Parkour In Halo 5?

We know that 343 is introducing new “Spartan abilities” that are NOT the same as armor abilities from previous games. Personally, I would love to see a little innovation in the way that players can move around the maps (sliding, jumping, grabbing ledges, etc). I’m very envious of the player control in Titanfall. I think there might be something to be gained there without fundamentally breaking the balance and competitiveness of Halo. Thoughts?

my first & last thought about this topic will always be: for the love of god, please no.
titanfall is not halo. halo is not titanfall.
and halo shouldn’t copy & paste mechanics from completely different games just because of “coolness” and “modernization”.

The way the halo community has felt the past few years over something as simple as sprint makes me think parkour will never make it into Halo, Leave it for Titanfall!

We are in need of more base abilities, but parkour is a bit much for Halo, at least right now.

Most of the buttons on the controller are already taken up by other abilities, so I’d say it would be hard to find a way to fit parkour in, but not impossible. I wouldn’t mind simple vaulting over low obstacles and grabbing onto ledges in mid-jump. Much more than that, I don’t think it fits Halo. No Mirror’s Edge-like abilities. The slide would best work by pressing crouch while sprinting, but we may not even have sprint in a future Halo, but it is very likely we will given how every other shooter does and other players are used to it in shooter games.

Parkour… mmmm… may be… not so sure…

> 2533274844635278;5:
> Most of the buttons on the controller are already taken up by other abilities, so I’d say it would be hard to find a way to fit parkour in, but not impossible. I wouldn’t mind simple vaulting over low obstacles and grabbing onto ledges in mid-jump. Much more than that, I don’t think it fits Halo. No Mirror’s Edge-like abilities. The slide would best work by pressing crouch while sprinting, but we may not even have sprint in a future Halo, but it is very likely we will given how every other shooter does and other players are used to it in shooter games.

Don’t get me wrong, I’m not advocating for going crazy with it, but just some innovation in the way that we can move around the map would be appreciated. Simple things like a minor double jump in place of a full-fledged jet pack, running and sliding, hopping over small obstacles, or leaning around corners. I don’t want to drastically change the gameplay, I just want something a little more fresh. I have a feeling that they are bringing some major changes to the game, and thus want feedback during the Beta while it’s still a year away from release.

What’s with all the freakin “OMG HALO NEEDS PARKOUR AND BUILDING CLIMBING!!” threads?? Parkour has NEVER been a part of Halo, is completely unrelated to the style of campaign and multiplayer, and makes no sense to add. You want parkour, go play Prototype.

Default thrusters is all I want, parkour should stay out.

What do you mean parkour should stay out or has never been in the game? You guys are crazy. The “trick jumps” they talk of bringing back from h2 that people loved so much is parkour is it not? As it comes to climbing ledges or sliding, slamming on the ground. Why? It’s a skills game, that’s why people liked the skill jumps to get places people didn’t know how to do. “Climbing ledges” has been in the game the way it should be in the game, where you can jump around to different positions and what not. You don’t need animations to get to a higher position

I was about to say no that would not stay true to the series and I dont want change…but if you think about it Halo MCC is for us to relive that classic Halo play style they have to make some changes to the game or else it will end up like COD which is NOT good!! But parkour in Halo im not to sure about so for now I’d say meh

> 2533274886490718;2:
> my first & last thought about this topic will always be: for the love of god, please no.
> titanfall is not halo. halo is not titanfall.
> and halo shouldn’t copy & paste mechanics from completely different games just because of “coolness” and “modernization”.

I don’t believe its relevant where a mechanic comes from. If it works well with established Halo fundamentals and gameplay (something things like Sprint and loadouts didn’t do, by the way), I think it should be experimented with.

That said, I don’t think that parkour would be a good addition to Halo for two reasons:

  • Having mechanics like this would (obviously) encourage map design to make use of such mechanics. When those mechanics include going into an animation of grabbing onto a ledge and the like, players will be required to engage in such animations (thus rendering them defenseless) to efficiently navigate the map.
  • On a fundamental level, Halo’s gameplay has always centered around combat and movement happening simultaneously without impeding one or the other (whereas games like CoD and even Titanfall discourage full movement while in combat by lowering weapons while sprinting and lowering accuracy while moving). Halo has ceased using ladders in map design because it dictates aiming in the same direction as you’re moving. In this sense, grabbing onto ledges and running along walls does the exact same thing as ladders, and so poses the same problems that ladders did.

