Outer Deadzone Issue

I was very excited for the Outer Deadzone option but test after test just showed how broken it was. My understanding of the Outer Deadzone was that the smaller the percentage the farther from the center the Aim Acceleration would start. What I wanted to happen was as soon as my joystick hit the plastic (known as pegging) then and only then would the Aim Acceleration kick in! I should have been able to accomplish this by setting the Outer Deadzone to 0% but that’s not the case at all. No matter if you put the Outer Deadzone to 0% or 15% it won’t move the location of where aim acceleration starts. Could you please look into this issue or give us a larger range of percentages so that I can accomplish moving the start of aim Acceleration to the very farthest part of the joysticks range.

My current setup:
Sensitivity: 10
Inner Deadzone: 12% (Default)
Outer Deadzone: 0%
Aim Accel: 1

I can’t say exactly where 0% outer range starts, if it’s for whatever reason not setting the actual value, but most sticks register at 100% BEFORE they hit the plastic ring. This isn’t a software issue related to the “outer deadzone” but where the maximum value games consider 100%.

Most games consider the XInput value 32737 the maximum value(if they’re using 1/-1, they’ve either converted from that value, or using settings that have already done that), but the stick can lean up to 35000 or so before hitting the plastic, so there is some range that registers 100+% before touching the plastic ring(the stick can give much larger values without the faceplate).

The “outer deadzone” option almost definitely scales based on that +/-32737 value being the “edge”, and therefore acceleration won’t start at the plastic ring at 0%. An option for that would be incredible, but I don’t think I’ve played a single game that has a “max” value higher than that. That’s been the standard value forever.

I decided to play test those settings and went 20 and 4 in Warzone with the BR :3

That’s well above my average…interesting…

> 2533274843162918;2:
> I can’t say exactly where 0% outer range starts, if it’s for whatever reason not setting the actual value, but most sticks register at 100% BEFORE they hit the plastic ring. This isn’t a software issue related to the “outer deadzone” but where the maximum value games consider 100%.
>
> Most games consider the XInput value 32737 the maximum value(if they’re using 1/-1, they’ve either converted from that value, or using settings that have already done that), but the stick can lean up to 35000 or so before hitting the plastic, so there is some range that registers 100+% before touching the plastic ring(the stick can give much larger values without the faceplate).
>
> The “outer deadzone” option almost definitely scales based on that +/-32737 value being the “edge”, and therefore acceleration won’t start at the plastic ring at 0%. An option for that would be incredible, but I don’t think I’ve played a single game that has a “max” value higher than that. That’s been the standard value forever.

That’s some real quality input but what I don’t understand is why 343i made the inner and outer deadzones work off of one another. If you use 0% inner then the Outer will pull closer to the center at the same time. So 0% and 0% would have a Outer Deadzone closer to the center than 15% inner and 0% Outer. Problem with that though is the 15% inner will give you a world of inner Deadzone “play”.

I can still tell that H5s velocity jump in aim acceleration kicks in so much earlier than all the previous halos and any other FPS on the market. It’s very annoying especially when I figured theses settings would solve the problem. So many people argued this fact when the game first released, but now I’m sure 90% of them just left the game completely after this new controller update didn’t fix the problem. I just wish they would allow us a setting that would provide the same aim acceleration point as the Beta (which was essentially H4s aim mechanic with some very minor tweaks). I know people will say put aim accel on 2 and it will be the same as the Beta (that’s not true at all). Aim acceleration of 2 will give you the same time from when you go from normal speed to max speed that was in beta but at which time the Aim Acceleration starts is nothing like the Beta no matter how much you play with the Outer Deadzone.

