Ordnance Drops: How they should be

By reading the title, you already know what what this thread shall be talking about.

Out of all the new Multiplayer feature that 343 added, Ordnance remains a constant burden on my mind.

Personally, I don’t mind the idea of Personal ordnance. I mean, it gives you some sort of incentive to trey and actually play the match better and earn that new power up/weapon.

But the thing about this system that bugs me more than anything is the fact that players can earn Power Weapons.

Any weapon that is capable of a one hit one kill should NOT be available for use via personal ordnance, These weapons should only be available on the map where both teams have a even chance of obtaining them.

This is where my post comes in, I propose a new system. This system would keep the Ordnance system in but limit the choices down so Power weapons are back onto the map and not in Ordnance.

In my eyes, the weapons should be divided into 3 categories: Loadouts, Personal Ordnance and Map Ordnance.

Each category holds a different set of weapons.

Loadout weapons:

  • Assault Rifle
  • Battle Rifle
  • DMR
  • Carbine
  • Storm Rifle
  • Plasma Pistol
  • Suppressor
  • Light Rifle
  • Magnum
  • Boltshot

Personal Ordnance:

  • Railgun
  • SAW
  • Shotgun
  • Sticky Detonator
  • Frags.
  • Scattershot
  • Pulse Grenades
  • Needler
  • Concussion Rifle
  • Hammer
  • Plasma grenade

Map Ordnance:

  • Spartan Laser
  • Rocket Launcher
  • Sniper Rifle
  • Binary Rifle
  • Incineration Cannon
  • Beam Rifle
  • Energy Sword
  • Fuel rod cannon

That is, In my opinion anyway, how the weapons should be sorted.

By earning your Personal Ordnance you can only obtain the weapons found in that category. Loadout weapons can only be found via loadouts and other players. Power weapons are only spawn on the map.

This system, in my eyes, should be applied to every game-mode with ordnance (That includes big team battle) and can be fully customized with custom games.

This idea may seem basic and it is. But it’s the smaller things about Halo’s Multiplayer we miss. Being rewarded with a binary rifle for just getting assists is just plain silly.

I want to know your views on this system. Do you like the concept of it? Do you prefer the system in play now? Or would you just rather say ‘bye bye’ to ordnance all together.

Also, Intelligent discussions only. I would rather have a thread of people having a nice debate rather than a another hate thread for no reason :3

Well, I do not really like the ordnance system altogether. It encourages a vicious cycle. If one team plays better than the other, it will get ordance faster, which in turns leads to the winning team getting an even bigger advantage. The losing team would in turn have to play even better than they would have without ordnance in order to win the game back.

I like your approach to fix the ordnance system. However, the one hit kill CQC weapons should be rare if they are to be included in the personal ordnance. I would also suggest including the boltshot into the personal ordnance system and removing it altogether from the loadout system, although this is a different issue entirely.

I am curious to see what others think of this.

I’ve been saying this for a while now, there is no way 343 is going to pull the ordinance system but they really need to look into controlling it better to get people moving around the map again. Low ammo for loadout weapons is also an issue, you could get a resupply drop in there - would be an idea for giving it a proper use after a killing spree.

Agree although the energy sword I’d bump into POD as that really isn’t all that powerful - if you made it a map spawn hardly anyone would fight over it.

What would you do with Overshield, Damage Boost, Speed Boost? Speedboost could be really powerful for obtaining map spawn power weapons.

> I’ve been saying this for a while now, there is no way 343 is going to pull the ordinance system but they really need to look into controlling it better to get people moving around the map again. Low ammo for loadout weapons is also an issue, you could get a resupply drop in there - would be an idea for giving it a proper use after a killing spree.
>
> Agree although the energy sword I’d bump into POD as that really isn’t all that powerful - if you made it a map spawn hardly anyone would fight over it.
>
> <mark>What would you do with Overshield, Damage Boost, Speed Boost? Speedboost could be really powerful for obtaining map spawn power weapons.</mark>

I think the Over-shield is pretty balanced. It does decay over time so it doesn’t make you immortal. Increasing the decay rate slightly may help balance it out a bit more though.

Damage boost is pretty rare as it is. With the power weapons on the map, most of them are still one hit on kills anyway so damage boost would probably become redundant.

Speed Boost is fun to use, I will not lie. But it could use a tone down so you can’t just rush for all the good weapons instantly.

