Curious as to the impact people have noticed with the removal of classic Red vs. Blue and the implementation of user selected color outlines.
My main observation revolves around the transparency of enemy outlines when viewed from any non-cross map distance (i.e. melee range or slightly further).
I found that if the enemy armor color matched my color for friendly outlines, at these short distances it actually overrode the outline (assuming full health or no shields). For example, I’m using red to denote the enemy team, and blue to denote friendlies. If an enemy player is using a purple/blue/HCS RWB armor, it nullifies the red outline visually, and makes them appear as a member of blue team up close.
I find this incredibly annoying, as I often mistake them as a friendly player in passing, resulting in a missed opportunity to get a clean start to a fight. I’ve tried changing colors, but every match people use different colors and it’s always a problem.
Personally, I would really like an option to permanently enforce Red vs. Blue and disable the outline system as a end user.
I switched my opponents color like weekly for the first couple of months. I finally settled on yellow… it just feels right, I guess. My team color is still blue.
Have it on yellow as well… apart from the problem OP is bringing up, respawns of my teammates occur in a bright yellow visual effect. So I pretty often think its an enemy… -.-
It’s a consistent thing with infinte. Noone noticed or noone cared when testsing these things, otherwise somebody would have said "hey, change the hue of the spawn effect to anything other than the set enemy outline color.
But obviously it was way more important to sell 5 different shades of blue armor coatings than carying about actual gameplay and UX.
I see one potential benefit that cannot be provided by standard team colors, but it’s really more of an opinion on how to best display enemies more then anything.
In multi-team events, it lists all enemies as the same, so you cannot distinguish one enemy team from the other. This could prevent people from teaming up and ganging up against another team, say if they were to get the upper hand early in the fight and look as if they’re going to win.
It really boils down to a matter of opinion on if you’d want to allow that or not. Some might not see it as fair if two teams seemingly team up to gang up against one or more other teams.
Yes the first time we ever saw an enemy outline system was in Halo 3 ODST with the visor system, but that was mostly meant to help deal with the dark Night Time sections of the game. It was never meant to be a always on default way to tell who’s friendly who’s an enemy. I mean your humans fighting a bunch of aliens that are different shapes that’s a pretty easy indicator.
This honestly is the truest statement. Just keep outlines mainly for friendlies on your team. Enemy team doesn’t really need them in comparison. This will still aloow you to easily tell your teammates from your enemies.