Ordnance Drop Suggestions

As some of you may know, the current Ordnance system brings a lot of randomness to Infinity Slayer. I have a few suggestions to help fix that:

Global Ordnance:
1-Make the initial weapons the only weapons that spawn on the map, like in previous Halos. It’s unfair for the enemy team if a Rocket Launcher can spawn right in front of me randomly.

2-Keep the random ordnance spawns but let everyone in the game know where the weapon will spawn 30 seconds before it spawns. That way, teams will try to get near the drop and clear the area before the weapon spawns.

Personal Ordnance:
1-Make it map-based.
2-Give everyone the same choices but not map-based.

Thoughts?Suggestions?

I’d like to see set drops on maps, IE Needler drops first followed by BiRi followed by Sniper followed by Scattershot all the time.

> As some of you may know, the current Ordnance system brings a lot of randomness to Infinity Slayer. I have a few suggestions to help fix that:
>
> Global Ordnance:
> 1-Make the initial weapons the only weapons that spawn on the map, like in previous Halos. It’s unfair for the enemy team if a Rocket Launcher can spawn right in front of me randomly.
>
> <mark>2-Keep the random ordnance spawns but let everyone in the game know where the weapon will spawn 30 seconds before it spawns. That way, teams will try to get near the drop and clear the area before the weapon spawns.</mark>
>
> Personal Ordnance:
> 1-Make it map-based.
> 2-Give everyone the same choices but not map-based.
>
> Thoughts?Suggestions?

i have wanted this from the beginning, and i see no reason not to have it. really thought it was going to be in the original game, since it would make have brought much more teamwork in to the gameplay.