It is obvious that Halo 4’s multiplayer did not manage to truly inspire the vast majority.
Many people, myself included, competitives, casuals or people in between, asked themselves why. They analysed why they weren’t able to inspire themselves for the game and have been searching for reasons.
Is it because of the poor maps? Is it because of the questionable/gamebreaking items in custom loadouts? Is it because of the inherently broken concept of Personal Ordnance? Is it because of Sprint and its negative impacts? Is it because of the general lack of balance and fair competition?
Sure, you can fairly answer all these questions with: “Yes, because of that. That was the issue with the game” when looking at it from a certain perspective.
But I think the actual issue lies much deeper. It lies right at the bottom to be specific.
Firstly, Halo CE-3 has a different multiplayer concept than Halo 4.
Halo CE-3 focused on arena gameplay, clear and fair competition between player vs player.
Halo 4 focused on being a Spartan and playing in and as a Spartan Fireteam against other Spartans and their Fireteams. (I think the statement that multiplayer has been made or rather called canon is evidence for that)
These two concepts are inherently and significantly different.
However, issues and the amount and kind of dislike like in Halo 4 do not arise only because things are inherently different then they have been before.
No, the issue is that Halo 4 didn’t fully implement its new concept. It focused on that Spartan theme but at the same time it tried to implement the old multiplayer (arena) theme as well.
The result has been a messed up, chaotic and twisted experience. It failed to truly inspire the vast majority because both concepts conflict with each other what caused a multiplayer without a clear concept at all and hence the experience was simply not entertaining.
Secondly, Halo 4 tried to cater but not to inspire.
I often read the statement that Halo 4 overly tried to cater to the casual community but not to the old fanbase but personally I think the opposite was the case.
Just ask yourself: when Halo 4 really catered to the casuals then why are they not playing the game? Why were they not able to inspire themselves for the game just like the old fanbase even though the game was apparently catered to them?
Taking a step back, Halo 4 offered the potential or rather the possibility to redesign Halo.
It’s the beginning of a new story so why not creating new gameplay and a new multiplayer experience as well or generally speaking a new Halo experience. Objectively there is nothing wrong with that.
But what did Halo 4?
It implemented the new concept of “being a Spartan” and did changes here and there but apparently it didn’t want to risk to “scare off” the old fanbase. So instead of actually redesigning the game and trying to win and inspire the old fanbase together with the rest of the market with the “New Halo”, it tried to cater to them by keeping the old and mixing it with some elements of the new. The result was a broken “classic” experience for the old fanbase just as well as for the rest.
As an unfortunate aftermath of that lack of a clear concept in H4 the community has been divided.
There are now people that would like to see the “New Halo experience” properly and fully developed in the next game and there are now people that wish for the “old experience” getting properly implemented and improved.
And instead of having people simply discussing the new or the improved old (like it would have been when H4 would actually have redesigned Halo or when H4 would have improved the old), people are now arguing which direction Halo should take or rather which way it should follow based on their personal preferences, often disregarding that there is always more than one way that leads to a positive result.
So, you could argue that both ways are still open and have both potential to deliver a great result, though personally I think the train that could have taken us through a completely new Halo experience is actually gone or rather was missed with Halo 4.
In conclusion, I think Halo has to focus on a clear concept again, it has to find a clear identity, be it the old or something new. Plus it should inspire instead of trying to cater.
It might sound hard but sometimes you just have to go back to square one.
However, I think we can all agree that Halo has to truly inspire, entertain and positively surprise us with the next title, whatever it might be in the end.
Thanks for reading.