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Lead Designer: “Right, the end of mission five needs something to give a bit of oomph. I reckon it needs a boss fight.”
Junior Designer: “Good idea. I saw some early design concepts for a new vehicle and I think it would good if we -”
Lead Designer: “Nah, I was thinking more along the lines of some big bloke with a sword and his only weak point is on his back”
Junior: “Erm, okay. How about using this new vehicle to add some variety to the encounter?”
Lead: “Nah. How about we have some randomly respawning dog things instead?”
Junior: “…”
Lead: “Right, mission seven needs something. I’m thinking another boss encounter just to make sure things don’t start to get stale.”
Junior: “Good idea. The Scorpion vehicle is a fan-favourite, so we could have each squad member get their own tank and the player has to -”
Lead: “No, wait… how about a big guy with a sword whose only weak spot is on his back? No-one will be expecting that!”
Junior: “Well, we’ve already had one like that, so it’s a bit repetitive.”
Lead: “Nah, it’ll be fine. If there’s one thing that’s missing from the Halo games, it’s a heavily armoured enemy that you can only kill from behind.”
Junior: “…”
Lead: “Okay, mission twelve needs something. How about another boss?”
Junior: “Sure, I was thinking we could use the ODST in this one. The main mechanic would be that they drop down to -”
Lead: “No, no, no… how about the Warden again? But this time there’s two of them! Yeah, that sounds great!”
Junior: “What, again? We need some variety otherwise the players might say mean things about us on the Internet.”
Lead: “No they won’t! We can chuck in some randomly spawning dog things for variety. If there’s one thing that’s missing from the Halo games, it’s a strong enemy who can kill you with one punch if you get too close to them.”
Junior: “…”
Lead: “Right, mission fourteen needs something.”
Junior: “Erm, how about a boss fight?”
Lead: “A grand idea! We’ll have the Warden again, but this time there’ll be three of the buggers!”
Junior: “Random dog things for variety, per chance…?”
Lead: “Nah, I’m bored of dogs. I was thinking we could have a load gun turret things spawning in that are hard to avoid, but they only appear at the end when the Warden is nearly dead instead of appearing at the start like an intelligent being would actually do. And he should keep saying things like “You are insignificant” even though you’ve managed to kill him three times already. And I’m going to do the voice acting.”
Junior: Slits wrists