Option to opt-out of JIP matchmaking

The past few days playing Halo 5 have had its ups and downs, but one thing that consistently annoys me is being matched up with JIP games. It seems to happen more and more often and I never have a good experience. There isn’t anything fun about getting into Warzone Assault and the enemy team is swarming the core. It is an easy 186 RP, but a waste of my EXP Boost. What’s more, it seems whenever I get into a match and people quit nobody is brought in to replace the people who left. I was playing Big Team Slayer on Guillotine and my team was in the lead when two people left and never were replaced and almost made us lose since the enemy was able to close the gap real fast. So even when I’m not matched up this system seems to screw me, but that is more of an aside.

At this point I wish 343 would create an option to allow people to opt-out of being put into JIP matches. I don’t care if it takes longer for me to get into games since the game has to look for other people I will gladly wait so long as it means I get a real match and not dumped into a match where my team is losing by a mile. 343 doesn’t have to remove JIP, I know people like it, but I’d just like an option to opt-out.

I know you’re like the Waypoint ninja/master, but I will respectfully toss an idea out to you. So far, I’ve seen strong correlation between getting matched into games “in progress” and quitting. I don’t have any scientific evidence of this, but it makes sense as a quit deterrent. Whether I am right or not I thought surely Halsey doesn’t quit much. But looking at your game history… you kind of do.

So I’ll make to you the same recommendation I’ve made to others that complain about JIP: try to stop quitting games and you may stop being put into games in progress.

Cheers!

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> I know you’re like the Waypoint ninja/master, but I will respectfully toss an idea out to you. So far, I’ve seen strong correlation between getting matched into games “in progress” and quitting. I don’t have any scientific evidence of this, but it makes sense as a quit deterrent. Whether I am right or not I thought surely Halsey doesn’t quit much. But looking at your game history… you kind of do.
>
> So I’ll make to you the same recommendation I’ve made to others that complain about JIP: try to stop quitting games and you may stop being put into games in progress.
>
> Cheers!

Nah. If the game is pointless I’ll just quit to save myself the headache. If I get banned for it I’ll accept it since that is the system in place. 343 should still think about an opt-out system. I’m not going to quit a game that is matched up and I get to start. But if I’m going to be matched up in games I’m going to lose automatically and I’m not having fun, I’ll quit out. Why subjugate myself to something I don’t enjoy?

I agree! Nothing worse than wasting ultra rare win boosts… and joining a match where your down 500-50.

an option to opt-out is a brilliant idea. but i guess if everyone opted out, people would whine at how quitters ruin matches… So there isnt any perfect solution. Everybody hates joining a losing match, but everyone also hates being 4 vs 12 for 10minutes.

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> Nah. If the game is pointless I’ll just quit to save myself the headache. If I get banned for it I’ll accept it since that is the system in place. 343 should still think about an opt-out system. I’m not going to quit a game that is matched up and I get to start. But if I’m going to be matched up in games I’m going to lose automatically and I’m not having fun, I’ll quit out. Why subjugate myself to something I don’t enjoy?

That’s fair, and I offer no personal judgment. I’ve quit unpleasant games as well. Just trying to throw out an idea as to why it may be happening to you.

On the topic of an “opt-out of JIP” feature, I would vote against its implementation. Everyone that knew about it would opt out, and JIP does provide benefits in social playlists.

They should refund Win Boosts though. Or any boost really. Boosts are fairly useless if you get a JIP game.

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> > 2533274812652989;3:
> > > 2533274803493024;2:
> > > Removed for brevity
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> >
> > Nah. If the game is pointless I’ll just quit to save myself the headache. If I get banned for it I’ll accept it since that is the system in place. 343 should still think about an opt-out system. I’m not going to quit a game that is matched up and I get to start. But if I’m going to be matched up in games I’m going to lose automatically and I’m not having fun, I’ll quit out. Why subjugate myself to something I don’t enjoy?
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> That’s fair, and I offer no personal judgment. I’ve quit unpleasant games as well. Just trying to throw out an idea as to why it may be happening to you.
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> On the topic of an “opt-out of JIP” feature, I would vote against its implementation. Everyone that knew about it would opt out, and JIP does provide benefits in social playlists.

Then 343 should mention that quitting puts you in JIP games more often, if they have I never saw it. Still, I can’t see the problem of being against an option. Some people would opt out, but would it make a difference? What social benefits does it have? Replacing people when some quit? That’s nice until it doesn’t happen like it has happened to me on quite a few occasions. JIP would still occur and if it is as beneficial as you say it is then other people may not opt-out.

I had 2 jips that I won today all in the hopes of useing my legendary RP boost. I come to find out that boosts don’t seem to count on JIP even if you win… this aggravated me, but I hope this can be tweeked a little to were if you win the boost counts.

Just so everyone knows though I know why they did it this way, but when you only have a little while to get something done and you get 2 Jips in a row THAT YOU WIN, it’s annoying to not have them count to a boost.

