I welcome innovations to Halo! That’s what put us on the map… Halo ranks were genius because they were original and brought the intense games we loved, original weapons that took a considerable amount of practice to master and therefore provided the game with longevity… an array of maps that kept the playlist fresh and appealing and STRATEGY that went along with the those maps, spawns and power pick ups! All these things were innovations in their time, and they functioned properly, its still possible that other more current innovations could do the same…
With that said, its about finding the right innovations, not to improve gameplay necessarily, because as some of you already said, the formula works, but to provide a fresh and original alternative to the mix, TO DO WHAT THE FIRST FEW HALOS DID, give us originality and a skillful game. Sure a game could go on for years with the same concepts but, honestly, if halo 3, Reach and 4 were to never be released, I think I would be pretty bored of halo 2 by now! Lol… We need fresh new games every 2 to 3 years to prevent us from getting bored of it.
And that, I believe is the problem with Halo! Bungie and 343i have simply moved away from innovating the game and tried to do what other games have done! 2 problems with this, what works for one game won’t always work for the all games… In the case of sprint, works for COD and other games, but seemingly breaks spawns and skillful set-ups in Halo. The other problem is that its not original, it was stolen from another game, so it’s no longer an innovation that will place the game at the top. It’s like steeling one my neighbors lifted Ford F150 just to find out that it won’t fit in my garage, so I drive it in anyways and break my garage door and roof… Now I have the F150, but its not original, because my neighbor has 2 or 3 of them! Instead if I would have gone out and purchased a nice 2 door mustang, that fit in my garage, then and only then would I be original and would effectively maintained the functionality of my garage!
Simple concepts, but yet difficult to apply… With this in mind, I ask, what innovation for future Halos would skillfully improve or at least refresh our experience of halo? Start form Halo 2, possibly the most successful and add to that… If we look at the Reach and Halo 4 as examples of what didn’t work, then what would? Maybe bringing back BxR and double shot but as legitimate combos NOT as glitches that could be preformed during the game, somewhat like street fighter or mortal combat. Could that be an interesting and fresh innovation to FPS Games? But remember whatever innovations we add should stay true to the game that Halo is, they should be original concepts added to the game, and they should involve skill to promote the skill gap that halo is known for!