> 2533274807680610;1:
> I was very excited for the Outer Deadzone option but test after test just showed how broken it was. My understanding of the Outer Deadzone was that the smaller the percentage the farther from the center the Aim Acceleration would start. What I wanted to happen was as soon as my joystick hit the plastic (known as pegging) then and only then would the Aim Acceleration kick in! I should have been able to accomplish this by setting the Outer Deadzone to 0% but that’s not the case at all. No matter if you put the Outer Deadzone to 0% or 15% it won’t move the location of where aim acceleration starts. Could you please look into this issue or give us a larger range of percentages so that I can accomplish moving the start of aim Acceleration to the very farthest part of the joysticks range.
>
> My current setup:
> Sensitivity: 10
> Inner Deadzone: 12% (Default)
> Outer Deadzone: 0%
> Aim Accel: 1

Mhh youre sure about how Outer deadzones work?
I am not,but as far as i can see AIm acel works with outer deadzones pretty well.
I explain my exeperience with it,as good as my english will let me =)

Sens set down to 1-2
AIm acel to 5
Inner deadzone 0%
Outer deadzone 5%

So i got solid aim while strafeing and ads.
As soon as i need to turn fast i push right stick to it’s limit instantly so aim acel kicks in at the amount of outer deadzone are set,that means setting outer deadzone to a higher state will kick in aim acel faster depended on you’r given input to the right analog stick(did you push slightly to the limit or instant to the max,and on what point was your analog sticks when you do this,default or already turning).

as i said i am not 100% sure,but it looks to behave like this.

> 2533274807680610;4:
> > 2533274843162918;2:
> >
>
>
> That’s some real quality input but what I don’t understand is why 343i made the inner and outer deadzones work off of one another. If you use 0% inner then the Outer will pull closer to the center at the same time. So 0% and 0% would have a Outer Deadzone closer to the center than 15% inner and 0% Outer. Problem with that though is the 15% inner will give you a world of inner Deadzone “play”.
>
> I can still tell that H5s velocity jump in aim acceleration kicks in so much earlier than all the previous halos and any other FPS on the market. It’s very annoying especially when I figured theses settings would solve the problem. So many people argued this fact when the game first released, but now I’m sure 90% of them just left the game completely after this new controller update didn’t fix the problem. I just wish they would allow us a setting that would provide the same aim acceleration point as the Beta (which was essentially H4s aim mechanic with some very minor tweaks). I know people will say put aim accel on 2 and it will be the same as the Beta (that’s not true at all). Aim acceleration of 2 will give you the same time from when you go from normal speed to max speed that was in beta but at which time the Aim Acceleration starts is nothing like the Beta no matter how much you play with the Outer Deadzone.

Normally the outer deadzone should scale with the inner deadzone, by increasing slightly as the inner deadzone gets smaller, but that shouldn’t happen if the outer deadzone is 0%.

Again, I’m not sure if 0% outer deadzone is actually the value it’s at( 12% inner deadzone is actually more like 25% ), so if there is some actual value 0% is representing, it will scale like that.

Otherwise it’s just extra bad programming.

> 2533274843162918;6:
> > 2533274807680610;4:
> > > 2533274843162918;2:
> > >
> >
> >
> > That’s some real quality input but what I don’t understand is why 343i made the inner and outer deadzones work off of one another. If you use 0% inner then the Outer will pull closer to the center at the same time. So 0% and 0% would have a Outer Deadzone closer to the center than 15% inner and 0% Outer. Problem with that though is the 15% inner will give you a world of inner Deadzone “play”.
> >
> > I can still tell that H5s velocity jump in aim acceleration kicks in so much earlier than all the previous halos and any other FPS on the market. It’s very annoying especially when I figured theses settings would solve the problem. So many people argued this fact when the game first released, but now I’m sure 90% of them just left the game completely after this new controller update didn’t fix the problem. I just wish they would allow us a setting that would provide the same aim acceleration point as the Beta (which was essentially H4s aim mechanic with some very minor tweaks). I know people will say put aim accel on 2 and it will be the same as the Beta (that’s not true at all). Aim acceleration of 2 will give you the same time from when you go from normal speed to max speed that was in beta but at which time the Aim Acceleration starts is nothing like the Beta no matter how much you play with the Outer Deadzone.
>
>
> Normally the outer deadzone should scale with the inner deadzone, by increasing slightly as the inner deadzone gets smaller, but that shouldn’t happen if the outer deadzone is 0%.
>
> Again, I’m not sure if 0% outer deadzone is actually the value it’s at( 12% inner deadzone is actually more like 25% ), so if there is some actual value 0% is representing, it will scale like that.
>
> Otherwise it’s just extra bad programming.

I claim extra bad programming! Let’s see what 343i provides on their next controller update… Not holding my breath…