There could be a little box you check before entering matchmaking that asks if you’d want to join a JIP. Either to get a game quicker, or maybe offer a small bonus/join-in medal. When you spawn in it’d be cool to hear “Reinforcements!” or “Active Reserve!”

I’ve been wanting an optional JIP system in place since I realized there was one. Recently, I’ve been getting JIP after JIP and it’s just wasting my time since many of them I just end up losing anyways because my team was already losing when I joined. I usually never quit, and in fact I have about a 2% quit rate, so I really shouldn’t have to fill in for people that do quit. In the past few days I’d say 18/40 games have been JIP. It just doesn’t feel right.

I hear you OP. They need to overhaul matchmaking PERIOD.

Out of 7 Warzone games, lost 6. Brutal.

I’ve learned my lesson. I’ll only use boosts if the count down time starts making the tick noise when it gets to 3, 2, 1… If it doesn’t make that noise then I know I’m JIP game. Have your boosts menu up but don’t select one until you hear the countdown timer. Helps a lot!!

There is an easy solution, where everyone wins, to quitting that I’ve been suggesting for years now. Throw it in and there will never be a complaint again.

When someone quits a match, they are not punished. No quit bans. No ‘punishment’ at all.

Also, the following happens:

  1. All deaths for the quitters team go to the quitter for the remainder of the match (or split between multiple quitters).
  2. Double the rank drop for the quitter. (JIP player doesn’t get loss, quitter does, and JIP player gets the win, if that happens).

Everyone wins. We know why MOST people quit, no mystery, so it would reduce quitting by a ton.

Overall I think we need stricter DNF bans. If we do people are discouraged to quit therefor needing less JIPs.

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> Overall I think we need stricter DNF bans. If we do people are discouraged to quit therefor needing less JIPs.

See above. We don’t need quit bans at all.

We need to make being JIP into a match only a good thing. And really stat punish the quitters (it’s why they quit 99% of the time, don’t kid yourself, then I get stuck with deaths).

Check out my post above for easy solution that is win / win (even for the quitters if they REALLY quit for the reasons they say (: )

To prevent wasting boosts on JIP matches, pay attention to the game loading screen. If all of the spartans pop in at once, chances are there will be no countdown timer and you will be thrown into a JIP match. I always look at which boost I want to use, and then wait until the countdown starts. 5 seconds is more than enough to select your boost, and you know it will not be wasted.

EDIT: covered in another post

i have dealt with this multiple times and it does get to me just feels futile ya know

I honestly think a 3 strike policy should be in place where if you quit out of 3 matches within an hour or two, you get a 5 hour ban. Along with this, the quitters kills and deaths are subtracted from both teams score if they leave the match before 5 minutes for Warzone, and 2 minutes for Arena. People who JIP will find that any xp or REQ boosters will be unused, win or lose.

I hate quitters as much as the next guy, but there are some matches that you just don’t want to play. I had one the other day where I was playing Warzone and the entire enemy team showed up at our armory and then took all three points only to sit and farm kills. I’m not playing that. I’m not having fun and it only racks up deaths for me with little chance for kills. Matches like that happen, but they are rare. This is why a 3 strike system would be beneficial, especially if the punishment is severe. It gives you a gray area to quit a match or two if you really feel they are bad, but any more than that and it becomes excessive and is damaging other’s gameplay.

As for the kills/death subtraction, many times when I see people who quit, they either quit early on because they were losing off the bat, or they were getting their butts handed to them. For the former, they likely don’t have many kills and only a handful of deaths. Their impact on the game wasn’t enough to effect things from a score perspective enough to make waves and it’s often early enough in the match that either team would be able to recover the points lost. As for the people who die a lot, this is where having a time constraint is a good idea. If the match has gone on long enough, it’s going to be pretty clear who’s going to win or lose. Subtracting kills/deaths late in a match could have a winning team go to losing, or vice versa, alienating the others hard work. Just a spitball idea, I know this one is pretty unlikely.

REQ boots remaining unused for JIP games is pretty self explanatory. I’d also like to see the refund on matches you get lagged out of. I lost a Legendary REQ points booster the other day because the match lagged and booted me out. I was pretty salty. I’ve also joined matches that I had no hope of winning and wasted a victory booster or any other kind of gamble booster without having the luxury of starting in a full match. I’d rather have it be unused regardless of win or loss.

I support. It’s so painful joining a 600/150 game and having no chance of making it up. Opt-out is a go.

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> I support. It’s so painful joining a 600/150 game and having no chance of making it up. Opt-out is a go.

I think it’s a good idea too.

However, choosing opt in should be beneficial so people want to help turn the tide of battle and keep it close.

For example:

Win and kills go to JIP joiner, boost is used
Loss and deaths all allocated to quitter, boost is not used

So make the person who joins have no skin in the game. Any remaining skin should be the quitters (loss and all deaths of joiner).

Will make people think twice about quitting.