AR too OP? The gun with huge bullet spread, recoil and inability to do headshots? The one that gets destroyed by a simple pistol at any given range? And that’s a gun you’re holding for <90% of the time, it needs some serious adjustments, whether to its accuracy or enabling headshots.
BR is fairly balanced now, it’s not an “in your face”/“free kills” OP gun anymore, duels against BR finally feel fair, unless long range obviously.
Pistol - this thing needs a nerf, either tone down the rate of fire or damage, so it’ll indeed be as the name suggest, a side arm, not the main gun. Nothing pisses me off more than all those pathetic pistol boys who melt you down in a second whether it’s 3 or 30m distance while you’re completely hopeless with a fully-auto rifle, this just doesn’t make any sense at all.
Commando is still an uncontrollable trash on a controller, and for whatever the reason, the longer you hold the trigger the more out of sync the shots get, it’s like the gun keeps shooting faster and faster while the bullets travel slower and slower, very bad.
Bulldog has been nerfed, it does feel fairy balanced now, although I’m not sure if 4 shots at like 8-12m range isn’t too much.
Gravity Hammer to my surprise actually works as of recently, really consistent, finally worth picking up.
Sniper, similar to Commando, plays bad on a controller, it’s better just just pick up BR if you want something for long range.
Sentinel beam, same as above, worst controlled gun in the game along Commando.
Plasma pistol and Ravager IMO need to stop draining ammo after fully charging, thet’s what would make them more viable.
Shock/Stalker rifkes - meh, guns with absolutely no personality.
The rest of the gins are OK, not too weak, not too powerful, they have their time and place.
Although one of the issues are smart-link vs scope, it’s really unfair when you pick a gun that’s designed for long range but the AR/pistol disable it, so dunno, either disable that or add smart-link to every gun.