Let that sink in for a bit.
Whilst a lot of people were really looking forward to Outriders, it was unfortunately considered DoA (or just shortly after arrival). Among other issues that plagued that game like an Inventory wipe glitch, the vast majority of players dropped the game due to its terrible reward system, dealing with a massive and lengthy grind for a single meagre reward turned away a lot of players. but by the time it was adjusted, the platers had already moved on. Sound familiar?
And Anthem too, the glitch that caused better item drop rates, that made their community really happy and that it felt “natural” to get better rewards more often instead of the lengthy grind for something slightly better than coal, was unfortunately patched, as it was an “unintended feature” Player backlash caused the Devs to slightly alter the drop rates to be somewhat more in-line with how the glitch performed but it still wasn’t the same. Anthem unfortunately was abandoned because of typical EA practices though.
History is doomed to repeat itself, let it not repeat with Infinite please. Otherwise I can see a lot of Infinity based memes being created.
P.S. I’ve played both Anthem and Outriders, Anthem more so, and I never had a better weapon drop for me than the deluxe/pre-order bonus weapons that were given to me at the very start of the game, just to help put that into perspective.