Hello, all, it’s Milk again with another controversial idea most people will probably hate.
Anyways, Personal Ordnance was a neat idea, especially for customs, but it ruined a couple of things when it comes Halo gameplay. Map control, weapon control, and prediction were thrown out of the window when it was realized that anyone and their grandmother could get snipers, overshields, or rockets when they got enough points, and could actually drop them down on their position.
I had this idea that every map would have predetermined “drop points” with tiers of selection, where you could “redeem” whatever points you make.
A few examples -
“Low Tier” drops would be found near bases or would just drop near you like regular ordnance and would consist of pistol or grenade drops. You would say, redeem 50 points to get stickies or a plasma pistol, something of the sort. Either that or an ammo refill. Nothing game changing, just a situation changer or a helpful pick me up.
“Middle Tier” drops would be for mid range equipment/armor enhancers along with weapons and would cost more points and only be in specific spots. I would count guns like the SAW, Railgun, Shotgun, Concussion Rifle, etc. in this tier. They’re certainly powerful but they can’t kill entire groups of people or vehicles and require a bit of skill and planning to use.
“High Tier” drops would be near center or in very visible or highlighted spots and would only drop snipers, heavy weaponry, Overshields, Camo, things of that nature.
And they would take A LOT of points.
When you would get to a drop zone and you had the points, it would give you multiple options, and you’d have to choose. A high-tier heavy weapon zone would give you a choice between Rocket Launcher, Incineration Cannon, Spartan Laser, or a Fuel Rod Gun, for instance. That way, if you saw someone go towards that drop zone, you could safely assume that they would be walking out with a high-powered weapon. It would just be up to the player’s personal choice and/or the current situation.
Every weapon zone would have a timer based on the tier, and each timer would be set to 0 at the beginning of the match. You would still have to rush to get the weapons off of spawn, and there would still be the fact that you’d have to wait to get another one (you can’t have 4 guys saving points and then running around with rockets). But it would give a lot of flexibility, and give players the weapons they want or need without sacrificing the predictability of map control; at least not to the extent that personal ordnance did.
Just a thought.