No but sliding sounds cool though.

To all the Halo game fans out there who dogmatically insist on having absolutely no mechanical changes that evolve the gameplay in the game series we all love so much without so much as a reason as perhaps something based on nostalgia or a limited experience of the vast Halo Universe, just relax that grip of yours a little, look around a bit more and you might be able to see that there is still so much more room and potential for Halo games to grow, develop and improve in an exciting and fun way for all of us to enjoy. PvP multiplayer is a game mode beast unto itself to test a certain type of player with team based and individual based skill in a specific type of way so let it be what it is for that. We all have really good fun playing it. But that does not then mean traditional PvP style mechanics should then dictate how the other game modes such as campaign and PvE could be played. If we are to play as Spartans in campaign or PvE specifically then a closer representation of Spartan characteristics and capabilities from the fictional universe in these modes would be tremendously fun and exciting to explore. And that my fellow Halo friends means sprinting faster than any human alive, extreme acrobatic skill, extreme strength, extremely fast reflexes and extremely superior CQC skill. Utilizing various ways to represent these in game does not need to radicalize the game to the point where it is totally unrecognizable but done well will only serve to enhance our much loved and evolving gaming entertainment in the Halo universe.

Instead of parkour I would prefer not getting stuck on map geometry bumps and little annoying obstacles.

I think a mash up of Titanfall and Battlefield 2142 would be a better idea rather than Halo getting Titanfall/CoDified and angering the Halo traditionalists.

> 2533274918156611;14:
> To all the Halo game fans out there who dogmatically insist on having absolutely no mechanical changes that evolve the gameplay in the game series we all love so much without so much as a reason as perhaps something based on nostalgia or a limited experience of the vast Halo Universe, just relax that grip of yours a little, look around a bit more and you might be able to see that there is still so much more room and potential for Halo games to grow, develop and improve in an exciting and fun way for all of us to enjoy. PvP multiplayer is a game mode beast unto itself to test a certain type of player with team based and individual based skill in a specific type of way so let it be what it is for that. We all have really good fun playing it. But that does not then mean traditional PvP style mechanics should then dictate how the other game modes such as campaign and PvE could be played. If we are to play as Spartans in campaign or PvE specifically then a closer representation of Spartan characteristics and capabilities

Well, very very few actually want no changes. We however who do want change, do not want it in any major piles or very game changing changes.

See, the problem is that when something is “cool or awesome”, it doesn’t necessarily mean that it makes good gameplay. What’s the most important thing about a video game? Well that’s the gameplay of course. A good story with nice visuals and audio won’t come far if the gameplay is lacking, but a game with good gameplay which lacks at the other aspects will still have some value to it.

We who like Halo like it for different reasons, but those of us who play it a lot play it because of the gameplay, and we like that gameplay obviously. If you start introducing changes to the gameplay the derive it from what we like, then of course we’ll object.

As for having PvE and PvP playing completely differently, from a game mechanical point of view that’s not really a plausible solution. Either of the two version is going to either be a watered down version of the other, or at the worst case, they’re going to be two different games.

I think in this case, a little goes a long way. A little bit, yes. I think it could improve the already solid gameplay. Add to much, then no. It could ruin the gameplay.

Absolutely not

There was a Halo game that tries to take all of the mechanics of popular and generic shooter games like Call of Duty and forcefully tried to apply them to Halo, ruining the flow of the gameplay and alienating Halo fans in the process. But I can’t put my finger on what it was called. Was it Halo 3: ODST? No, that’s not it. Maybe it was Halo 2? Nope. What could it be?

Think, think, think, think, think, think.

Nope, I can’t remember a thing. Maybe it’ll come back to me with the release of Halo 5 - especially if ‘borrows’ ideas from Titanfall.

Titanfall is great, but Halo has it’s own unique niche. I say leave parkour in Titanfall.