Contrary to popular belief, a lot of competitive people are willing to embrace change as it hits them, and find new ways to use new mechanics for more interesting and diverse gameplay.
Ordnance has the capability to be an aspect of competitive play, with a few small adjustments.
Firstly, we should be able to decide what people are given the option to choose between. Having randomness reduces competitiveness, and in our custom gametypes we want to be able to change it so that Ordnance can give 3 clear options, consistently. For example people will be given the option of taking Camo, Speedboost or Overshield for every ordnance.
Secondly, we should be able to make only kills count towards the ordnance bar, instead of medals and assists also.
And there you have it, a useable ordnance system for competitive play, which is not only predictable and controllable, but rewards teams for teamwork and individual skill. The 3 drops will also be predictable, and suit a range of roles and playing styles.
If you add these options into the customization settings, you will see competitive Halo 4 be more diverse, and similar to the default game.