Ordnance: detrimental to the game?

Many people have probably seen that I’m not liking the fact that Halo 4 is slowly dying, but that’s not to say that I hate it as a game. I think Halo 4 could be truly amazing and I’d love nothing more to see it prosper. The problem is more the direction the game’s been taken in and what needs to be done to rectify this, below is just one of the biggest problems.

A big reason many people enjoy the Halo series’ matchmaking is due to the fact that it is balanced, fair and competitive to the core. No random elements to cause a slip of the balanced game play being the basic modifier here.

This is my biggest grip with Halo 4, Ordnance. A common mistake many people take when arguing for Ordnance is saying “It’s random for everyone , therefore its skill-based”, but ultimately that argument falls flat on it’s face because I could say the same thing about a flipped a coin, it may be random for both players of the coin flip but it’s not skill-based.

Google defines Skill as: “The ability to do something well; expertise.”

But I can tell you right now, no matter how many times you flip a coin and no matter how many years of experience you get calling and flipping it, you will never improve your chances of winning through superior experience, a two year old calling a coin flip for their first time is just as likely to win as a sixty year old who’s calling and flipping it for the ten billionth time.

So if the Ordnance isn’t skill based, what is it?

Google defines Luck as: “Success or failure apparently brought by chance rather than through one’s own actions.”

It is luck, or in other words, the ability to win or lose without any insight, experience or ability affecting the outcome. Many people are probably thinking, “But something being luck-based doesn’t affect the competitiveness of a game!” and that’s where I need to step in again.

Unfortunately, Luck or Random Elements are the biggest problems in competitive gaming, what’s the point of spending time learning a map, weapons and strategies when the opposing team flips a coin, gets lucky and calls in a Power Weapon? Why do it when you don’t get lucky and are given the choice between a Regular Weapon, Powerup and Grenades?

This applies on both a level on Personal and Map Ordnance too, having weapons drop, even if only a little randomly when, means a team cannot anticipate a weapon’s location, the enemy team’s movement patterns or even their own next move.

The game goes from ‘Map Control’ to ‘Run And Gun’.

This is not what the Halo series is renowned for, the series has always been the pinnacle of fair and even game play (connection issues aside for a second) and as a result I propose that Ordnance is restricted to Infinity Playlists, with regular playlists for Team Slayer and BTB.

And for God’s sake, throw in some Objective Gametypes into BTB already.

> http://www.youtube.com/watch?v=pWdd6_ZxX8c

First of all, so happy to see you didn’t mention “Care Package”.

I think the new Ordinance addition is great, SURE its not what Halo fans are used to but on older games a lot of people couldn’t use their favourite weapons because there would always be one guy (or gal) who hogged the sniper/rocket launcher/other special weapons. Its not like you don’t earn the weapons you get, you still have to earn the drop and even if you ain’t happy with what you get, thats life.

People need to stop thinking 100% competitive gaming.

I think the ordinance systen hates me it always gives me a needler, plasma grenades, or speed boost. I dont know what I did to make it angry but would it hurt to give me something usefull that way when everone on the other team gets rockets I dont have to fight them with a needler :[

> First of all, so happy to see you didn’t mention “Care Package”.
>
> I think the new Ordinance addition is great, SURE its not what Halo fans are used to but on older games a lot of people couldn’t use their favourite weapons because there would always be one guy (or gal) who hogged the sniper/rocket launcher/other special weapons. Its not like you don’t earn the weapons you get, you still have to earn the drop and even if you ain’t happy with what you get, thats life.
>
> People need to stop thinking 100% competitive gaming.

You know, prior to Halo 4, the Halo series comfortably held 250k+ players even a year into their lifespan. Halo 4 has dropped to 140k and lost 270k (or 65% of its initial 410k population) in under three weeks.

People said catering to the casual crowd over the competitive and creative crowds would kill Halo 4 and the evidence is very rapidly piling up. Why? Because the casual crowd has all moved to Black Ops 2 already and Halo 4 has lost a majority of its population as a result.

343i needs to start thinking 50/50/50 competitive/creative/casual gaming. Because the Competitive and Creative crowds are the ones that’ll sustain the game’s lifespan and population the longest.

> 343i needs to start thinking <mark>33/33/33</mark> competitive/creative/casual gaming. Because the Competitive and Creative crowds are the ones that’ll sustain the game’s lifespan and population the longest.

FTFY

I have mixed feelings on ordnance drops. On one hand it’s fun to be rewarded for you kills and have a chance of scoring a scattershot or a saw or whatever your favorite power weapon is. This can add a lot of excitement to a game. On the other hand I can agree that if you want to play competitively it can seem unbalanced. There have been plenty of games where it seems like every opponent I run into has a power weapon and I just get slaughtered the whole game. During those times I think ordnance drops are crap.

