Why? It’s a strategy to throw it of the map. If you’re going to die you wouldn’t want the enemy to have the ball, so you throw it of the map and they will have less chance to catch up with you.
> Why? It’s a strategy to throw it of the map. If you’re going to die you wouldn’t want the enemy to have the ball, so you throw it of the map and they will have less chance to catch up with you.
Traditionally you would have to position yourself very close to the edge to drop the ball off. Now that you can Brett Favre that thing it will be much easier to throw the ball off even if you were no where near the edge.
Ball Throw makes it much easier to pull off the “ball over edge when I’m about to die” strategy.
Making things easier seems to be the trend though.
> Why? It’s a strategy to throw it of the map. If you’re going to die you wouldn’t want the enemy to have the ball, so you throw it of the map and they will have less chance to catch up with you.
I understand its a great strategy, but everyone and their mom is going to do it before they die making the game frustrating.
They could also just disable ball throwing in FFA as well.
> > Why? It’s a strategy to throw it of the map. If you’re going to die you wouldn’t want the enemy to have the ball, so you throw it of the map and they will have less chance to catch up with you.
>
> I understand its a great strategy, but everyone and their mom is going to do it before they die making the game frustrating.
>
>
> They could also just disable ball throwing in FFA as well.
So what, it still makes it equal for everyone.
Just get on the ball spawn and pick it up.
Does anyone else see this new feature as the beginning to a horrible new era of griefing? Every time I got oddball in matchmaking in Halo 3 and Reach (which wasn’t a whole lot) people were always trying to put it somewhere no one else could reach it, get it outside of the map, or just throw it off the map over and over to slow the game down. Now people can throw the ball? I really just picture someone getting it and throwing it up on a ledge over and over where no one can reach it.
> Does anyone else see this new feature as the beginning to a horrible new era of griefing? Every time I got oddball in matchmaking in Halo 3 and Reach (which wasn’t a whole lot) people were always trying to put it somewhere no one else could reach it, get it outside of the map, or just throw it off the map over and over to slow the game down. Now people can throw the ball? I really just picture someone getting it and throwing it up on a ledge over and over where no one can reach it.
> > > Why? It’s a strategy to throw it of the map. If you’re going to die you wouldn’t want the enemy to have the ball, so you throw it of the map and they will have less chance to catch up with you.
> >
> > I understand its a great strategy, but everyone and their mom is going to do it before they die making the game frustrating.
> >
> >
> > They could also just disable ball throwing in FFA as well.
>
> So what, it still makes it equal for everyone.
> Just get on the ball spawn and pick it up.
Equal =/= fun. If we give everyone instakill grenades with a map-wide blast radius, it will still be equal. But it will not be fun. More grounded example; Armor Lock. Everyone could choose it, and in my opinion, it wasn’t even overpowered. It was still awful game design.
So, if there is no penalty for throwing the ball of a cliff, the gametype can easily turn into ‘kill the oddball carier, forcing him to throw it off the map, then run to a random oddball spawnpoint and hope you get lucky and the ball spawns on you’. Players who kill the oddball carier won’t be rewarded this way, and the game will be heavily influenced by luck.