Patrick is right...

I think this is the smartest thing Patrick said.

Take Halo 1 gameplay, add fun, new features…

Agree?

Nope.

Your meme is bad, and you should feel bad

I wonder when people are gonna get it through their heads.

It is not hitboxes, but BULLET MAGNETISM that is the problem.

Elaborate “Fun new features”

> I wonder when people are gonna get it through their heads.
>
> It is not hitboxes, but BULLET MAGNETISM that is the problem.

It’s both

> I wonder when people are gonna get it through their heads.
>
> It is not hitboxes, but BULLET MAGNETISM that is the problem.

Similar concept really…

Sir that is not Patrick, that is a Potato.

please get your eye sight checked.

> Elaborate “Fun new features”

Armour abilities can be fun, just not in competitive multiplayer apparently. And new features such as what has already been implimented in the game, such as forge or firefight.

They should have two playlists with casual and competitive. Casual having the fun side of the experience with powerful AA’s and etc. With the competitive side being stripped down to it’s basics.

> > Elaborate “Fun new features”
>
> Armour abilities can be fun, just not in competitive multiplayer apparently. And new features such as what has already been implimented in the game, such as forge or firefight.
>
> They should have two playlists with casual and competitive. Casual having the fun side of the experience with powerful AA’s and etc. With the competitive side being stripped down to it’s basics.

Armor Abilities can be competitive if they’re on the maps as pick ups. You shouldn’t be given an ability that breaks an aspect of the game such as map control. If you work to control that ability it’s fine, as you earned it.

> > > Elaborate “Fun new features”
> >
> > Armour abilities can be fun, just not in competitive multiplayer apparently. And new features such as what has already been implimented in the game, such as forge or firefight.
> >
> > They should have two playlists with casual and competitive. Casual having the fun side of the experience with powerful AA’s and etc. With the competitive side being stripped down to it’s basics.
>
> Armor Abilities can be competitive if they’re on the maps as pick ups. You shouldn’t be given an ability that breaks an aspect of the game such as map control. If you work to control that ability it’s fine, as you earned it.

Map control smap control. I don’t really care. I’ve heard it as a term from tryhards to cover up camping, and as far as I’m concerned it doesn’t make the game more fun. I want to play a game where I fight in heated combat, not a realistic combat simulator where the ammount of times you die matters. This is why the two communities need to be split, like in Halo 3.

> Your meme is bad, and you should feel bad

It’s ironic and hypocritical that not only are you condeming my meme as being terrible on no basis, but you yourself have just said a bad meme.

What’s logic?

> > Your meme is bad, and you should feel bad
>
> It’s ironic and hypocritical that not only are you condeming my meme as being terrible on no basis, but you yourself have just said a bad meme.
>
> What’s logic?

no really, your meme is bad.

> > > Your meme is bad, and you should feel bad
> >
> > It’s ironic and hypocritical that not only are you condeming my meme as being terrible on no basis, but you yourself have just said a bad meme.
> >
> > What’s logic?
>
> no really, your meme is bad.

It isn’t my meme, I never made the patrick meme. But I captioned it. So I have no idea what you’re talking about.

> > > > Elaborate “Fun new features”
> > >
> > > Armour abilities can be fun, just not in competitive multiplayer apparently. And new features such as what has already been implimented in the game, such as forge or firefight.
> > >
> > > They should have two playlists with casual and competitive. Casual having the fun side of the experience with powerful AA’s and etc. With the competitive side being stripped down to it’s basics.
> >
> > Armor Abilities can be competitive if they’re on the maps as pick ups. You shouldn’t be given an ability that breaks an aspect of the game such as map control. If you work to control that ability it’s fine, as you earned it.
>
> Map control smap control. I don’t really care. I’ve heard it as a term from tryhards to cover up camping, and as far as I’m concerned it doesn’t make the game more fun. I want to play a game where I fight in heated combat, not a realistic combat simulator where the ammount of times you die matters. This is why the two communities need to be split, like in Halo 3.

Map control, power weapon control, knowledge of lanes of movement, ledges, trick jumping and gaining and controlling choke points/high ground aren’t “tryhard” terms. What they are exactly are strategy and tactics. Some people understand and use them consistantly, others do not.

Once players gain insights like this they start seeing whole new possibilities in how they approach the game or certain scenarios in game. It opens up a whole new world of fun and planning and also greatly enhances the actual game play both in MP and campaign.

Personally, I look at all maps, situations in game from a tactical/strategic point of view. This comes from having spent the later part of my teens and early 20’s in the USMC. Futher, as this pertains to Halo, once a player starts looking for these things and the opportunities they present other game types become much more enjoyable. Objective game types are a prime example of this.

> > > > > Elaborate “Fun new features”
> > > >
> > > > Armour abilities can be fun, just not in competitive multiplayer apparently. And new features such as what has already been implimented in the game, such as forge or firefight.
> > > >
> > > > They should have two playlists with casual and competitive. Casual having the fun side of the experience with powerful AA’s and etc. With the competitive side being stripped down to it’s basics.
> > >
> > > Armor Abilities can be competitive if they’re on the maps as pick ups. You shouldn’t be given an ability that breaks an aspect of the game such as map control. If you work to control that ability it’s fine, as you earned it.
> >
> > Map control smap control. I don’t really care. I’ve heard it as a term from tryhards to cover up camping, and as far as I’m concerned it doesn’t make the game more fun. I want to play a game where I fight in heated combat, not a realistic combat simulator where the ammount of times you die matters. This is why the two communities need to be split, like in Halo 3.
>
> Map control, power weapon control, knowledge of lanes of movement, ledges, trick jumping and gaining and controlling choke points/high ground aren’t “tryhard” terms. What they are exactly are strategy and tactics. Some people understand and use them consistantly, others do not.
>
> Once players gain insights like this they start seeing whole new possibilities in how they approach the game or certain scenarios in game. It opens up a whole new world of fun and planning and also greatly enhances the actual game play both in MP and campaign.
>
> Personally, I look at all maps, situations in game from a tactical/strategic point of view. This comes from having spent the later part of my teens and early 20’s in the USMC. Futher, as this pertains to Halo, once a player starts looking for these things and the opportunities they present other game types become much more enjoyable. Objective game types are a prime example of this.

I see. Looks like that part of the community has been let down though in some ways. But I reckon random weapon drops take more skill, because the team has to adapt to unknown weapon drop possitions that could be anywhere on the map. But the power weapons generally suck in Halo 4. I feel alittle ignorant after saying what I said before though. I usually view those kinds of players as tryhards.

> > I wonder when people are gonna get it through their heads.
> >
> > It is not hitboxes, but BULLET MAGNETISM that is the problem.
>
> Similar concept really…

Hitscan

patrick knows what he’s talking about