> Aim assist is about the same as in past titles, it’s bullet magnetism that needs toning down.
Actually, they’re both about the same. Rather than repost a bunch of the same stuff, I would refer you here for references. The data starts coming in about halfway down the first page and extends to the second.
The real difference between H4 and past titles with respect to ease of hitting an opponent are primarily due to 2 factors:
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Combining previous levels (approximately) of aim assist and bullet magnetism with hitscan weapons. The primary weapons in past titles were ballistic, not hitscan.
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Slower base movement speed compared to the distance scale in the game. This makes strafing less effective.
#2 has been addressed at least in part with the latest update, as movement speed was increased and RRR ranges of the primaries reduced. It’s probably not quite at H2 levels, but it’s better than it was before.
#1 is more complex. If you have ballistic weapons and internet latency, bullet magnetism is a necessary element to make sure people can hit at all. That’s really what bullet magnetism is intended to counter. It’s designed to make sure that the host console registers a hit when your console says that it should register a hit as long as the latency is reasonable.
Aim assist is a pure mechanical aid that is designed to counter the lack of precision of console controls as compared to keyboard or mouse controls. It deliberately reduces the aiming precision required to get a hit in order to obtain the desired gameplay pace and accessibility (or lack thereof).
Much has been said about both aim assist and magnetism in H4, but the truth is that both are at least comparable to past titles (and CE almost certainly had more aim assist than H4). What is different in H4 is that all of the primary weapons are hitscan, which was done to minimize the impact that differing internet connection qualities have on an individual player’s performance. That is a good thing, in my opinion, and I don’t think a return to ballistic weapons is a good idea.
Since bullet magnetism is the primary means for dealing with ballistic weapons, if changes are made, I would prefer that the changes be to magnetism first - to reflect the fact that hitscan weapons are not as dependent on latency issues. Once the desired magnetism has been established, then aim assist could be adjusted to provide the desired gameplay.
P.S.: Beam rifle needs this looked at the most, IMO.