Overall Aim Assist / Magnetism

This threads purpose is just out of curiosity so I can see what the general population of us halo players want.

Now that 343i has graced us with this weapon tuning I was wondering if anyone else feels that the game would benefit if the overall Aim Assist and Bullet Magnetism on weapons across the board should be nerfed or not?

I’ll just leave this poll here…

uhm… what poll?

> uhm… what poll?

Sorry I am watching http://www.twitch.tv/arenagamingleague lol… I forgot to post the poll

Aim assist is about the same as in past titles, it’s bullet magnetism that needs toning down.

> Aim assist is about the same as in past titles, it’s bullet magnetism that needs toning down.

It’s a tad on the heavy side.

Personally i’d like to see a serious nerf on the bullet magnetism, and a tad reduction on the aim assist across the board, but a heavy one on the no scoped beam rifle.

> Aim assist is about the same as in past titles, it’s bullet magnetism that needs toning down.

Actually, they’re both about the same. Rather than repost a bunch of the same stuff, I would refer you here for references. The data starts coming in about halfway down the first page and extends to the second.

The real difference between H4 and past titles with respect to ease of hitting an opponent are primarily due to 2 factors:

  1. Combining previous levels (approximately) of aim assist and bullet magnetism with hitscan weapons. The primary weapons in past titles were ballistic, not hitscan.

  2. Slower base movement speed compared to the distance scale in the game. This makes strafing less effective.

#2 has been addressed at least in part with the latest update, as movement speed was increased and RRR ranges of the primaries reduced. It’s probably not quite at H2 levels, but it’s better than it was before.

#1 is more complex. If you have ballistic weapons and internet latency, bullet magnetism is a necessary element to make sure people can hit at all. That’s really what bullet magnetism is intended to counter. It’s designed to make sure that the host console registers a hit when your console says that it should register a hit as long as the latency is reasonable.

Aim assist is a pure mechanical aid that is designed to counter the lack of precision of console controls as compared to keyboard or mouse controls. It deliberately reduces the aiming precision required to get a hit in order to obtain the desired gameplay pace and accessibility (or lack thereof).

Much has been said about both aim assist and magnetism in H4, but the truth is that both are at least comparable to past titles (and CE almost certainly had more aim assist than H4). What is different in H4 is that all of the primary weapons are hitscan, which was done to minimize the impact that differing internet connection qualities have on an individual player’s performance. That is a good thing, in my opinion, and I don’t think a return to ballistic weapons is a good idea.

Since bullet magnetism is the primary means for dealing with ballistic weapons, if changes are made, I would prefer that the changes be to magnetism first - to reflect the fact that hitscan weapons are not as dependent on latency issues. Once the desired magnetism has been established, then aim assist could be adjusted to provide the desired gameplay.

P.S.: Beam rifle needs this looked at the most, IMO.

Less magnetism would be preferable with the AA being knocked down a little too. That or just get rid of hitscan.

A lot of blah blah blah and yada yada about not a whole lot. The aim assist and magnetism in halo for is just fine. Personally i would rather not go back to the days of “good Aim” meaning you hit 50% of the time, and people can somehow matrix your bullets doing a stupid little dance. Good riddance

Halo 2 had buy far the most aim assist and bullet magnetism in the series but yet it is considered either the 2nd best or the best competive experience in the series with CE. What made it some what ok that aim assist/magnetism was so high was that player speed was high.

Before the update I was saying lower the assist/magnetism levels, but now that player speeds got a buff it seem like less of an issue.

> A lot of blah blah blah and yada yada about not a whole lot. The aim assist and magnetism in halo for is just fine. Personally i would rather not go back to the days of “good Aim” meaning you hit 50% of the time, and people can somehow matrix your bullets doing a stupid little dance. Good riddance

Ahh… so you are not in favor of a skill gap? Noted.

I really, really wish for a game with absolutely no aim-assist. But that shouldn’t be Halo.

After the recent update, I vote for ‘Everything is just fine’. Because it is in my opinion.

And just to be fair to all, and because I am curious about it: where is the poll option for ‘BUFF Aim-assist/Bullet Magnetism’?

> And just to be fair to all, and because I am curious about it: where is the poll option for ‘BUFF Aim-assist/Bullet Magnetism’?

Haha… well, I suppose I left it out because this game is the easiest halo to shoot in and I have never heard anyone say it needs more.

> I really, really wish for a game with absolutely no aim-assist. But that shouldn’t be Halo.

You’re going to have to play shooters on PC then. Shooters on Console are always going to have aim assist because of game pads.