too OP or anything. Finally, it has some tech, the sprint sliding has some nice little jumps and advanced movement to learn. I really like it and I was strongly in the anti-sprint camp before. Happy to admit my opinion has changed.

Have to disagree on the maps too Streets is top tier, Aquarius, Live Fire and Recharge all play really nicely. Bazaar CTF is a blast, but I don’t like it in SWAT or Slayer, just about stomach it in Fiesta. Think it would make a fine FFA map if its 8 player, a tad big and boring for 6 player maybe.

Don’t rate Behemoth and Launch Site, if there was another map or two they would fit nicely into a 6v6 or 7v7 Squad Battle playlist.

Like all the big team maps, no issues with any of them. Look forward to all of them on any game mode. I am pleased as means BTB is a place I know I will enjoy whatever rotation comes up though I do prefer objective.

I’m also glad the campaign focused more on the covenant and banished enemies as I found them the most fun to fight. The enemy types in Halo 5 were genuinely infuriating and just not fun for me to play against. Didn’t enjoy it at all. Halo 4 not as bad but the enemies didn’t feel diverse enough to me and the enemy vehicle sections were much smaller role due to most enemies not being capable of using them.

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I do agree that streets and aqurias are the better maps out of all the maps however I still thing from end to end these maps are too long. The layouts may be fine. The routes may be fine. But not the length of them.

When forge comes out I’m going to split these two maps in half and build the same layouts within one half, remove Sprint and prove that the maps were intentionally stretched out.

Also. Sprint isn’t the only way to move faster. Sprint activates slide and you can always slide. Meaning the sprint, slide combo is just bad frequent as sprinting itself. This means you can cross areas pretty fast with a bank slide. I test it out with running away from players. When I just Sprint they happen to catch up to me but if I do my best to hit every bank slide then I’ll be way father ahead of the other player. So to say that Sprint is slower this time around is misleading because you are overall still moving fast. It’s like in halo 5. If you didn’t utilize the thrust slide combo to move faster it doesn’t mean that you couldn’t utilize it. You just choose not to. If you choose not to do slide tricks in halo infnite it doesn’t mean the sprint is balanced

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They just need to decide if the base movement is increased to 110% to match Sprint speed or make the maps feel smaller with the default base movement. As it is now, Sprint creates unbalanced movement because one person moves faster than another according to their scenario. And, it’s generally useless, aside from the Slide glitching, which is a problem in itself.

Clamber also makes it feel like you are constantly dealing with animations. The maps should be designed to not require Clamber or make the animation setting much faster. They can adjust jump or gravity settings, but it doesn’t fit that well when jumping is floaty-feeling in my opinion.

There are other gameplay things not related to maps and movement, such as weapon swap speed too slow, clip sizes too small, and reloading speed, among many other things that many have mentioned on the forums. Some of these are even very small tweaks and likely will never be changed… but oh well. :grin:

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You can skip a large portion of the clambers using crouch jumping.

Yes, but it’s not a large portion of them. I’m willing to bet it’s less than 30%. And, half the time, it performs a slide glitch after you (barely) hit the jump. Crouch jumping should not be a necessity, regardless, like it used to be.

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I think the game play feels great, sorry you don’t like sprint and the advanced movement techniques that come with it. I think it makes the gameplay more interesting. I think most of the arena maps do a pretty good job of accommodating the movements.

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To respond to the title first, it’s the state of disrepair that was the primary factor for the loss of players.

Reviews and general player sentiment seem to actually favor the core gameplay. It’s the bugs, server/network issues, inability to play certain modes for months, lack of modes, lack of progression, and lack of variety that’s scaring most players off.

It’s kinda funny, there’s no mention of Infinite in this whole chunk, if you posted this about Halo 5 it would make perfect sense as this was a common argument again that game.

We don’t have much to compare it to like we did in H5G with Truth and Heretic (Truth being about 40%-50% larger than Heretic) but most maps in Halo 5 needed to be larger to compensate for the enhanced mobility of that title that all players had access to right off the bat.

I would say the maps are larger than they were in Halo 3 due to sprint as a mechanic, but are far smaller than Halo 5 even if they do feel larger due to sprint being massively scaled back comparatively.

Until we get a way to compare definitely it’s merely speculation though.

You can cross Aquarius, Live Fire, and Streets in one swing in Infinite as well, it’s why these smallest maps most likely do not have Grapple by default.

Just because there’s equipment in game, doesn’t mean it’s going to be useful on every map. Guardian has way too much pitfall space for a grapple to be used effectively as a default ability. Drop wall, thruster, threat detector and camo would make most sense on this map.

That being said maps being “bare” is a strange thing to quantify without some examples. What are some examples?

If the player base that abandoned Halo 5 saw another shinier polished Halo 5 on the horizon, it wouldn’t have been a net positive. That much is certain.

Maybe you should ask the players you seem to hold yourself above. Asking yourself only puts you into an echo chamber.

