Over a year dince release, how are the weapons received now?

Cap, M&K still feels great especially with its new aim assist.

Ultra cap, I never reached 4 shots to kill unless I absolutely suck at aiming.

You failed to mention the rocket got an blast radius buff and sword as a trade kill nerf.

Elaborating, better tracing . Kinda scary now…

You make it sound like if you hit an enemy, it does more than just strip their shields, like it did in every Halo game…

All cap, especially the Ravanger and Hydra

What is all this non-informative info

I’m sorry, you keep saying Cap in your response, I am unfamilar with what its context is

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That means its a lie, or fake, or untrue.

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Gotcha, thanks for explaining, I’ve never experienced that usage before
Cheers

So, what exactly did I say that was a lie fake or untrue

The commando felt absoultly awful on controller before the last update same with the sniper rifle and a few other weapons but the commando and sniper mos definetly

In my expeience it takes a minimum 3 shots to get a kill with a bulldog maybe its desync or me playing on high latency servers

I’m farily certain the plasma pistol has gotten a significant damage increase
https://www.youtube.com/watch?v=tRW5BGis8WA

as far as the stalker rifle I personally find it useless, that doens’t mean it is just an opinion, I know it has a high ROF but a sniper rifle that takes three shots to kill doesn’t appeal to me

Mangler isn’t decent? I mean I find it fun to use I don’t agree with the universal melee nerf to nerf the mangler but cet le’vie

The Ravanger (unless its gotten a significant buff) doesn’t seem to have any use with the exception of maybe location denial

The reason why i say the hydra is only viable in BtB is becuase its generaully used against viehicles
don’t see it used much on infantry

If anything, I have better conteol of the commando on mouse than controller, juw5 because i look faster. Qith aim assist, I even rival scoping in enemies since its essier for me to rescope after sescope. On a side note, I think sniper feels worse on Mous than it does controller. Too much hand fling just using a finger for an analog stick.

Its not that you have to get in close, but, you need to hit every shot. I experienced many two hit kills, even a one hit melee. ausually its 3 hits minimum at appropriate range.

It has as well, the tracking and unchagred damage is increased, but its nothing too extraordinary for a plasma. Its main use is stripping shields than hip fire. I say thats for situational circumstances.

The Mangler still is a 3 shot, but strips after two. Though special note, an enemy at full shields that gets 1-tap melee by the mangler will leave them at 1% health. Meaning if they take at least 1% damage before hand, the melee of the mangler will still one shot.

The ravager is a two shot and strips shields in one. Its also very affective on mid-tier vehicles. Its meant to be an area denial weapon. You technically got 4 molotovs in that gun. So, like the hydra, it can play support and primary weapon… but play it support mostly. It also one-tap melee like the mangler a swell.

This weapon has two functions for a reason, even though there is tracking, free fire mode does much more damage on vehicles, but on enemies too. Two direct hits on an enemy is a kill. It one-taps melee like the mangler did too.

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The Commando just feels unstable to me, like my Spartan’s arms are made of cardboard. Not a lot of fun to use.

The AR feels perfect. I like how it’s not completely useless anymore and I can actually get kills with it.

The Needler, is in fact a power weapon in the right hands. More than ever before, in fact.

I’m going to have to agree with you on the Stalker rifle though. While it definitely has it’s high points, I feel like I’m constantly overheating it while shooting, and even if I land every shot it doesn’t seem to do much.

The Bulldog feels good, but it’s a little bit odd, to say the least. It’s almost like it doesn’t work unless you’re at sword range… If I’m in normal shotgun range, it seems to take an entire clip to kill someone. Still kind of an awesome gun.

Ravager, I definitely would not call useless. I get so many kills with that, vehicles especially. Scorpions and Wraths have learned to fear that thing.

The Skewer feels like it was made for AA, and I kind of like it. The rocket launcher and missile pod felt too slow to be effective against Banshees and Wasps, so the Skewer feels good. I’ve been waiting for a fast one-tap projectile like this. I no-scope people constantly as well. Fun gun.

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Mangler and Battle rifle both need to be buffed, Immediately.

If you’re going to introduce new weapons to an existing sandbox you should never change legacy weapon uses to accommodate the new weapons, that means that new additions need to stand out on their own as a unique addition to the sandbox.

Case in question, 343i made changes to the plasma pistol by removing the EMP functionality so they could add the shock rifle and shock granades, or was it to remove the ‘noob combo’ so new players wouldn’t be destroyed by old school halo players?

Either way the change was unnecessary and once again proves the old saying if it isn’t broken don’t fix it.

Alot of the changes 343i have made to the weapon and vehicle sandbox have been detrimental to Halos demise, there was a reason Bungie locked the Microsoft guys out of their building when they were working on Halo games and now we are seeing why. To many changes made, not for the good of the game but to generate income at any cost. Its decisions like these that make me seriously consider dropping my xbox down to my third choice of gaming fun and picking up a PlayStation.

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Well one thing I prefer is 343 changing the Sparton Laser to the Skewer.