> Well, I do not really like the ordnance system altogether. It encourages a vicious cycle. If one team plays better than the other, it will get ordance faster, which in turns leads to the winning team getting an even bigger advantage. The losing team would in turn have to play even better than they would have without ordnance in order to win the game back.
>
> I like your approach to fix the ordnance system. <mark>However, the one hit kill CQC weapons should be rare if they are to be included in the personal ordnance.</mark> I would also suggest including the <mark>boltshot into the personal ordnance system</mark> and removing it altogether from the loadout system, although this is a different issue entirely.
>
> I am curious to see what others think of this.

Yes. The one hit kill CQB weapons should be rarer than the other choices.

I don’t believe the bolt shot should be removed, I just think it needs a major nerf. Reduced it’s effecting range and it’s over all damage out-put and I think it would be fine.

But then again we are two different people, your opinions may differ to mine.

I do like the idea but I don’t know if it will work. Weapons despawn very quickly, creating no need for control of a power weapon. The speed of H4 would also couple with my first statement. It would generate a more skill based “holding onto the weapon and not dieing” than “using the weapon.”

> These weapons should only be available on the map where both teams have a even chance of obtaining them.

Would be fine if not for Global Ordnance.

> I do like the idea but I don’t know if it will work. Weapons despawn very quickly, creating no need for control of a power weapon. The speed of H4 would also couple with my first statement. It would generate a more skill based “holding onto the weapon and not dieing” than “using the weapon.”

The weapon de-spawn needs to be addressed, grenades are no longer rolling around and dead bodies despawn slower then weapons. Alteast if there were less power weapons floating around they can maybe do something.

> > Well, I do not really like the ordnance system altogether. It encourages a vicious cycle. If one team plays better than the other, it will get ordance faster, which in turns leads to the winning team getting an even bigger advantage. The losing team would in turn have to play even better than they would have without ordnance in order to win the game back.
> >
> > I like your approach to fix the ordnance system. However, the one hit kill CQC weapons should be rare if they are to be included in the personal ordnance. I would also suggest including the boltshot into the personal ordnance system and removing it altogether from the loadout system, although this is a different issue entirely.
> >
> > I am curious to see what others think of this.
>
> Yes. The one hit kill CQB weapons should be rarer than the other choices.
>
> <mark>I don’t believe the bolt shot should be removed, I just think it needs a major nerf. Reduced it’s effecting range and it’s over all damage out-put and I think it would be fine.</mark>
>
> But then again we are two different people, your opinions may differ to mine.

This is fine in my opinion too. Either a nerf to the boltshot and keep it in personal loadouts, or move it to the ordnance system. Anyhow it is too OP in its current state, in my opinion, and something should be done about it.

Just to add to the ideas, I would like to have some kind of ammo pylon for my weapon (Precision as a personal Ordinance. We already have the option for grenades, I’m sure ammo wouldn’t be as bad or “somewhat fround upon as Power Weapons”.

As for your idea OP I would just generally remove ONE shot weapons, such as the Rail gun, Scattershot, etc because in the right hands, there just as powerful as any of the map ordiance you outlined.

Another idea, what if personal ordiance were Armor Abilites?

> Just to add to the ideas, I would like to have some kind of ammo pylon for my weapon (Precision as a personal Ordinance. We already have the option for grenades, I’m sure ammo wouldn’t be as bad or “somewhat fround upon as Power Weapons”.
>
> As for your idea OP I would just generally remove ONE shot weapons, such as the Rail gun, Scattershot, etc because in the right hands, there just as powerful as any of the map ordiance you outlined.
>
> <mark>Another idea, what if personal ordiance were Armor Abilites?</mark>

For Halo 5; Bring equipment back into custom loadouts. Perhaps AA’s alongside? Probably a major over kill.

I personally would like to see ordnance go away. Its been said a million times but im so sick of games trying to copy cod. Ordnance is a terrible idea no matter what game you put it in. You really dont even have to work for power weapons any more you just get them handed to you.

As it stands there are way to many power weapons on the map at one time, and little to no need for map control when it comes to gaining power weapons.

I generally dislike everything that 343 has introduced into halo for this installment. But ordnance is in the top 3 things that make me rage when playing.

> > Just to add to the ideas, I would like to have some kind of ammo pylon for my weapon (Precision as a personal Ordinance. We already have the option for grenades, I’m sure ammo wouldn’t be as bad or “somewhat fround upon as Power Weapons”.
> >
> > As for your idea OP I would just generally remove ONE shot weapons, such as the Rail gun, Scattershot, etc because in the right hands, there just as powerful as any of the map ordiance you outlined.
> >
> > <mark>Another idea, what if personal ordiance were Armor Abilites?</mark>
>
> For Halo 5; Bring equipment back into custom loadouts. Perhaps AA’s alongside? Probably a major over kill.

