Outrageous Team Score!

So I played a custom game to look around a new map. Once I was done exploring I jumped off the edge, died and then ended the game. When I saw this game in my app that I am making, I saw that the team score was coming back as a ridiculous number. I thought that was weird and decided to look into it a bit more.

  • The game was not a team game. - The team scores should still represent player’s scores in the game, as seen in FFA and other non team game modes. (This could be a wrong assumption) - The player’s score field, playersScore, in the game’s carnage report was correctly -1.
    I believe this has to do with an unsigned integer being used and thus spitting out that large number. I just wanted to report what I found so that it could be seen.

Here is the JSON Team Score for the match from the matches for player endpoint:

> “Teams”: [{
> “Id”: 0,
> “Score”: 4294967295,
> “Rank”: 1
> }],

Here is the matchId: 2d8c1538-c833-4b06-99cd-2505bdc1ee94

This is as intended. From the documentation:

> Score can be a negative value. Unfortunately, this value is returned as an unsigned 32-bit integer. This means that if the score is -1, the score reported is 4,294,967,295.

Oh, I should have looked back at the documentation before I posted. I just thought it was odd. Thanks.