Ordinance drops.
The worst thing that happened to halo.
It shows you where all the power wepons in the game are
decreasing the amount of skill you need to 0.
Personal ordinance is also a massive mistake, letting players get the best wepons in the game
and giving one team an unfair advantage.
343 better get rid of this or halo will be ruined!
comment down bellow
I completely disagree.
Your first point about it showing you where all the power weapons in the game are doesn’t change a whole lot. Halo has always had power weapon spawns and most people knew where all of them were, so it really doesn’t change much. Heck, it may even increase the skill that one needs because if everyone is running after the power weapon, one needs to be able to kill all of the enemies in order to obtain it (which requires a whole lot of skill). Also, the way you approach it requires skill, either you can run in there with guns blazing, or try a more sneaky route.
Personal ordinance is not a massive mistake, it actually requires quite a bit of skill. This “unfair advantage” that you talk about does not exist. The team that is getting that particular power weapon has already proven themselves as being quite skillful, as they have gotten enough kills to actually get a power weapon. Also, that team has to be skillful enough to hold onto that power weapon and not drop it. Not only that, but, with the exception of the SAW, none of the ordinance drop weapons are super overpowered or last a long time.
Power weapons and personal ordinances do not change a match a whole lot. If a team is getting their -Yoinks!- kicked, just because the personal ordinance that the enemy team calls in does not directly affect the fact that that team will win. Even without that ordinance, the other team would still be getting their -Yoinks!- kicked.
> 2533274883409434;2:
> I completely disagree.
>
> Your first point about it showing you where all the power weapons in the game are doesn’t change a whole lot. Halo has always had power weapon spawns and most people knew where all of them were, so it really doesn’t change much. Heck, it may even increase the skill that one needs because if everyone is running after the power weapon, one needs to be able to kill all of the enemies in order to obtain it (which requires a whole lot of skill). Also, the way you approach it requires skill, either you can run in there with guns blazing, or try a more sneaky route.
>
> Personal ordinance is not a massive mistake, it actually requires quite a bit of skill. This “unfair advantage” that you talk about does not exist. The team that is getting that particular power weapon has already proven themselves as being quite skillful, as they have gotten enough kills to actually get a power weapon. Also, that team has to be skillful enough to hold onto that power weapon and not drop it. Not only that, but, with the exception of the SAW, none of the ordinance drop weapons are super overpowered or last a long time.
>
> Power weapons and personal ordinances do not change a match a whole lot. If a team is getting their -Yoinks!- kicked, just because the personal ordinance that the enemy team calls in does not directly affect the fact that that team will win. Even without that ordinance, the other team would still be getting their -Yoinks!- kicked.
Hey you have your reasons and I have mine but that’s just my opinion and also the wepons are over powered e.g: incineration cannon but still you have a point…
People just dont like having everybody get a game-changer, many players prefer having to get the power weapons throughout the map instead of having a limit to reach in order to get a power weapon. I, personally, prefer having them laid out around the map instead of having them air dropped.
> 2533274834737962;4:
> People just dont like having everybody get a game-changer, many players prefer having to get the power weapons throughout the map instead of having a limit to reach in order to get a power weapon. I, personally, prefer having them laid out around the map instead of having them air dropped.
The problem is that with pod’s the power weapon spam just gets unbearable. Worst of all is the SAW overshield combo on Adrift.
> 2533274820441404;5:
> > 2533274834737962;4:
> > People just dont like having everybody get a game-changer, many players prefer having to get the power weapons throughout the map instead of having a limit to reach in order to get a power weapon. I, personally, prefer having them laid out around the map instead of having them air dropped.
>
>
> The problem is that with pod’s the power weapon spam just gets unbearable. Worst of all is the SAW overshield combo on Adrift.
I know right, thats why they should just get rid of the score-streak weapon drop. I dont even use it to begin with.
~KRAZY
THEY CAN KILL U AND SOME TIMES GIVE U BAD GUNS
> 2533274844500640;7:
> THEY CAN KILL U AND SOME TIMES GIVE U BAD GUNS
Well, what do you expect from a falling object? Lol.
> 2533274975924387;8:
> > 2533274844500640;7:
> > THEY CAN KILL U AND SOME TIMES GIVE U BAD GUNS
>
>
> Well, what do you expect from a falling object? Lol.
