I’m going to be honest, I like personal and map ordnance, and I think they are great ideas. However their implementation leaves a lot to be desired.
The problem: As both are handled right now there’s a problem with how the teams are treated. In an equal environment the luckier team will win. If you play against yourself, the version of you who gets the better drops will come out on top, not the one who played to his outmost peak performance.
Another thing with it is that it’s unpredictable. You can’t adapt to something you don’t know about, until you’ve seen the sniper either waste a bullet, gain a point by killing you or an ally, or in worst case scenario a multikill with one bullet. Either way, the damage is done before you could do something about it.
Power weapons in personal ordnance reduce the willingness to move around the map as you can call them down where you’re safe and let’s be honest, it’s not difficult to get them either.
So what can be done to preserve personal and map ordnance but make it better?
I have one idea for regular slayer and an extra idea for a more special game mode.
> First idea
Personal Ordnance: Replace power weapons with loadout weapons. The loadout weapons would function as ammo refills and/or weapon swaps. In turn it would also put more value on the power weapons that are dropped on the map so map movement becomes more relevant.
Map Ordnance:
That is the engineer specialization demonstrated. This is how I imagined it would work before Halo 4 was released. It is also how I would like it to work.
The waypoint should be visible to everyone on the map, and it should also work like Drop Recon for everyone so that they know that a weapon is incoming rather than it has dropped. The timer for the waypoint should be shown earlier than the time it is for Drop Recon, I’d suggest 30 seconds or so would be a good time, but that’s up for discussion.
Players who use Drop Recon could sacrifice one mod for a timer that counts down for the drop, but more experienced players could time it like in previous titles without the mod.
The map drops could then be made so that there’s almost always a weapon dropping in so that there’s plenty of map movement in order to acquire the power weapons. Everyone knows what, where and when they spawn so there would be no problem in that part.
Drop locations would perhaps need some tweaking. Still, waypoints visible to everyone.
Result: As power weapons wouldn’t be available through Personal Drops, more emphasis would be placed on the map drops, and as they are visible to everyone, there would be no advantages given through randomness. It’s unpredictable what weapon will spawn, when and where, but as it’s announced before the drop happens and to everyone, it eliminates that “undeserved advantage”, yet the randomness remains.
Why keep the randomness then? Well it’d keep matches different, perhaps there would only spawn snipers in a match, it’d be different from a match with rockets and snipers, or all of a sudden only CQC power weapons spawn on a big open map. Matches would play differently, and teams would have to “adapt” in a true manner through something they can predict.
Mind you, I’m not against static spawns, but I would rather see some effort in fixing ordnance drops before going back to the old tried and true system.
> Second idea
Mix personal ordnance with the map ordnance.
This would work so that Power weapons would be available through personal ordnance only, however, the twist to it is that as you order a power weapon or power up, it drops at a Map Ordnance location.
Similairly to how the first idea works, as you order it, a waypoint spawns on the location it will drop at and 30 seconds later it’s dropped there. The waypoint is shown to everyone on the map as well.
What’s different here to the first one is that you order a power weapon, but it might not be you who get it, might not even be your team which get it. The only randomness here would be what kind of ordnance you can order.
No power weapons would drop on the map other than through players ordering in Personal Drops.
Some restrictions would perhaps be needed so that too many weapons can’t be ordered at the same time.
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I know some people are against the waypoints, but please do consider these ideas regarding Ordnance. It can work, all that is needed is some effort.