Option to not play against pc players

I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.

> 2533274815241035;1:
> I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.

In casuals it’s fine however depending on the balancing it might be worth having.

I know I don’t want to fight against M&K users when I’m using a controller. Some people have a hard time understanding/believing just how crazy the aim game can get on a mouse. I don’t want to be put against that when my input method just isn’t as quick and precise.

It’s possible to use controllers on PC, so it’d be better to filter matched players based on input rather than platform.

Cheaters , input discrepancies, hardware advantage are just few reasons if crossplay isn’t a toggle Option this game will absolutely fail .
We are already seeing the problems pc has brought to mcc and time goes on hardware advantage will widen as will more and new cheat hardware/software . Inputs
discrepancies are a static thing except for Cronus devices which is a problem on both platforms .

> 2533274815241035;1:
> I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.

I believe input based match making is in MCC so I don’t see why they wouldn’t add it to infinite.

I don’t know what Halo you’ve been playing but in my experience, controller players are far better than mouse and key on MCC. It’s not even close. Once you get to the middle to the upper tier of skill, they are all using controllers. The aim assist and the type of gunplay found in Halo leads to an advantage for the controller. Go to the chat in any pro Halo players Twitch channel and you will hear the same.

For the record, I use controllers mostly but am quite comfortable with M/K. Halo is far easier using a controller for me.

This might be unpopular, but I don’t want there to be a toggle. I think for ranked it should be strict input division, with each inputs having their own separate rank and leaderboards. My issues with a toggle:

  1. As a MnK player, it’s dumb that I could turn input based matchmaking on, and hypothetically makes it to Champion while not actually ever playing the best Halo players like Frosty, Lxthul, Snip3down etc… just because I’m playing and winning against a pool of players that historically haven’t had much Halo experience.

  2. One of the most frustrating things about MCC as someone that uses both inputs is I’m better with a controller than I am a mouse. So if I rank up with a controller I can’t use a mouse anymore because then it’s going to pit me up with people at my controller skill not MnK skill.

I know they aren’t gonna do this now with the announcement that HCS will be mixed input, but I would’ve preferred if both inputs had dedicated playlists with separate ranks. Let me work towards being Onyx on both inputs and let me show it off to people. I want the leaderboards to mean something and the moment it’s mixed input and one device has the advantage, a part of that meaning is lost.

> 2533274801134537;7:
> I don’t know what Halo you’ve been playing but in my experience, controller players are far better than mouse and key on MCC. It’s not even close. Once you get to the middle to the upper tier of skill, they are all using controllers. The aim assist and the type of gunplay found in Halo leads to an advantage for the controller. Go to the chat in any pro Halo players Twitch channel and you will hear the same.
>
> For the record, I use controllers mostly but am quite comfortable with M/K. Halo is far easier using a controller for me.

That’s because the implementation of MnK for MCC is really bad lol. It feels awful. Halo Infinite is dramatically different and feels great.

> 2533274815241035;1:
> I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.

Let’s be friends and play together, much love from a PC/MnK player <3

I agree. Biggest concern is getting sniped or perfect killed constantly, people pulling lighning fast 360’s, and sharp turns in vehicles. They have said that ranked matches will be input controlled but I would like my social matches to be fair as well.

> 2533274815241035;1:
> I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.

While I do understand people’s frustrations with input-based ‘unfairness’. The best thing for the life of the product is to blend inputs into the same lobbies. Same thing with the huge divide in halo between competitive vs casual players, and sprint/movement vs old styles of halo. Blend them to create a product that appeals to multiple audiences. This game will hopefully balance PC / controllers / Aim assist so that we can coexist in a beautiful casually competitive game lol. Same with radar arguments and so on. Both sides need to compromise so the lobbies stay full and we can play a fun game that offers something for everyone.

I think in casual and public game modes it is fine however when you get into the arena/ranked I think that everyone should be playing regardless of what you are playing on.

There’s only input based matchmaking based on keyboard/mouse vs controller, not console vs pc. the new xbox should be able to run this game at 120 fps which is really good. It’ll be getting as much fps as an upper mid range pc The only people at a disadvantage are xbox one players because they’ll be stuck at 60 fps but that’s just how it goes with old hardware.

> 2535429665111747;12:
> > 2533274815241035;1:
> > I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.
>
> While I do understand people’s frustrations with input-based ‘unfairness’. The best thing for the life of the product is to blend inputs into the same lobbies. Same thing with the huge divide in halo between competitive vs casual players, and sprint/movement vs old styles of halo. Blend them to create a product that appeals to multiple audiences. This game will hopefully balance PC / controllers / Aim assist so that we can coexist in a beautiful casually competitive game lol. Same with radar arguments and so on. Both sides need to compromise so the lobbies stay full and we can play a fun game that offers something for everyone.

Nothing will make me quit faster than getting killed by someone with a mouse. What you actually mean is the best thing for PC players who historically either dedicate to a game for decades or abandon it in two weeks is to let them feed off the controller lobbies at the detriment of the controller players.

> 2535458190244984;14:
> There’s only input based matchmaking based on keyboard/mouse vs controller, not console vs pc. the new xbox should be able to run this game at 120 fps which is really good. It’ll be getting as much fps as an upper mid range pc The only people at a disadvantage are xbox one players because they’ll be stuck at 60 fps but that’s just how it goes with old hardware.

It’s 30 fps. And rightfully so, because that means the game isn’t limited by last gen hardware and instead is forward looking, which bodes well for future advancements.

