Ever since Halo Reach came out, what is your overall thoughts on that game? Personally, I love the story and the gameplay in Halo Reach. I also like the characters in the game especially Noble Six and Noble Team.
Yeah I loved how militarised it felt.
Reach is art. Would argue it’s the high point of Bungie’s Halo. And I do mean visuals, sounds, and animation. A joy to play.
I am at a loss for words when I think about it but I love the level design, the story and the user created content in forge world. Just to name a few things.
Great story, art style, and customization. Horrible gameplay. It was the start of Halos population decline
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> Ever since Halo Reach came out, what is your overall thoughts on that game? Personally, I love the story and the gameplay in Halo Reach. I also like the characters in the game especially Noble Six and Noble Team.
Reach is good, not great.
The story doesn’t do much for me, the characters are pretty bland and typecast. Not a ton of development really. The deepest character IMO (Jorge) was the first to get bumped. Gameplay was good though and fairly challenging, those Ultra Elites were TOUGH. Story was confusing to anyone that read the novels.
Multiplayer was again, good not great. Maps were mostly terrible, and all were taken from the campaign which is kind of lazy to me. Forge maps for the most part were bad and boring, although Forge World is pretty sweet. Armor Abilities were okay, but took a long time to get right and get patched to where there was fair balance. Matchmaking was a MESS for a good year after launch due to the imbalance. Firefight was good, but it also just wasn’t as much fun as ODST, so I see that as a step back. Weapons were made universally weaker across the board, and vehicles were made of paper which was very frustrating for BTB. Good addition of Invasion though, my favorite gametype post Halo 3 besides Dominion.
The thing that Reach did best was the intangibles, the atmosphere, and the feel. You felt hopeless, you felt distant from your squad, you felt like you were fighting a losing battle. Great music, great aesthetics, great visuals. Wonderful UI for multiplayer lobbies, something that 343 has managed to screw up in every single Halo since even though it was already perfected in Reach in 2010. The armory, and ranks/unlockables were done very well in addition.
Campaign is awesome. MP is kinda meh with the unbalanced armour abilities, bloom, and poor/lack of maps.
I still prefer the legacy titles leading up to it, but Reach was one of the better Halo experiences imo. Music and atmosphere where the most memorable parts for me, and I think fun game modes like Headhunter were pretty ingenuitive at the time.
It’s my second favorite Halo game. It’s also the most disappointing halo game for me because of how high my hopes were. It’s by far the most hyped for a video game I’ve ever been just because I’m a huge fan of the book “The Fall of Reach”
Overall I thought it was a fantastic game, I just think it had so much more potential.
As my introduction to the Halo franchise, I’m a bit biased. But Halo Reach has always been my favorite. I loved the campaign and story of the Noble Team. I’ve always loved playing custom games with friends in our forge-made maps, and I can safely say that with how much more time I’ve put into Reach, I have the most comfortable understanding of the mechanics and how to perform decently in online matchmaking.
I have a love-hate relationship with Reach. It’s probably my 2nd most played Halo, behind H2. Before I had LIVE I would play the campaign over and over again unlocking new armors along the way. When I finally did get LIVE, the game reset my rank and locked all the armors I had gotten, so I just stopped playing after that. The campaign is fun gameplay wise, but as a fan of the way the books told the story of the fall of Reach, it broke a lot of established lore throughout the story.
The multiplayer is probably my least favorite so far. The DMR is the only viable starting weapon and it has bloom, which punishes players who have good aim. I don’t like relying on luck for my shots to land on target. Then there’s armor abilities, they just broke the flow of combat too much to have any fun, for me.
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> I have a love-hate relationship with Reach. It’s probably my 2nd most played Halo, behind H2. Before I had LIVE I would play the campaign over and over again unlocking new armors along the way. When I finally did get LIVE, the game reset my rank and locked all the armors I had gotten, so I just stopped playing after that. The campaign is fun gameplay wise, but as a fan of the way the books told the story of the fall of Reach, it broke a lot of established lore throughout the story.
>
> The multiplayer is probably my least favorite so far. The DMR is the only viable starting weapon and it has bloom, which punishes players who have good aim. I don’t like relying on luck for my shots to land on target. Then there’s armor abilities, they just broke the flow of combat too much to have any fun, for me.
Are we brothers because this is how I feel
reach was a game they could have branched off more
Reach’s campaign is pretty solid, save for the first level which always falls flat to me. The covenant is not a surprise so its just sort of a ‘surprise’ that we aren’t fighting innies. That and throwing a huge squad of high ranked elites as your first elite encounter is also a weird choice.
Multiplayer i liked well enough.
What I really dug was the progression system, earning armor through challenges and such was really fun, and having my own custom spartan made me really want to play the pve modes.
> 2535434101253033;1:
> Ever since Halo Reach came out, what is your overall thoughts on that game? Personally, I love the story and the gameplay in Halo Reach. I also like the characters in the game especially Noble Six and Noble Team.
It good. It sad, it dark…it fun!
It’s an incredible game
Reach is very very very unique. The music style, the cinematic campaign, the ending, weapons and vehicles and the overall feeling that… Yes we are losing and there’s nothing we can do, all of that and a lot more make halo Halo reach being very unique in the halo universe and general fps games. (Maybe call of duty infinite warfare is the more close to the feeling that we lost)
Amazing from top to bottom and everything in between. I love Halo Reach.
Thanks for sharing your thoughts. It’s a really good feedback 
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> Reach is very very very unique. The music style, the cinematic campaign, the ending, weapons and vehicles and the overall feeling that… Yes we are losing and there’s nothing we can do, all of that and a lot more make halo Halo reach being very unique in the halo universe and general fps games. (Maybe call of duty infinite warfare is the more close to the feeling that we lost)
Indeed. Reach actually makes the covenant feel like the threat people say it is. Thoughout the campaign the covenant is shown winning, and every UNSC victory is shown to be hard earned and a minor one. Despite all your equipment and training, your badassness isn’t enough to defeat an armada by itself.
CE is the only other game that really did this I find. There you’re a lone ship that escaped a losing battle, and your ship immediately crashes. You’re stranded, the enemy isn’t, and it turns out what you’re stranded on is hiding space zombies. In the end, almost no one survives.
Then in halo 2 there’s a fleet, but everyone’s sorta like “I’ve seen bigger ones”. And then the surface battle feels pretty tame, and the covenant flee. Then there’s the whole covenant turning on itself thing.
Halo 3 continues the issue with 2 with the covenant defeating itself pretty much. The dialogue likes to keep saying humanity is on its last legs, but we just win every battle we bump into, or our elite buddies show up and make sure we win.
And well, the covenant is defeated in 4 and 5, with the prometheans being the new threat, to mixed reception a best.
I like to reach the campaign is fun to play I its not how many times I do them and the multi is well done