A way to help reduce prices in the store and give new venues for monetisation that aren’t armour pieces. They are a 1 time use item that helps you progress rather than actually physically progressing you through the game
Currently we have 2 types: challenge swaps and double XP boosts.
Here are some of my ideas:
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Capstone Challenge Slot (700 credits): Every week a player can buy an extra challenge slot to help speed up going through the weekly capstone. If your late to it or have been busy that week this gives players a chance to get that weeks Capstone. It doesn’t add any new challenges it just allows an extra challenge to be completed alongside the others.
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1.5x XP Boost 5-10 games (300 credits): An XP boost soley based on game completions with no time limit. Theoretically a player could get 10 and get 100 games worth of 1.5x XP (no stacking boosts to get x4 or x5) and all the power to them
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4x XP boost 1 game Only (500 credits): Risk vs Reward, get a chahce of a 4x multiplier to Xp earned. Allowing for a very quick progression, though it comes with a cost, at a steep price of $5 and the risk of it lasting 1 game.
The prices may seem steep as they are to circumvent the current store prices, allowing for customisation bundles to be reduced in price without any immediate loss in money to 343.
Just my 2 cents