Out of boundaries should be removed.

Seriously in Reach it was a utter joke. They were everywhere, even on tree’s, in the most pointless places. What they really need to do is remove them, make them like the originals. The previous campaigns got more restricted every game. Like trying to get through a door that I know could fit a ghost through but couldn’t due reach’s stupid physics since it would deny it, similar restrictions were placed in Halo 3 but nowhere near as bad as halo reach.

I noticed the restrictions in Halo 4 forge so that’s got me slightly concerned how far restricted players are to explore.

I agree having them in campaign didn’t really make sense. However, in multiplayer they were good ways to block off areas so people couldn’t camp there. The infection maps had tons of them for a good reason.

Absolutely! This totally ruined Halo Reach campaign for me. The best part of Halo 3’s campaign, other than the story, was out of the map exploration. For multiplayer, they should be as conservative with death zones as Halo 3 was. My main concern is Campaign, however.

multiplayer: by all means 343, go ahead

campaign: let us explore! I don’t care if the textures in a secret room are bad

Make it in Halo 2 with the invisible wall if you go out too far(For eg on the Sea/Beach).
There shouldn’t even need to be out of bounds on campaign anyway, jesus christ.