Patching Reach

I heard that there were going to be some patched for Halo: Reach and 3. Some of the things that I would like to see include a buff for every weapon but the DMR, Needle Rifle, and all the other power weapons. I would also like to see the loadouts to return to how they were pre-TU, AR and Magnum spawns with an armor ability. Another thing would be the removal of Armor Lock from all playlists but BTB and others which do not include vehicles (Team Slayer, Super Slayer, etc.) and maybe even a nerf, a shorter time-span for its active use. What do you think of this?

Almost an all around NO

> Almost an all around NO

Almost, not going to elaborate on wwhat bits are good and what’s not

personally I think the automatics need a buff, especially the Plasma repeater.

Armour lock is OK ATM, not great, but OK

> Almost an all around NO

Care to go into detail?

> > Almost an all around NO
>
> Care to go into detail?

Basically, you seem to be asking for a TU without 85% bloom while keeping Al/Camo nerf, wich could balance precision weapons/automatics in favor of the latter again, like in vanilla gametypes.
Which, applied to the whole game, is perhaps the best choice in order to unify playlists and settings.
Unfortunately, i don’t think a new TU is in 343’s agenda.
And at this point, I’d like better some new community maps accross all playlists and replacing super slayer, mlg, arena, grifball with a 5v5 slay/obj playlist.

Microsoft has a dated policy of 40,000 bucks for every little tiny patch to any game ever. Until this policy is removed, games will forever be limited on consoles.

> Microsoft has a dated policy of 40,000 bucks for every little tiny patch to any game ever. Until this policy is removed, games will forever be limited on consoles.

Indeed. Unless you think your patch is worth this much cash… No.

  1. 343 is busy with H4

  2. reach isn’t really bringing in cash to spend.