Pelican Drop Timers

The pelican vehicle drops in BTB are far too slow, and often games would end before anyone actually got to use them. Easy solution: make vehicles drop when one team reaches a certain amount of kills. Something like 10 for a light vehicle, 20 for a heavy vehicle, and 30 for a stronger vehicle. Also spawning at least one of each at the start would be fine too.

the best solution would be reverting it back to the old vehicle spawning system. having a pelican drop down 1 vehicle at a time at such a glacial rate is a massive downgrade from old BTB. you’d think with a 12v12 mode there’d be more vehicles, not less.

i agree, they should honestly just put the big vehicles in the middle of the game instead of the end. I like the idea of the game getting more difficult as the time progresses but they need to change some timers around.

> 2533274953195665;2:
> the best solution would be reverting it back to the old vehicle spawning system. having a pelican drop down 1 vehicle at a time at such a glacial rate is a massive downgrade from old BTB. you’d think with a 12v12 mode there’d be more vehicles, not less.

That’s pretty reductionist of you. They obviously went for a much more ‘presentational’ approach, and I don’t see why they can’t make it work with some tweaking.

> 2535411347511088;4:
> > 2533274953195665;2:
> > the best solution would be reverting it back to the old vehicle spawning system. having a pelican drop down 1 vehicle at a time at such a glacial rate is a massive downgrade from old BTB. you’d think with a 12v12 mode there’d be more vehicles, not less.
>
> That’s pretty reductionist of you. They obviously went for a much more ‘presentational’ approach, and I don’t see why they can’t make it work with some tweaking.

I said the spawn system should be reverted to the old one. I’m ok with pelicans dropping vehicles if they function as respawn animations.