People need to be penalized for quitting!

too many people in this game resign for a multitude of different reasons, mainly for being rushed and not being able to take the heat.(which I say, don’t play the game then if you can’t handle it). Players in turn then ruin the game for their unfortunate teammates. Temporary bans should be in place as well as, AIs taking over the disconnected players place.

Are you saying people should not play the game any more if they lose? What???

I get where your coming from, but if I’m playing casual team war alone and my teammates are each floating 2000+ supply and power 10 minutes into the game and are still T1, I can’t say I always stick around.

> 2535427787090876;2:
> Are you saying people should not play the game any more if they lose? What???

no he’s saying for disconnecting/quitting early they should get a temp matchmaking ban

> 2533274821180847;4:
> > 2535427787090876;2:
> > Are you saying people should not play the game any more if they lose? What???
>
> no he’s saying for disconnecting/quitting early they should get a temp matchmaking ban

He also said “don’t play the game then if you can’t handle it”. I’m referring to this.

> 2535427787090876;5:
> > 2533274821180847;4:
> > > 2535427787090876;2:
> > > Are you saying people should not play the game any more if they lose? What???
> >
> > no he’s saying for disconnecting/quitting early they should get a temp matchmaking ban
>
> He also said “don’t play the game then if you can’t handle it”. I’m referring to this.

He’s saying don’t play the game if you can’t handle early aggression. And to an extent he isn’t wrong, to quit because you came under pressure sooner than you were ready for is kinda childish. It’s a big part of the game to participate in it before the 20 minute mark.

> 2533274821180847;6:
> > 2535427787090876;5:
> > > 2533274821180847;4:
> > > > 2535427787090876;2:
> > > > Are you saying people should not play the game any more if they lose? What???
> > >
> > > no he’s saying for disconnecting/quitting early they should get a temp matchmaking ban
> >
> > He also said “don’t play the game then if you can’t handle it”. I’m referring to this.
>
> He’s saying don’t play the game if you can’t handle early aggression. And to an extent he isn’t wrong, to quit because you came under pressure sooner than you were ready for is kinda childish. It’s a big part of the game to participate in it before the 20 minute mark.

Losing and resigning because of this is childish??..I’m not understanding…

Look we all agree people bailing on you I a. Team game sucks. And yes an Ai should take over in the person place at heroic difficulty. Some people DC and others quit for whatever reason. It just not fun at all when it happens.

I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.

There is already a ban-hammer for repeat offenders, I’m not sure on exactly the number of times one has to consecutively quit before it comes into effect . . .
As for players resigning because they get rushed . . . yes if the response is to immediately resign then that’s annoying, but sometimes a lost cause is a lost cause.

I’m thinking you mainly experience this in team war with random people, to which I say: play ranked (generally there’s less early quitting the higher ranked you are) and try to get a team together. You can post on here or on the Halo Wars Nation Xbox group. Halo Wars is a pretty good community for that actually, no one wants to be in the same position you’re describing!

Oh people get punished but it takes a while as you have to quit quite a few matches

> 2533274869431087;9:
> I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.

Getting control of the base seems difficult to me… Then you could have a banished and unsc base?
Getting the resources does seem like the minimum but still it is not a lot.
I think the best option is the AI taking over. That should not be overly complicated to implement and is a reasonable option for all players.

> 2533274792362811;12:
> > 2533274869431087;9:
> > I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.
>
> Getting control of the base seems difficult to me… Then you could have a banished and unsc base?
> Getting the resources does seem like the minimum but still it is not a lot.
> I think the best option is the AI taking over. That should not be overly complicated to implement and is a reasonable option for all players.

It would also be good if they had an option to rejoin if you disconnect.

> 2533274792362811;12:
> > 2533274869431087;9:
> > I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.
>
> Getting control of the base seems difficult to me… Then you could have a banished and unsc base?
> Getting the resources does seem like the minimum but still it is not a lot.
> I think the best option is the AI taking over. That should not be overly complicated to implement and is a reasonable option for all players.

Yes but i think it’s pretty hard to adjust the ai .
I heard myths of bronze player which gets totally stomped by a normal AI and there are pros which solo stomp 3 legendary AIs.
I think the option joining an existing game should be available.
The base of the player which left could be taken over for like 3 minutes when somebody joins.
Alternative the change that you get control of the units of the player which left would be pretty balanced. In Starcraft Warcraft and so on it’s exactly like this

While I agree, I also have to disagree. How can the system tell when someone lost connection or left? How mad would you be if you found you were banned because of a crappy connection?