The Sparton Laser was able to one shot all vehicles, not much skill in just pointing and shooting a hit scan. At least the Skewer requires some skill to aim since it is a projectile weapon.

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Servers are still too jank to allow the sniper weapons to be consistent.

Shooting a guy in the head and then having him survive it for one second because the servers haven’t synced everyone’s inputs yet is annoying because it allows for that enemy to still eliminate you from play for one second longer.
Earlier to day my S7 Sniper clocked someone in the head, the guy survived and broke my shields before the game could register that he was dead.

The Skewer is an even worse offender because even when you hit your shots and the enemy Spartan has a hot-red tungsten rod sticking out of him and making him a human kebab, you have to reload for a long while and he has no indication he was shot from behind until after the game eventually registers the shot.

Splash-Damage weapons are also inconsistent as we still have people randomly surviving SPNKR Rockets or Gravity Hammers, or the Gravity Hammer has randomly double the distance of effectiveness because the game didn’t register you moving backwards and still considers you in range of the slam.

And Vehicles.
We are only now going to have maps built for vehicle combat and their resistances to damages is far too low to the point that the sniper rifle, when it is being consistent, is a reliable anti-aircraft weapon.

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The Spatan Laser took some skill to use, in the hands of a decent player it was red death, but, in the hands of an average player it was hit and miss at best. Bring back the Laser but reduce shots to three and give it a max respawn time. The skewer is nothing more than an over glorified Brute shot with an agonisingly slow reload speed. The laser means death to both air and land vehicles if the player isn’t carefull, it brings another level of tactical use to vehicles other than hover the other side of the map and rain down death.

I was a pretty decent Banshee pilot back in the day and countering a Spartan Laser took skill and a lot of practice, some thing Infinite lacks as everything is handed to you on a plate.

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I mean, do you use a shotgun in Halo to do a job, or to have fun?

Personally I play because I enjoy the world and the weapons and vehicles that Bungie invented. The sword is no replacement for an M90 for me, because I’m thinking less about being super efficient within the competitive sandbox, and more about just having fun doin’ my Halo thing :slight_smile: For 21 years now, a core component of fun in Halo for me has been blasting combat forms with a shotgun. Now the combat forms are gone, seemingly to try to “appeal to a broader audience” and the shotgun is gone because it’s “redundant in the sandbox.”

Just my two cents!

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Buuttt, You still play.

Just saying, if you hit a meatshot it is a 2 shot kill.

Jusus man, Stop with all of the “cap” stuff. Inappropriate for waypoint. You could sum up that whole post by using the :thats_bait: Reaction. Sheesh

  • The AR is fine.

  • The plasma pistol is now the most powerful weapon in Halo’s history, capable for curving 90 degree angles to hit targets and needs a massive nerf.

  • The bulldog is still second most powerful weapon in Halos history capable of beating a BR at almost any range and still need a massive nerf.

  • The sidekick needs a damage range nerf. No reason a pistol can cross-map with such ease.

  • The BR needs to be reverted back to pre-nerf damage output/magnetism but needs a steeper damage range drop off. So it’s not so easy to cross map.

  • Rockets damage still doesn’t count half the time.

  • All other weapons seem fine.

Actually both. If you can’t have fun while workin’, why bother? Not that I consider it work, but I like that my weapons be good at tasks.

Honest question, how does removing zombies - incredibly popular across the world, appeal to a broader audience? I think you’re just coughing out buzzwords to forward a point. My wife and I play Left 4 Dead 2 most days out of the week. (Now there’s one tightly frakkin’ balanced game, whoo!)

Largely because it was strictly superior to the sword. Look, there was a leaked Banished Double Barrel some ways back that had a gravity hammer bayonet. I’m not kidding, that’s real. I’m excited to see that concept come to fruition. Doesn’t look like it’s a one-bang, but you can fire those two shells off basically immediately so it might as well be a one-bang, since those do finish the job.

Think about it. A spike lobbing doomcannon with a gravity hammer affixed to it.

Either way, if the M90 came back, I’d want to see it occupy the same power weapon pickup as the sword and hammer, because it would HAVE to exist in that same space. You have too many of those on the map and you’ve got way too many power weapons that are instant kills. 2 Snipers is fine because you can get descoped and you do still have to land a headshot for it to work. 2 Shotguns is not fine because suddenly every corner and hallway is instant death, for potentially 6-12 kills. That’s not good.

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Wait hold on. You’re going to have to explain this one to me.

I can easily kill people with the bulldog at basically any range. Especially on the map streets. The only weapon that stands a chance against it (other than rockets) is stalker rifle. And even that’s a 50/50.

So, if I were to place you on streets, say, next to the shock/stalker spawn with a bulldog, could you crossmap a BR user standing next to the Commando/BR rack across from you?

Not quite that far. I’ve stood on C stairs where spike grenades spawn and killed a guy standing at Cafe with 3 shots though. That’s about the max range I’ve noticed on that map.

I also once stood heaven above PD and three shot a guy trying to slide into arcade. While that range is a bit closer then example one it’s still a decent height difference.