The one thing i really want is that if I have my settings be only matched up against people that use the same as you. (M/K vs M/K and Controllers vs Controllers) I dont want to be waiting 20mins and over to try and find a game. On the MCC I play Controller and when I have crosspaly off and only be matched up against other controllers, it takes up to an hour to find a game. When I have everything turned on, I can get a match in 2 seconds and get beamed by PC players. I hate this. I see so many posts in here from PC players complaining that controllers with aim assist is too unbalanced and that they find it hard to play against Controllers. No one can ever say that controllers have it easy compared to M/K and I wish they would keep it separate but too many people complaining that they want crossplay and because of that I have to deal with this crap. All I want is to be able to have a game load in and it take no time at all and have the game feel balanced with no one with advantages palying with M/K when im on controller. There should be an option to play the way you want without taking “time penalties” because you dont have it set to default. There will never be a day were M/K vs Controllers will ever be fair and balanced so why try to have it. The only way you can, is to have aim assist for Controllers and aim drag for M/K but this will never happen and no one will be happy so why bother. Every PC player will always have the upper hand against Controllers and when you try to even the playing field they freak.

Stop making excuses for losing. I play on controller and have no issues molly whopping KBM in MCC. You sound like a PC player that complains about hackers cause he cant accept the fact that he lost.

> 2533274818433952;16:
> The one thing i really want is that if I have my settings be only matched up against people that use the same as you. (M/K vs M/K and Controllers vs Controllers) I dont want to be waiting 20mins and over to try and find a game. On the MCC I play Controller and when I have crosspaly off and only be matched up against other controllers, it takes up to an hour to find a game. When I have everything turned on, I can get a match in 2 seconds and get beamed by PC players. I hate this. I see so many posts in here from PC players complaining that controllers with aim assist is too unbalanced and that they find it hard to play against Controllers. No one can ever say that controllers have it easy compared to M/K and I wish they would keep it separate but too many people complaining that they want crossplay and because of that I have to deal with this crap. All I want is to be able to have a game load in and it take no time at all and have the game feel balanced with no one with advantages palying with M/K when im on controller. There should be an option to play the way you want without taking “time penalties” because you dont have it set to default. There will never be a day were M/K vs Controllers will ever be fair and balanced so why try to have it. The only way you can, is to have aim assist for Controllers and aim drag for M/K but this will never happen and no one will be happy so why bother. Every PC player will always have the upper hand against Controllers and when you try to even the playing field they freak.

This is an interesting take because all you ever hear about is how console players have been carrying the Halo franchise. Opposite seems to be true when a game actually comes to PC. Hmm…

I think an option to disable cross play is smart.

> 2533274793006817;15:
> > 2535429665111747;12:
> > > 2533274815241035;1:
> > > I don’t know if this will be an option but I really hope it is. Mouse and keyboard players vs console is completely unfair in my opinion and would love to have the option to turn off matchmaking with pc players.
> >
> > While I do understand people’s frustrations with input-based ‘unfairness’. The best thing for the life of the product is to blend inputs into the same lobbies. Same thing with the huge divide in halo between competitive vs casual players, and sprint/movement vs old styles of halo. Blend them to create a product that appeals to multiple audiences. This game will hopefully balance PC / controllers / Aim assist so that we can coexist in a beautiful casually competitive game lol. Same with radar arguments and so on. Both sides need to compromise so the lobbies stay full and we can play a fun game that offers something for everyone.
>
> Nothing will make me quit faster than getting killed by someone with a mouse. What you actually mean is the best thing for PC players who historically either dedicate to a game for decades or abandon it in two weeks is to let them feed off the controller lobbies at the detriment of the controller players.
>
>
> > 2535458190244984;14:
> > There’s only input based matchmaking based on keyboard/mouse vs controller, not console vs pc. the new xbox should be able to run this game at 120 fps which is really good. It’ll be getting as much fps as an upper mid range pc The only people at a disadvantage are xbox one players because they’ll be stuck at 60 fps but that’s just how it goes with old hardware.
>
> It’s 30 fps. And rightfully so, because that means the game isn’t limited by last gen hardware and instead is forward looking, which bodes well for future advancements.

No that is not at all what I mean. I clearly stated ‘what I mean’. Fortnite is and was a huge success and part of that is the ability to play with anyone on any platform. It’s what made me play it as well. I was controller heavy back then and knew a lot of PC players so we could join up. Same reasons why I dabbled into Warzone despite not really liking it. I didn’t start using KBM until Valorant came out. To my surprise many KBM players are not good I got to the diamond in weeks despite being new to KBM on FPS. I feel there are two assumptions being made:

  • You assume I mean KBM vs Controller should exist with no balance. I clearly stated balance is important and blending the input methods well. If 343 takes this seriously we will have constant updates to bullet magnetism and aim assist to attempt to balance these two fields between both inputs. Creating a fun experience to play with friends despite what platform each other is on. Yes, this will be great for the life of Halo Infinite just like it boosted other gaming communities. Games like Fortnite actually shown slight advantages with the aim assist they have over KBM. Meaning most average KBM players get roasted by controller average players in Fortnite. Again, balance is key and something that could be obtained through months/years of updates to refine the balance. Just plain separating inputs is lazy for today’s games IMO. There are also pros who use controllers in Fortnite. - People assume KBM means instantly great at the game. My short time in KBM has shown me there are a lot of average players on KBM. There are a lot of bad players out there and halo is a longer TTK than COD/etc. Therefore bad and average KBM players will show even more as they try to trace their target with no aim assist. I think most average controller players with aim assist will beat average KBM players with no aim assist. I think the main issue we will see with input methods is in high-ranked games and the ceiling for KBM vs Controller. But this won’t affect probably 90% of the Halo population. By dictating input matchmaking, you will make Halo and playing with friends a frustrating experience. Today, cross-play is commonplace and Halo should try to intertwine these inputs for a good cross-play experience.