> 2533274869431087;14:
> > 2533274792362811;12:
> > > 2533274869431087;9:
> > > I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.
> >
> > Getting control of the base seems difficult to me… Then you could have a banished and unsc base?
> > Getting the resources does seem like the minimum but still it is not a lot.
> > I think the best option is the AI taking over. That should not be overly complicated to implement and is a reasonable option for all players.
>
> Yes but i think it’s pretty hard to adjust the ai .
> I heard myths of bronze player which gets totally stomped by a normal AI and there are pros which solo stomp 3 legendary AIs.
> I think the option joining an existing game should be available.
> The base of the player which left could be taken over for like 3 minutes when somebody joins.
> Alternative the change that you get control of the units of the player which left would be pretty balanced. In Starcraft Warcraft and so on it’s exactly like this

Ah yes, the myth of the bronze player getting hammered by normal AI… The horror…
Fair point. I guess the level could be loosely adjusted to the average level of the opponent. Or just stick to heroic which is the default if you play vs AI.
I do like the option to join an existing game, but I’m guessing this could be more complicated to implement. Also it comes with its own issues, e.g. the player that joins would have to want to (join a possibly losing game as a leader they don’t like).
As to taking over control of the disconnected player’s stuff… I guess you mean just the units right? Not the bases, pop cap, leader points, etc.
It’s definitely better than now, but still a big disadvantage.
Interesting topic though :wink:

The problem with AI is that regardless of difficulty, if the AI replaces a discon player and the player has resources, they will logically start to rush, i feel like playing vs 2 players and an AI with res will also be unfair

> 2533274792362811;16:
> > 2533274869431087;14:
> > > 2533274792362811;12:
> > > > 2533274869431087;9:
> > > > I would like if you or your ally get control of the base of the person which left. Either this or give their resources to the remaining player. And no if I get rushed in teamgames which happens 80 % of the time I leave too if my allies are to stupid to have more than the 2/3 starter unit at minute 5-6 I leave too, cause it wouldn’t make sense to drag out a lost game.
>
> Ah yes, the myth of the bronze player getting hammered by normal AI… The horror…
> Fair point. I guess the level could be loosely adjusted to the average level of the opponent. Or just stick to heroic which is the default if you play vs AI.
> I do like the option to join an existing game, but I’m guessing this could be more complicated to implement. Also it comes with its own issues, e.g. the player that joins would have to want to (join a possibly losing game as a leader they don’t like).
> As to taking over control of the disconnected player’s stuff… I guess you mean just the units right? Not the bases, pop cap, leader points, etc.
> It’s definitely better than now, but still a big disadvantage.
> Interesting topic though :wink:

Yes, the best idea is to give to AI and adjust the difficulty. It could simply be if the average team level is:

Diamond -> AI Legendary
Platinum -> AI Heroic
Gold -> AI Normal
etc.

I think each group there is well above the corresponding AI difficulty, so it would just prevent losses where a very dominant team losses to the 2v3 because of a DC.

In WC3 when an ally disconnects you get their units / resources / buildings / population. That works well for that game, but I am not sure how they would manage the leader powers in HW2. Not having the leader powers is a pretty big hit – though still much better then what we have now.

> 2533274807346231;1:
> too many people in this game resign for a multitude of different reasons, mainly for being rushed and not being able to take the heat.(which I say, don’t play the game then if you can’t handle it). Players in turn then ruin the game for their unfortunate teammates. Temporary bans should be in place as well as, AIs taking over the disconnected players place.

I used to play in tournaments which have 3 rounds in 45min total. Each round could easily last .5hour so we had to hurry. I know that if I waste time with a losing battle then I would have less time for the next round or two. So we forfeit the round and play the next one no problem. Also it is a complete waste of time and boring to play a game that you already know the victor. So in HW2 or any game if it gets to a point where a player will definitely lose and not gain anything such as skill or knowledge. Then it would be crazy to continue.

> 2535422421305993;19:
> > 2533274807346231;1:
> > too many people in this game resign for a multitude of different reasons, mainly for being rushed and not being able to take the heat.(which I say, don’t play the game then if you can’t handle it). Players in turn then ruin the game for their unfortunate teammates. Temporary bans should be in place as well as, AIs taking over the disconnected players place.
>
> I used to play in tournaments which have 3 rounds in 45min total. Each round could easily last .5hour so we had to hurry. I know that if I waste time with a losing battle then I would have less time for the next round or two. So we forfeit the round and play the next one no problem.

I think the OP is talking about a regular, casual team war match where you’re teammate quits for no reason

> 2535422421305993;19:
> > 2533274807346231;1:
> >
>
> Also it is a complete waste of time and boring to play a game that you already know the victor. So in HW2 or any game if it gets to a point where a player will definitely lose and not gain anything such as skill or knowledge. Then it would be crazy to continue.

I do, however, agree with this. While sometimes I’ll give the person a fight if it was a good game but if we get rushed and we know we’ll lose my team will just give them the game. Might as well start queuing for another match.