> Not only is the lack of motivation annoying, but it conflicts with the goals that 343 has instituted for Spartan Ops. Palmer is basically saying “Don’t care about what’s happening, just kill and push buttons.” It’s true that you basically do the same thing in campaign, but there’s always reasons to go to the next terminal, push that next button, observe your surroundings. Here, a character in the game is explicitly telling you not to care. This may be explained in later episodes, but after two episodes there are no hooks to keep the players’ interest…
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> …343 needs to turn Spartan Ops into a compelling narrative with some seriously improved writing or a competitive co-op challenge that inspires players to take risks and go crazy. Right now, 343 is trying to have some of Column A and Column B, and the result falls short on both fronts.
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Sophie Prell brings up some good points. There’s not enough meat on SpOps’ bones, and the characters are unlikable meatheads. I know I only play it to grind for XP.
What do you guys think?](http://penny-arcade.com/report/editorial-article/halo-4s-spartan-ops-is-caught-between-a-story-expansion-and-firefight-and-l)