Out of all halo titles, which got most hate?

This is something that I was curious about. Of course, the poll will probably be heavily biased against halo 4, since its all the (literal) rage now. But detailed explainations for which was the least liked halo game in the whole franchise are appreciated.

The reason I ask people this is because I jumped on the halo bandwagon near the end of halo 2, and thus I have no idea if any of the earlier games were received as well. From what Ive seen, halos reach and 4 got a ton of hate, more than I ever saw with 3. ODST seemed to drive away alot of players, but that was also probably because of MW2, which almost everyone (including me) played at the time of its release (I still liked COD 4 better though…). Please be aware that my younger age may have also accounted for some bias at the time.

Anyhow, discuss.

I love halo 4 but i think it’s been given the most hate

ODST had the worst single player campaign.

So, I’ll vote for that one.

Edit - actually, that’s not what the poll is about. Um, dunno.

Halo 2. Had a site devoted to Halo 2 haters

i personally dislike Halo CE the most

it has the least amount of usable vehicles in the series
i do realize that it was THE first halo game, so not much is to be expected, but still.

i loved every other Halo i’ve played
even Reach
and now halo 4

> i personally dislike Halo CE the most
>
> it has the least amount of usable vehicles in the series
> i do realize that it was THE first halo game, so not much is to be expected, but still.
>
> i loved every other Halo i’ve played
> even Reach
> and now halo 4

I just realized that my poll is irrelevant to ce. Being the first halo game, I dont see how it could have gotten any hate.

Btw, this isnt about what your least favorite game is, its about what the community thought about the game at the time. In ce’s case, there was really nothing to think about, since it was the first game. Its basically what started the community, so voting for ce wouldnt really make any sense. But do what you want.

Edit: There goes my bias kicking in…

Most hated game is likely the best game. Halo4 is so bad I lost interest to hate it.

Good games do things to make people mad. (Losing ranks or getting cheated.)

A lot of people didn’t like Reach because it was very different than the main trilogy.

Like: AA’s, campaign, bloom, easy sniper rifle, no BR etc.

However Reach is still my favorite halo.

4, Spops and Palmer to MM… yeah, lots of hate, just in Palmer alone.

For me it was Reach then Halo 4.

  1. A major turn off for me is how Easy is no longer easy (I’d mention Legendary too but that’d just turn into a rant).

Playing as an ODST was tolerable, but that’s because an “ODST” in that game was just a reskinned Spartan.

Playing as a Spartan III had it’s moments of badass but things like Bloom and lack of shield bleedthrough really dumbed down the combat.

Playing as Chief again sounded really promising but he’s now worse than before (low jump height, long shield recharge wait, no flashlight), not to mention the crippled (Hunters, sword Elites, Elites) or buffed (needler Grunts, needler Jackals, Jackals) enemies and the annoying Prometheans.

  1. And of course, the lack of marine support/efficiency.

  2. Lastly, the lack of AI collecting in general, impeded by things like AI having pathfinding way beyond their spawn point, AI deloading when skipped, lack of freeroaming enemies, AI not moving to the next area/to a better position when skipped.

> I just realized that my poll is irrelevant to ce. Being the first halo game, I dont see how it could have gotten any hate.
>
>
> In ce’s case, there was really nothing to think about, since it was the first game. Its basically what started the community, so voting for ce wouldnt really make any sense. But do what you want.

you have to think, at least SOMEONE must have disliked Halo CE when it came out
if everyone in the entire world loved it, Halo would be a monopoly by now

> Btw, this isnt about what your least favorite game is, its about what the community thought about the game at the time.

Oops, my mistake
:expressionless:

halo reach

> > I just realized that my poll is irrelevant to ce. Being the first halo game, I dont see how it could have gotten any hate.
> >
> >
> > In ce’s case, there was really nothing to think about, since it was the first game. Its basically what started the community, so voting for ce wouldnt really make any sense. But do what you want.
>
> you have to think, at least SOMEONE must have disliked Halo CE when it came out
> if everyone in the entire world loved it, Halo would be a monopoly by now
>
>
>
>
> > Btw, this isnt about what your least favorite game is, its about what the community thought about the game at the time.
>
> Oops, my mistake
> :expressionless:

Its all good :slight_smile:

But yeah, if this was a “least favorite halo” thread, the bias would explode all over the walls. It probably already has for those who didnt read the OP.

