Paid DLC + Micro Transactions = 👍🏾

If halo 5 (and for that matter halo 6) from now on will have Paid DLC with micro transactions, would the quality of the maps be significantly better with possibly some new and old school game modes? Would you be willing to sacrifice for extremely quality content? I would as I have not bought a single REQ pack yet, and have gotten some cool free content but some that I thought should have been there day one. Quality > Quanitity.

No! Paid DLC + Micro Transactions= a greedy/stingy game

If game companies get that greedy over money I will no longer buy games at full price at release, I would wait a year and maybe get the greedy/stingy game (under $20) from a value bin.

One or the other I can accept. Both is just pure greed.

Cod did that and look what that become of the cod franchise.

The H5G maps we got in updates would just of been locked behind the DLC paywall while splitting the community into uneven pieces that would ruin matchmaking for everybody.

Why do people believe that paid DLC would be any better then the stuff we’re getting now?
It’s not like 343 can’t do better maps because of money, it’s either their vision of what Halo maps should be like or they’re lacking the skill to create better maps, both cases wouldn’t benefit from paid DLC…

If you ask me, the free DLC is one of the few things that 343 got right, I’m not a fan of the DLC itself but the mindset behind making them free is good!

If 343 ever introduced paid dlc to H5 it better be some yoinking stellar dlc.

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> If 343 ever introduced paid dlc to H5 it better be some yoinking stellar dlc.

I don’t think they will, and it would really show some true colours if they did.

Let’s hope they don’t care about the money as much as they do care for the fans. As the developer of halo, there duty is to help the community and make it so we get good deals, and one fun as all get out game.

I know they’re a business, but they are also human.

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> > 2533274816788253;7:
> > If 343 ever introduced paid dlc to H5 it better be some yoinking stellar dlc.
>
>
> I don’t think they will, and it would really show some true colours if they did.
>
> Let’s hope they don’t care about the money as much as they do care for the fans. As the developer of halo, there duty is to help the community and make it so we get good deals, and one fun as all get out game.
>
> I know they’re a business, but they are also human.

The common workers are human, but the upper management are all evil greedy lizard people.

> 2533274797134911;9:
> > 2533274847563380;8:
> > > 2533274816788253;7:
> > > If 343 ever introduced paid dlc to H5 it better be some yoinking stellar dlc.
> >
> >
> > I don’t think they will, and it would really show some true colours if they did.
> >
> > Let’s hope they don’t care about the money as much as they do care for the fans. As the developer of halo, there duty is to help the community and make it so we get good deals, and one fun as all get out game.
> >
> > I know they’re a business, but they are also human.The common workers are human, but the upper management are all evil greedy lizard people.

I knew it! Lol

I would want one or the other, but not both. Preferably free DLC so that way the whole community gets it.

I’d rather have paid. This free DLC is just filling my hard drive with bad maps and reskins for a game mode I don’t even play.

An absolute NO. And I do mean the definition of absolute and no.

The microtransactions based on Warzone weapons and gameplay character aesthetics have NOTHING to do with the maps created to play on.

The geometry is due to gameplay mechanics of the core game, and the ideology of the combat type(s) wishing to be focused on, ie, mostly CQB, mostly long ranged, a balance between, etc.
The visuals, are resourced by artists. You can be assured it takes more resources to create a map than it does to trickle out suits that are about half, and literal, reskins. Ditto for weapons.

The maps that have come out as DLC have trickled out monthly in a manner that paid DLC sees done in 3-6 month installations. You want to wait 3-6 months to play 3-5 maps all at once, or balance in 3-5 maps over 3-6 months, you still end with 3-5 maps after 6 months.

A big difference between maps released all at once and 1 at a time is that as mentioned above, maps can be tweaked via data and feedback so that at the end of 6 months, there’s just 1 or 2 maps to tweak with more data and feedback instead of having to tweak ALL of them at once.

Actually, another big difference, having to pay for DLC creates a population barrier and helps a few, not the community.

The original Xbox used to have the DLC staggered in with $ for the those more hardcore, and free after a few months to prevent the then MUCH smaller online community from splintering.

