One thing I’ve always loved in Halo’s multiplayer is the ability to customize your character, and set your own personal armour colours. Rumble Pit and Living Dead are my favourite matchmaking playlists since you get to play using your own colours and you get to see everybody else’s. It just makes things more interesting, and makes the game feel more personal more me.
That said, one thing I’d like to see in Halo 4’s matchmaking is the ability to override team colours in matchmaking. That is, to be able to personally ignore them. Think of it like Gears 3’s option to disable the multiplayer HUD. In Gears 3, you can remove your heads up display if you like, and the effects are felt only by you. How about we have similar options in Halo 4? If you want to play in your own colours and see other players in theirs you can change these gameplay elements in your settings. The changes would obviously be seen only by the players who chose them, and wouldn’t affect gameplay for anybody else.
Similarly, maybe we could be given other player-specific aesthetic options, like being able to remove the HUD or play in a third-person viewpoint or whatever. Anybody else like this idea?
I’ve always loved the use of own colours, but I like playing in a team :S. Probably why I play so much FF.
Hmmm, sounds good, and it will be difficult to get confused as you will still have the service tag arrows above your team-mate’s heads which you can see at all times.
It might just get a little difficult in situations where a lot of things are happening at once and everyone is scrambling together. The Red and Blue thing provides such a good contrast that your eyes and attention can easily snap to where they needs to be. I can imagine a huge cluster of multi-colours, combined with the heat of the moment, would be a bit disorientating.
> You do know if it was a game full of multi coloured players that it would be just confusing, just imagine the betrayals.
I think if these games let people learn to differentiate friend from foe, we wouldn’t need to have our hands held, and thus we wouldn’t need to paint both sides in obnoxious colours.
> > You do know if it was a game full of multi coloured players that it would be just confusing, just imagine the betrayals.
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> I think if these games let people learn to differentiate friend from foe, we wouldn’t need to have our hands held, and thus we wouldn’t need to paint both sides in obnoxious colours.
These “obnoxious colours” have been here for ages and worked fine, besides I doubt 343i would remove them.
The least they could do is let us have a secondary colour that shows up no matter which team you’re on. It’s just so completely pointless to give us all of this customization, and then not let us or anyone else see any of it underneath Red and Blue paint.
My take on this: We do get skins this time around, I’m sure we will be able to use the skins with a set color to be different than the rest of the armor Forced Team Colors.
If this is how it works for Team games that would make me happy as a substitute for the full color over-ride.
> My take on this: We do get skins this time around, I’m sure we will be able to use the skins with a set color to be different than the rest of the armor Forced Team Colors.
>
> If this is how it works for Team games that would make me happy as a substitute for the full color over-ride.
Like in Halo 3, when you could have an individually coloured band around your leg. Except, it’ll be on a much bigger scale this time!
> > I don’t know why invasion had team colors, it was spartans v elites… What a shame.
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> Boy, I never thought about that. But yeah, that is pretty stupid now that I think about it.
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> > “Oh, sorry Jim, I thought you were a 12-foot tall space-monster. My bad.”
> > You do know if it was a game full of multi coloured players that it would be just confusing, just imagine the betrayals.
>
> I think if these games let people learn to differentiate friend from foe, we wouldn’t need to have our hands held, and thus we wouldn’t need to paint both sides in obnoxious colours.
I know matchmaking in reach is boinked but still, you see all the thumbless lasses and lads you play with? Even in halo 3/2? Lets magnify that issue…
> > > You do know if it was a game full of multi coloured players that it would be just confusing, just imagine the betrayals.
> >
> > I think if these games let people learn to differentiate friend from foe, we wouldn’t need to have our hands held, and thus we wouldn’t need to paint both sides in obnoxious colours.
>
> I know matchmaking in reach is boinked but still, you see all the thumbless lasses and lads you play with? Even in halo 3/2? Lets magnify that issue…
I think video games should reward good players and encourage the bad players to get better.
Video games should NOT reward bad players and punish good players. That is what the Halo series has done, and that is what Halo 4 will do. They want stupid people money, and the only way to do that is to make stupid people feel powerful, even if it comes at the cost of people who actually want to improve. Part of that is spelling out, in big, arrogant ways who to shoot so that they don’t have to use their thinky-thing in their heads.
> “Nah, just paint everyone in red and blue teams. Wouldn’t want them to have to think or take into account their surroundings or whatever.”
Egoraptor referred to this as “Avatar strength”. People who don’t want to try can just watch their onscreen character get better, instead of getting better in real-life at this game. Instead of improving as a player, the game just compensates so they never have to learn.
It’s one of the reasons why Halo and every modern FPS game are holding back video games and the people who play them. Games that promote artificial improvement instead of real improvement are a condescending imitation of what we once had.
> > > > You do know if it was a game full of multi coloured players that it would be just confusing, just imagine the betrayals.
> > >
> > > I think if these games let people learn to differentiate friend from foe, we wouldn’t need to have our hands held, and thus we wouldn’t need to paint both sides in obnoxious colours.
> >
> > I know matchmaking in reach is boinked but still, you see all the thumbless lasses and lads you play with? Even in halo 3/2? Lets magnify that issue…
>
> I think video games should reward good players and encourage the bad players to get better.
>
> Video games should NOT reward bad players and punish good players. That is what the Halo series has done, and that is what Halo 4 will do. They want stupid people money, and the only way to do that is to make stupid people feel powerful, even if it comes at the cost of people who actually want to improve. Part of that is spelling out, in big, arrogant ways who to shoot so that they don’t have to use their thinky-thing in their heads.
>
>
>
>
> > “Nah, just paint everyone in red and blue teams. Wouldn’t want them to have to think or take into account their surroundings or whatever.”
>
> Egoraptor referred to this as “Avatar strength”. People who don’t want to try can just watch their onscreen character get better, instead of getting better in real-life at this game. Instead of improving as a player, the game just compensates so they never have to learn.
>
> It’s one of the reasons why Halo and every modern FPS game are holding back video games and the people who play them. Games that promote artificial improvement instead of real improvement are a condescending imitation of what we once had.
Nah. I think there should be an option to see your teammates in their own color, but see your enemies in one that can’t be used unless it’s selected as a Forced Color in Custom Games. Maybe a vibrant red or something.