Haha, lol
> 2533274883409434;2:
> I completely disagree.
>
> Your first point about it showing you where all the power weapons in the game are doesn’t change a whole lot. Halo has always had power weapon spawns and most people knew where all of them were, so it really doesn’t change much. Heck, it may even increase the skill that one needs because if everyone is running after the power weapon, one needs to be able to kill all of the enemies in order to obtain it (which requires a whole lot of skill). Also, the way you approach it requires skill, either you can run in there with guns blazing, or try a more sneaky route.
>
> Personal ordinance is not a massive mistake, it actually requires quite a bit of skill. This “unfair advantage” that you talk about does not exist. The team that is getting that particular power weapon has already proven themselves as being quite skillful, as they have gotten enough kills to actually get a power weapon. Also, that team has to be skillful enough to hold onto that power weapon and not drop it. Not only that, but, with the exception of the SAW, none of the ordinance drop weapons are super overpowered or last a long time.
>
> Power weapons and personal ordinances do not change a match a whole lot. If a team is getting their -Yoinks!- kicked, just because the personal ordinance that the enemy team calls in does not directly affect the fact that that team will win. Even without that ordinance, the other team would still be getting their -Yoinks!- kicked.
Ya I feel like most people don’t consider how a player obtained the ordinave in the first place, which was by being good.
ordinance drops are bad.
you can die 20 times but if you get a few kills and assists you could get a free rocket launcher.
the amount of kills it takes to get a drop increases with each drop too so the guy who is cleaning house isn’t getting rewarded as much
and the fact that the choices are random is obviously bad because luck should play as little a part as possible.
it’s not game breaking but it does shrink the skill gap somewhat and I’m glad they are getting rid of this in halo 5 along with loadouts.
In MCC, every match of Halo 2 has one team smart enough to know where the power weapons are, and the other team rekt because they don’t know where they are.
It makes Halo 4 more approachable and reduces the skill gap.
the only thing i think that is bad about them is that u cant chose the loadout of it
I like how I can’t remember what specialisation it is but it lets you get a second ordinance randomiser thing
I love ordinance drops. It keeps the game flowing.
my opinion, ordinance drops are bad its more like an cod game and also it gives you an hard choice to choose , for example, saw, damage boost and rocket launcher which sucks. halo 4 is not the best halo game, halo reach is i think the first best but halo 4 is a decent game
> 2533274851211096;10:
> > 2533274883409434;2:
> > I completely disagree.
> >
> > Your first point about it showing you where all the power weapons in the game are doesn’t change a whole lot. Halo has always had power weapon spawns and most people knew where all of them were, so it really doesn’t change much. Heck, it may even increase the skill that one needs because if everyone is running after the power weapon, one needs to be able to kill all of the enemies in order to obtain it (which requires a whole lot of skill). Also, the way you approach it requires skill, either you can run in there with guns blazing, or try a more sneaky route.
> >
> > Personal ordinance is not a massive mistake, it actually requires quite a bit of skill. This “unfair advantage” that you talk about does not exist. The team that is getting that particular power weapon has already proven themselves as being quite skillful, as they have gotten enough kills to actually get a power weapon. Also, that team has to be skillful enough to hold onto that power weapon and not drop it. Not only that, but, with the exception of the SAW, none of the ordinance drop weapons are super overpowered or last a long time.
> >
> > Power weapons and personal ordinances do not change a match a whole lot. If a team is getting their -Yoinks!- kicked, just because the personal ordinance that the enemy team calls in does not directly affect the fact that that team will win. Even without that ordinance, the other team would still be getting their -Yoinks!- kicked.
>
>
> Ya I feel like most people don’t consider how a player obtained the ordinave in the first place, which was by being good.
No it’s just about 4 kills and you get a rocket launcher or a over shield!!!
Wow, it’s 2013 again.
They don’t reduce skill to zero.
They don’t unfairly reward better/worse players (yes, I’ve heard both arguments many times).
They are Halo in microcosm: they simply are what they are. Love them or hate them as you will, but get on with the game. And avoid hyperbole. Nothing “ruins” the game. Or if it ruins if for you, then it’s time to find a different game…