For me, anything closer to a classic Halo experience and further away from a Halo 5 experience is, well, one step towards a classic Halo experience and one step away from whatever Halo 5 tried doing.

Ask yourself this. Why does someone feel the need to make “Alternat” accounts if their message remains the same? Surely if the message was good enough, one wouldn’t feel the need to rebrand every month?

Could be fun, I’d give it a shot. Halo 2 was initially supposed to feature it funny enough.

From the limited video we do have on the matter, I would be open to having to choice of sprint within custom modes or special playlists if anything just to add some extra flavor to the mix. Recon Slayer would be a blast with this.

https://YouTube.com/watch?v=oymnfyw6EJY

Halo Reach opened the door, Halo 4 capitalized on sprint. Those games are to blame for sprint being standard, I’ll let the individual and community deduce which one holds the most credibility though.

Infinite is more so between classic Halo’s and Halo 5 than it is to Apex, as Halo 5 was actually closer to Apex in this analogy given that the advanced movement suite was intrinsic to player in both games, whereas it’s largely broken up and scattered in Infinite. I would even say that Halo 5’s movement was closer to that of the time’s CoD or Titanfall given the abilities specifically than it is to Apex.

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That’s a good way of putting it. I never liked sprint in Halo in general either, I agree. It’s just not halo. The maps were even more stretched out in H5 cuz the sprint was faster and now people like to say that Infinite is toned down compared to 5 so it’s better or “more like H3 and they went back to their roots.” The maps are still stretched out it’s just not as noticeable to players that have poor judgement to these types of things. The only game where sprint worked (not really) but was limited, was Halo Reach. and even then, you can tell Bungie didn’t want sprint in halo which is why it was locked behind an armor ability.

I think it’s best to accept that this is a new generation of halo for modern kids that is being controlled by a corporation for the sole purpose of monetization. I do think Xbox/Microsoft wants to appeal to the long time fans, its just that the soul of halo has been gone since Halo reach.

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I don’t disagree with you that this game is for the next generation of Halo fans, but they are screwing that up too. They still have one foot in the wanna be Halo 3 camp and one in the, this is a modern shooter camp, therefore, little to no one is happy with it.

They need to pick a direction and run with it. I would have preferred that direction be expanding upon the ideas in Halo 4 and 5, but at this point if they want to go with an old school tone…fine, do that, but pick ONE.

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THANK YOU. That’s exactly how I feel. JUST PICK ONE. stop trying to cater to all the fans at once.

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Sprint itself isn’t the issue imo. Reach has sprint, I still enjoy Reach while I don’t enjoy Infinite.
The maps are all just so bland. They’re all this competitively designed type of map. A big, often symmetric, square arena with walls in them with corridors/lanes where the people meet and fight. Add to this that the spawns are awful and the people you kill consistently spawn behind you while you’re fighting their teammates.

Imagine some Reach maps in Infinite like Sword Base, Reflection, Countdown, these maps are big enough and have verticallity in them to grapple around. Halo 3 also had other cool maps like Guardian, High ground, Last resort, Construct or Narrows. So why did we regress from these cool map designs to basic counterstrike-style layouts in a game that has a grappling hook as a selling point.

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You don’t actually seem to be criticizing the gameplay… you seem to be criticizing the maps. I don’t agree with you there either, but just thought I’d point that out.

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The maps are a part of the gameplay. Without maps there is no gameplay so unless new and better maps come then the gameplay is also bad because of the maps.

If infinite played like 5, it would be my consistent with numbers that apex is pulling

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I’m playing 5 rn, the game feels so much better. My favourite part is being able to assassinate. Such a fun mechanic that they took out, if they put it back in, even for just the MP I would go back. Sprint is fine with me, it makes the game more action packed and fast. Clamber makes things less annoying if you biff a jump and for the last time halo 3 is not coming back for goodness sake. If you complained about not coming back as much as you made you’re own game you would have a new halo 3.

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Yeah i just watched a Halo 5 stream and the gameplay is so much more engaging. Much more satisfying.

I feel like you’re just parroting points that aren’t even valid.

Let’s take your point about Guardian and Grapple :
Mancannons are a joke now then huh? The mancannons to the side and middle of Guardian pretty much allowed cross map travel already.

If your point is that maps were too big in Infinite, then your Guardian argument doesn’t hold up. If your point is that Infinite’s Equips aren’t balanced, then yea you have a point.

Also the maps of Infinite aren’t at all stretched, more like mismatched for game type and game population. Livewire, Recharge, Aquarius and Streets are all very well designed maps in terms of movement options, but the issue is FFA on these maps with just 6 players feel too empty when you spawn far away from the action. Launchsite and Behemoth could probably host BTB matches but it’s used in 4v4 instead for some reason.

If anything, BTB maps in general has a false sense of space, because alot of the map is divided into trenches or lanes, which make vehicle use suffocating.

It’s funny you’d say that when deductive reasoning implies the exact opposite.

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I like how the reason this game is in bad shape is because of the glitches and desync and OP thinks it is because of the intentional gameplay design.

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