Attention: This is my opinion, it is intended to be an objective approach to the problems in this game that 343 calls “Halo”. I want to see if there are some others who feel the same way. I know I’m about to get flamed hard, but if you take a step back and think about some of the things you will read here, it might make a little sense.
In my opinion, Halo 4 is simply no longer competitive, at least within the MM side of things. Remember the days when map control actually mattered? It took a coordinated, communicating team to effectively control important, strategic locations of the map. Why? Two words: weapon spawns. I still remember the days of playing Halo 3 (didn’t play 2 online enough to comment on it) when my team mates would be screaming “GETZ TO LE ROCKETS”. Map control was essential. It would make or break the match. Communication was key as well. I don’t know about you, but in Halo 4 I personally have a hard time finding a team that wants to communicate to win (that is, when playing with PUGs). But why communicate or bother controlling the map when you have…
ORDINANCE. 5 kills (or is it 6?) and you get your first ordinance drop. This can be anything from a Needler (now grossly powerful) to an Incineration Cannon. But the point is, you no longer have to earn your weapons like you did in previous Halo titles. And no, killing a few people in this game is not “earning” your weapons. You no longer have to battle your opponents on equal footing in order to earn the right to use those weapons. Sure, you might say, this isn’t true in the beginning of the match when each map does have set spawns. But after that initial fight, everything is random. And guess what? No matter how much you argue or deny it, RANDOMNESS KILLS COMPETITIVE PLAY. I’m sick of not knowing what weapons are where. Knowing where weapons were in previous Halo titles was part of the battle: if you knew the other team had rockets, you were going to play conservative. Now you spring around the corner and BOOM: “Waaiiittt, when did he get rockets?!?!”.
Look… I’m not complaining because I’m another one of those Halo elitists or Gods. In fact, I’m a pretty average Halo player. I’m complaining because the current state of the game is just no longer competitive like Halo used to be; it’s way too user friendly, and that just simply kills the fun for those of us who loved competitive Halo. And while there is NOTHING WRONG with adding features that help new players to the Halo franchise get accustomed to the style that Halo is (or should I say, once was?), 343 took it way too far. Change is good; hell it can be great. But not what has been done to Halo. Period.
I mean, I could go on about all the problems in this game (that a -Yoinking!- BETA would have fixed… >.<) but I’m sure you have heard them all. And anyway, this is the aspect of the game that bothers me the most. Sorry about the wall of text, but this game is just too upsetting to not share my frustrations with the Halo community. Normally, I would never post something like this on the forums. But 343 has killed Halo in my books. I want my classic slayer and static weapon spawns back 343.
BEFORE YOU RESPOND: Yeah, you’ve seen my troll threads (just got off a two day ban; no regrets LOL). But I would like some serious posts please, about what you think about the competitive nature of Halo 4’s online MM.
