So I played a custom game to look around a new map. Once I was done exploring I jumped off the edge, died and then ended the game. When I saw this game in my app that I am making, I saw that the team score was coming back as a ridiculous number. I thought that was weird and decided to look into it a bit more.
- The game was not a team game. - The team scores should still represent player’s scores in the game, as seen in FFA and other non team game modes. (This could be a wrong assumption) - The player’s score field, playersScore, in the game’s carnage report was correctly -1.
I believe this has to do with an unsigned integer being used and thus spitting out that large number. I just wanted to report what I found so that it could be seen.
Here is the JSON Team Score for the match from the matches for player endpoint:
> “Teams”: [{
> “Id”: 0,
> “Score”: 4294967295,
> “Rank”: 1
> }],
Here is the matchId: 2d8c1538-c833-4b06-99cd-2505bdc1ee94