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Parkour is debatable.
We already have the mantis. And it’s not really that good.
We already have the Mantis.
As for parkour…we should take baby steps to that path. VERY small baby steps.
Titanfall maps are perfect for titanfall gameplay. They are built for advanced movement. Maps like Haven or even older maps like Sanctuary aren’t good for Pilot movement because Pilots can get any and everywhere. 343 would need to adopt a whole new philosophy when making maps and vehicles around any type of new movement mechanic. That’s why Sprint is so controversial.
Now when you say Titans do you mean everyone gets a Titan or a new vehicle like a Titan? I don’t think each player should get a titan and making the Mantis faster and more mobile like a Titan could affect other vehicles.
While I do love giant robots and parkour, I don’t think the latter belongs in Halo, and the former should stay a rare thing (though we do need a covenant/forerunner equiv of the mantis).
Titanfalls stuff works fine in Titanfall because everything is designed with it mind. Its like how Loadouts created a lot of issues due to certain weapons having always been meant as map pickups.
Nah, I play titanfall for those features, I play halo because I love me some halo
The last thing Halo needs to copy even more of it’s peers.
Titans would be too obvious. Parkour MAYBE. But I’d much rather see Halo do something different from it’s competitors that feels natural to the series.
I think the Mantis and the Thruster Pack is enough of that for me, though I wouldn’t be against adding some more depth to the nature of the Thruster Pack and its kin.
You know what would really suck? If every game became just like every other game. I would like variety instead. Let Halo be Halo, let Titanfall be Titanfall, let CoD be CoD, and let Battlefield be Battlefield.
A Destiny-like Halo MMOFPS might be cool though.
Yeah I would much prefer if we stuck to Spartans and BRs/ARs…