I know that I’m a little late with expressing any sort of opinion about the Halo: Reach Title Update, and that I was perhaps one of the most vociferous opponents of the TU, but I just had to post this in order to express my approval of 343i’s work.
First off is; Reticle Bloom: I liked how you guys didn’t completely do-away with the recoil of the DMR, but that you modified it so that the recoil wasn’t so extreme. I know that I shouldn’t really talk about realism and Halo in the same conversation, but the felt recoil of the DMR is a little more realistic, because even unaugmented soldiers who use similar Battle Rifles that fire the same 7.62mm round of our age can manage the recoil of their weapons a lot better than the Spartan III’s from Halo: Reach, even while firing their weapons faster than the Spartan III’s do (even though the 7.62mm round is still rather uncontrollable on fully-automatic fire.) I mean, the recoil in Halo: Reach really shines when you have to use the AR in short, controlled bursts at longer ranges, and I was hoping that 343i didn’t completely omit the recoil from Reach. Thanks.
Second off is; Armor Lock: Thank you for making it so that a person who enters Armor Lock is still putting themselves in a considerable amount of danger when they enter a battle, by allowing the AL to drain that-much-faster when damage is done to it.
Third off, and last, is; Shield Bleed: I don’t think that I was ever a proponent of Shield Bleed, only because if the player still has shield left, then it defeats the purpose, and invalidates the shield as a form of protection, to have damage seemingly arbitrarily go right through the shield, itself. But Bleed-Through is toned down from the original TU, and for that: I thank you.