I don’t know how long it’s been like this, but I just played Pegasus after a long time and it seems like it was hit with an ugly stick.
Color has been applied lazily to various entire objects on the map instead of applying more subtle color detail, and the filter makes everything too bright. I’m opposed to the vast majority of forge filters out of principle. An exception would be stuff like the warm filter to accentuate a sunset theme. Regardless, a default Arena map shouldn’t have a tacky forge filter covering up the original look and feel.
I don’t know about you guys, but I NEVER had an issue with navigation on Pegasus, so the color-coding that’s going on here is largely useless and only serves to make it look like a children’s playground. I see this trend a lot in Halo 5 – making tacky changes to the game’s artistic appearance in the name of extremely minor improvements to high-level competitive play. I guess the people in charge here aren’t too well versed in the idea that good gameplay has less impact when there’s a lack of immersion. Why not just make all maps completely made out of differently-colored chroma pieces, replace player models with a flat red or blue representation of their hitbox, and turn weapons into various color-coded geometric shapes?