I think H3’s equipment would be great for H5’s ordinance. Not AA’s though.

I hate ordnance drops in general. But if they have to stay in the game make it like in the current MLG settings, so that only some AA’s are available in personal ordnances. By doing this they would kill two birds with one stone.

Personal ordnance in its current state is just very very bad to gameplay and it doesn’t feel or play like Halo.

> By reading the title, you already know what what this thread shall be talking about.
>
> Out of all the new Multiplayer feature that 343 added, Ordnance remains a constant burden on my mind.
>
> Personally, I don’t mind the idea of Personal ordnance. I mean, it gives you some sort of incentive to trey and actually play the match better and earn that new power up/weapon.
>
> But the thing about this system that bugs me more than anything is the fact that players can earn Power Weapons.
>
> Any weapon that is capable of a one hit one kill should NOT be available for use via personal ordnance, These weapons should only be available on the map where both teams have a even chance of obtaining them.
>
> This is where my post comes in, I propose a new system. This system would keep the Ordnance system in but limit the choices down so Power weapons are back onto the map and not in Ordnance.
>
> In my eyes, the weapons should be divided into 3 categories: Loadouts, Personal Ordnance and Map Ordnance.
>
> Each category holds a different set of weapons.
>
> Loadout weapons:
> - Assault Rifle
> - Battle Rifle
> - DMR
> - Carbine
> - Storm Rifle
> - Plasma Pistol
> - Suppressor
> - Light Rifle
> - Magnum
> - Boltshot
>
> Personal Ordnance:
> - Railgun
> - SAW
> - Shotgun
> - Sticky Detonator
> - Frags.
> - Scattershot
> - Pulse Grenades
> - Needler
> - Concussion Rifle
> - Hammer
> - Plasma grenade
>
> Map Ordnance:
> - Spartan Laser
> - Rocket Launcher
> - Sniper Rifle
> - Binary Rifle
> - Incineration Cannon
> - Beam Rifle
> - Energy Sword
> - Fuel rod cannon
>
>
> That is, In my opinion anyway, how the weapons should be sorted.
>
> By earning your Personal Ordnance you can only obtain the weapons found in that category. Loadout weapons can only be found via loadouts and other players. Power weapons are only spawn on the map.
>
> This system, in my eyes, should be applied to every game-mode with ordnance (That includes big team battle) and can be fully customized with custom games.
>
> This idea may seem basic and it is. But it’s the smaller things about Halo’s Multiplayer we miss. Being rewarded with a binary rifle for just getting assists is just plain silly.
>
> I want to know your views on this system. Do you like the concept of it? Do you prefer the system in play now? Or would you just rather say ‘bye bye’ to ordnance all together.
>
> Also, Intelligent discussions only. I would rather have a thread of people having a nice debate rather than a another hate thread for no reason :3

Except the Railgun, Sticky Det, Shotgun, Scattershot, Hammer, and Stickies are all OHKs :confused:

IM acctually a fan of the Ordnance. But what bothers me about it is when i play BTb and my choices are not gonna help on the map. Iv found the Requisition perk to help out with the issue but it doesnt help every time

Ordnance should not be randomized. The first time you get ordnance, it should be the strongest ordnance you’ll ever get. Perhaps a choice between the Binary Rifle, the Incineration Cannon, and the Gravity Hammer. Next time you’ll get ordnance, it will be a choice between the Scattershot, the Saw, and the Needler. The third time would be a choice between Overshield, Speed Boost, and Damage Boost. The system would have to work a bit differently for Big Team Infinity Slayer, but I seldom see people get to three ordnance drops in one 4v4 Infinity Slayer match.

Bottom line, the system is fine dispensing power weapons, but it should ideally be a bit more predictable. Also, to level the gap a bit, it should not get linearly more lethal. Your first ordnance drop should be your strongest, and they should get progressively a bit weaker from there. But random is bad and so is the idea “the strong get stronger”. Ordnance could be fun, but it needs to be implemented differently.

I like your idea but it could use some tweaks railgun, sticky D , scatter and normal shotgun seems like bit to much for personal maybe just replacing them with like the normal loadout weapons or ammo.

You could somewhat fix it and make it tolerable (barely). For one, the randomization has got to go, Ordnance should work in stages. You shouldn’t get a SAW on your first drop, that’s absolute bullcrap. When you die, the meter should GO DOWN. You should be punished for dying and when you finally do a get a drop, you’ll actually feel like you earned it.

Ordnance has single handedly turned Halo into a game of luck. That isn’t how Halo should be.