The 360 was seen as a cash grab for many developers because they confused the $ from the larger hardcore playerbases due to an overall Xbox population increase as a sign that $ would easily flow their way for a long time…

However, mobile gaming, as well as P2P and F2P games, have taken off mainstream since the breakthroughs the Wii, PS3 and XB360 facilitated, and microtransactions everywhere make money, and therefore hardcore support is much harder for a more broader appetite industry to sustain such weight.

We are partially lucky in that maps for most PvP games are now going to be free going forward. We are unlucky in that most unlocks are now attached to $ instead of achievements.

I’m fine with either one, but both is just greedy. I do want better maps though.

It’s allready ridiculous enough, that they charge full price and then also use the free to play stuff. Make Halo 6 free to play and if you want the single player, buy it as addon for 25 bucks and all you have a win/win situation. But the suits seldom act reasonable. Halo 6 will probably charge full price, req packs and other paid dlc and then wonder, why the playercount peeks at 20.

How about no paid dlc AND no microtransactions!!! Win win situation :smiley:

> 2533274797134911;9:
> > 2533274847563380;8:
> > > 2533274816788253;7:
> > > If 343 ever introduced paid dlc to H5 it better be some yoinking stellar dlc.
> >
> >
> > I don’t think they will, and it would really show some true colours if they did.
> >
> > Let’s hope they don’t care about the money as much as they do care for the fans. As the developer of halo, there duty is to help the community and make it so we get good deals, and one fun as all get out game.
> >
> > I know they’re a business, but they are also human.
>
>
> The common workers are human, but the upper management are all evil greedy lizard people.

Funny!

Making free DLC is not greedy. And I would believe if they put a price tag on any DLC, it would have much more content in it. And if you think 343 is greedy after. Then don’t buy the DLC, since you don’t like it that much.

Oh please, everybody who is playing the game now would still play the game if both existed. Look at EA games or the number of people who “quit” Halo 5 because of the microtransactions. People will find new excuses, “It supports the company!”, “They’re a business, they’re trying to make money”, “Now DLC will be awesome!” “Now we’ll get that gametype/playlist/feature for good!” And guess what? Some of those reasons may be true, but regardless of how true or untrue they are, people will continue to play the game.

Oh my god can we please stop with this stupid topic?

Paid DLC
Season passes
Pre-order bonuses
Microtransactions

All of them are evil, greedy ways to make money.

But microtransactions are the best of the worst. With microtransactions, we get what 343i promised for Halo 5, content updates that add a variety of new stuff from maps to weapons to armor for free. The quality is not dependent on the money they make, rather the company themselves. All of the maps made in Halo 5 come straight from 343i rather than Certain Affinity like Halo 4’s and H2A’s were. Can it be a grind to unlock everything? Yes. Can we make the REQ system better? Yes, but for Halo 5 the system gets the job done and improvements can only come in the future.

"But Monkey, 343i made a lot of money off the paid DLC!’

That’s true, but guess what else is true? That 343i made more money off the microtransactions then they wish they ever could off the map packs.

As many have said, paid DLC fragments and splits the community. One guy may have this pack, this other guy has all the packs, however this other guy has none of the packs. What can they play? Well, if they went into matchmaking several playlists would have been locked due to two players not owning the DLC (or in Halo 3’s case 90% of the playlists would be locked) and if they wanted to head into customs then they can’t play any maps made using the paid DLC maps.

There’s also the flip side where the people with the paid DLC never play the maps because the playlists for the DLC die after two weeks and if you want to play on them in say Slayer, then everyone in the lobby must own the map pack to play on it. Pair that with 3’s option to veto & Reach and 4’s voting options and you’d never play on the DLC maps unless you loaded it in customs with eight friends who also had the DLC

Remember Halo 3 and Reach’s DLC also had a focus on forge. At least three maps from Halo 3’s DLC were forge canvases that were used for everything in custom games. As for Reach, 343i did something wonderful and for the first time ever added in new forge pieces for maps. Timberland was the very first Halo map to feature trees in forge, it was a huge thing.

To this day if you wanted to host Reach or 3 custom games, there’s the chance that one guy has none of the DLC and ruins the experience for everyone else because of it. I will never 100% Reach because all of the achievements I need to unlock are on the DLC maps either.

What you’re suggesting is we take a working system and add pure BS to it because you don’t understand how video game development works.