At the same time I feel like even when I am having a positive experience with drops it seems unfair that it has become so easy to get power weapons. Like I said I have mixed feelings. It’s fun but I don’t always agree that it should be there. I guess the only compromise would be to create a slayer classic playlist where you have no drops and possibly no armor abilites (so pretty much slayer pro but with radar). But if 343i created a playlist for every little thing people don’t like then we would have a gajillion gametypes to scroll through.

Anyway that’s my opinion on the matter.

map control over everything. Ordnance needs to go 343 bring back timed weapon spawns…

Random ordnance and Random weapon spawns are the biggest issues holding this game back.

> On one hand it’s fun to be rewarded for you kills and have a chance of scoring a scattershot or a saw or whatever your favorite power weapon is.

It could be a tiered system based on how many kills you have, or it could be small rewards. Instead it is a completely random -Yoink- of “You might get an incineration cannon, OR you might only get two nade types and a speed boost”.

> On the other hand I can agree that if you want to play competitively it can seem unbalanced

Seem unbalanced? It is unbalanced.

> You know, prior to Halo 4, the Halo series comfortably held 250k+ players even a year into their lifespan. Halo 4 has dropped to 140k and lost 270k (or 65% of its initial 410k population) in under three weeks.

Halo 4 simply isn’t Halo. Neither the competitive crowd nor the casual crowd wants to play because it is not Halo, it’s been drastically changed.

While some people like these changes, people who want a true Halo experience do not, which would be the people who buy Halo year after year.

It’s not because they are catering to one side or the other. It’s because they are catering to no one at all.

And what people fail to understand is the “haters” are not the vocal minority. The population argument reflects this, yet they vehemently deny it.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

> Many people have probably seen that I’m not liking the fact that Halo 4 is slowly dying, but that’s not to say that I hate it as a game. I think Halo 4 could be truly amazing and I’d love nothing more to see it prosper. The problem is more the direction the game’s been taken in and what needs to be done to rectify this, below is just one of the biggest problems.
>
> A big reason many people enjoy the Halo series’ matchmaking is due to the fact that it is balanced, fair and competitive to the core. No random elements to cause a slip of the balanced game play being the basic modifier here.
>
> This is my biggest grip with Halo 4, Ordnance. A common mistake many people take when arguing for Ordnance is saying “It’s random for everyone , therefore its skill-based”, but ultimately that argument falls flat on it’s face because I could say the same thing about a flipped a coin, it may be random for both players of the coin flip but it’s not skill-based.
>
> Google defines Skill as: “The ability to do something well; expertise.”
>
> But I can tell you right now, no matter how many times you flip a coin and no matter how many years of experience you get calling and flipping it, you will never improve your chances of winning through superior experience, a two year old calling a coin flip for their first time is just as likely to win as a sixty year old who’s calling and flipping it for the ten billionth time.
>
> So if the Ordnance isn’t skill based, what is it?
>
> Google defines Luck as: “Success or failure apparently brought by chance rather than through one’s own actions.”
>
> It is luck, or in other words, the ability to win or lose without any insight, experience or ability affecting the outcome. Many people are probably thinking, “But something being luck-based doesn’t affect the competitiveness of a game!” and that’s where I need to step in again.
>
> Unfortunately, Luck or Random Elements are the biggest problems in competitive gaming, what’s the point of spending time learning a map, weapons and strategies when the opposing team flips a coin, gets lucky and calls in a Power Weapon? Why do it when you don’t get lucky and are given the choice between a Regular Weapon, Powerup and Grenades?
>
> This applies on both a level on Personal and Map Ordnance too, having weapons drop, even if only a little randomly when, means a team cannot anticipate a weapon’s location, the enemy team’s movement patterns or even their own next move.
>
> The game goes from ‘Map Control’ to ‘Run And Gun’.
>
> This is not what the Halo series is renowned for, the series has always been the pinnacle of fair and even game play (connection issues aside for a second) and as a result I propose that Ordnance is restricted to Infinity Playlists, with regular playlists for Team Slayer and BTB.
>
> And for God’s sake, throw in some Objective Gametypes into BTB already.

I ABSOLUTELY agree with this. Ordinance has utterly ruined the game.
I have never considered myself an “extremely good” halo player, im better than average an and i think halo 4 would be SO much better with no personal ordinance. All 343 has done by adding ordinance is make is easier for noobs to get kills they absolutely DO NOT deserve. Gone are the days of holding down a strategic position with a DMR or a BR. Now some -Yoink!- i n g noob with active camo can kill you with a binary rifle he got by racking up unskilled kills an assists over 10 minutes.

> I think the ordinance systen hates me it always gives me a needler, plasma grenades, or speed boost. I dont know what I did to make it angry but would it hurt to give me something usefull that way when everone on the other team gets rockets I dont have to fight them with a needler :[

I don’t think I have ever gotten a Rocket Launcher in an ordinance drop! Most of the time I don’t get anything that I care to use! Then finally when I do get something that I like, say a “Sticky Detonator!” it magically turns into a scatter shot!