Mainly, the pelican and the phantom. Now, I know that this isn’t the first thread about this, but most posts don’t have ideas in terms of how the vehicle would play and how it would be implemented. So…
Pelican: Troop transport. Capable of holding five passengers and a pilot.
Speed: Around 35-80 miles per hour. In between the warthog and falcon in terms of speed.
Health: (100 is an example of player health) 3000-4000. A few rockets will kill it, a LOT of regular bullets to take it down. Now it is not totally useless.
Agility: Slower then the falcon. It builds up speed more slowly and turns slower too, so you can’t just swivel and insta-kill your enemies.
Weaponry: Mounted Railgun. A gun under the cockpit, like in Reach. Damage equivelant to the.Mounted Machine Gun. Now it can take out enemies without too much resistance, and can kill attacking vehicles in about 7-12 seconds or more.
Re-spawn rate: Twice a match, so use it wisely!
Other notes: back can open and close to dispense teammates. Teammates can fire from the back when door is open. Requires two EMP’s to down it.
Phantom: Troop transport. Capable of holding four passengers, two gunners and a pilot.
Speed: Around 35-55 miles per hour. Too fast and it becomes too much of a power, unbalanced.
Health: (100 is an example of player health) 2500-3500. A few rockets will kill it, a LOT of regular bullets to take it down. Now it is not totally useless.
Agility: Slower then the falcon. It builds up speed more slowly and turns slower too, so you can’t just swivel and insta-kill your enemies.
Weaponry: Two mounted Plasma Cannons. Pilot has no control over weapons.
Re spawn rate: Once per match, as it does slightly out-do the Pelican.
Other notes: Both sides of the Phantom can be opened separately or together. Phantom slows down to half speed while deploying troops.
Do you agree?