Too words for you that sums it up. Armor Lock

Of course Reach, but instead of hating I would said “one that I like least”.

> Of course Reach, but instead of hating I would said “one that I like least”.

Do you think the community liked it the least? Because that is what this thread is about, not your personal opinion.

Halo 4 hasn’t been out as long as Reach, so Reach has obviously gotten more hate.

The community passively hates Halo Wars. It barely even gets mentioned because it’s not ever recognised as a true Halo game by many fans, myself included.

People can say they hate Reach or Halo 4 all they want but at the end of the day they actually played it and most likely, enjoyed it for a time. Thats more than can be said about Halo Wars.

Reach. Why?

Short Version: Players were fighting against the game more than they ever were compared to other versions while fighting players.

Long version: Bloom made inconsistancies, and allowed luck to be a factor in the outcome of a match(How many times were you took your time to keep the bloom low enough for the target to make all your shots count, while the enemy spammed and killed you faster than he should have?). Even with the bloom removed, it showed that Bungie didn’t really put alot of thought into the game’s weapon balance.

Many AAs became necessities due to map design(Countdown and Sprint. Swordbase/Caged and Jetpack), while making some of them not used frequently due to having no effect if the player used them incorrectly or if players know what is happening immediately.

Vehicles blew up really easily, and can flip frequently. Banshee was overpowered with its quick flips and fast reload speed.

Map designs on most maps were not good. Caged’s bridge design limited players movements a large majority of the time, giving players hardly any room for navigation and forcing them to take jet pack to get it back. Sword Base’s top level allowed camping to be easy, while spawning close to a Concussion rifle and a plasma pistol that can make things hard(note: Not impossible) to clear them out.

AAs just weren’t balanced. Sprint allowed quick exits due to no slow-down. Jetpack didn’t mesh well with large maps by screwing over map flow or sometimes making them mandatory due to the way the map was designed. Active Camo lasted too long, Hologram was nearly useless, and -Yoink- armor lock and it preventing players the most bad–Yoink- thing to do with vehicles: Running them over and making them part of the hood of a warthog.

Matchmaking system was awful. By not seperating parties with guests from those that don’t, it introduce a scenario where it was the complete opposite of what Halo 2 started: Keeping players with similar skilled opponents so that everyone can have fun. Bungie threw that out the window and allowed a system where you are paired up with just about anybody. I’d get games where I was frustrated by getting beat by players that I clearly shouldn’t be playing with, and found myself bored by beating players that I shouldn’t be playing with. It was as if they went ahead and tried to make this terrible.

And finally, the progression system, and their commendations. It was nice they added this in, if they decided to allow playing to be the primary income of credits. Turned out they didn’t do that, with their excuse being “We didn’t want players to level up too fast”. So, they made it so that it wasn’t necessary to play the game to get your credits for the rediculously long grind to Inheritor. To make matters worse, the commendation system required a rediculous amount of time to get them up, especially past silver. By the time I was at whatever rank it was before Brigadier, I didn’t care of it anymore. It had no purpose, and the grind was too long for me to care.

Out of all the online Halo games, Reach was the most frustrating. A large majority of the games’s features were not thought out well, and Bungie made some bad decisions in their ideas of balancing the game, and designing the maps. I found myself getting angry at the game for the advice getting me killed, and mad at the MM system for pairing up players that shouldn’t be here(not that I am expecting win after win.) Out of all the Halo games today, Halo: Reach was the one that didn’t have the Halo feel to it.

Lol, am i the only one who liked all halo games besides halo wars?

This is my favorite franchise and i don’t have any complaint regarding to halo games besides halo wars ( never played)