option for Vanilla Reach settings in Halo 4

I AM NOT asking for Halo 4 to be entirely Vanilla Reach. I am asking for a section of the Halo 4 playlist to be titled something like “Vanilla” and within this section to be 3 game types, FFA, Team Slayer, and Team Objective. This playlist would include Bloom, Health and Shields, NO bleed through, and of course no AA’s. With variants such as Infection, Swat, and Grief ball around I don’t see why this is not possible.

There are many people who do not use the forums. I was one of those people up until a few days ago when I had to come on here and express why I hate the TU in Halo Reach. I know that some people in here hate the new Reach and some people in here hate the TU/Halo3 style of play being forced on us in Reach right now.

I am actually a fan of the Vanilla Reach style. I have played the title update and it seems like there is really only 1 gun worth using now as opposed to all the weapons everyone was using prior. There is no reason to try and control the map and its weapons because everyone starts with the best weapon now (the DMR). All the strategy and fun has been stripped away from Reach for me until 343i implements a vanilla playlist like 343i said they would (Hopefully). All the skill is gone from Reach because you no longer need to time your shots AND pace. Now you can just fire away. The pace of Vanilla Reach was PERFECT. Now its too fast again like Halo 2 and 3.

I can’t help but feel scared for Halo 4. I feel it takes way more skill to play Vanilla Reach than TU/Halo 3 settings. This is MY opinion. I could careless about anyone defending the TU as it doesn’t take a rocket scientist to see that needing to time your shots with bloom takes skill and precision while just firing away with no bloom is the easier way to play as there is not timing needed just strafing left and right. The ladder is definitely more appealing to me as I’m sure it is for others like me.

I understand some people like easy mode all DMR/BR’s (No bloom/TU/Halo 3 settings) and others people prefer to play with skill and diversity (Bloom/Vanilla Reach). So in Halo 4 can you please create 2 playlists with both settings 343i. I really like Reach the most out of the Halo games. It is a very close simulation of Halo:CE but it was Halo:CE perfected. It was Halo:CE on steroids. Again this is MY opinion. Please don’t revert Halo 4 back to solely TU/Halo 3 settings.

I feel by including both you will bring over both parts of the Halo community. I understand plenty of people are for the TU/Halo 3 settings and there are plenty against the TU and prefer Vanilla Reach. I am really looking forward to Halo 4 like everyone in this forum. Since its still in development I’m sure there is a way for you to make sure that there can be 2 playlists with both settings to appease everyone. It doesn’t matter if there is only 10 thousand or 100 thousand of us that prefer Vanilla Reach. This ensures Halo 4 is fun for everyone. There are playlists with far less people in it so this is definitely possible. Personally speaking it would definitely make Halo 4 more enjoyable for me and sure it would make other fans of Vanilla Reach happy as well. I really hope you implement this idea into Halo 4 343i. Please don’t disappoint us.

I would also like to add here because I didn’t make myself clear in this first post. I could careless about AA’s. My favorite Reach was Vanilla Reach classic style. That means no AA’s in the matches, just bloom, no bleed through, you need to make sure that the shield was popped before you could get a melee kill, etc. It made Reach fun and made every weapon as good if not almost as good as the next. In my honest opinion I think it took way more skill to play with bloom than the way it is now with the TU. I just really hope 343i makes a playlist for players like me who enjoy the Vanilla Reach settings in Halo 4 only without the AA’s of course. A few extra playlist would definitely not hurt. It would only bring more Halo players together as opposed to keeping them separated over 2 different Halo games.

One other thing I would like to point out for people who claim “Reach is not Halo”. If any of you played Halo:CE, then you know bloom existed in it. If you do not believe me this is what I want you to test. Grab any weapon except the sniper and rocket launcher or shotgun. Walk up to a wall and leave about 3 Spartans length between you and the wall. Tap the trigger and time your shots until the clip is empty and then look at the marks on the wall. Then proceed to take the same weapon and hold the trigger down until the clip is empty. You will see bloom was there all along. So with this evidence it is really Halo 2 and Halo 3 that was not Halo. While Reach was Bungie going back to their roots, which is Halo. Regardless, I understand everyone has their preference of Halo games. But one thing is for certain all the Halo games are Halo in their own way.

I added and bolded the top and bottom paragraph because I think some people are missing what I am proposing. I understand everyone likes Halo in their own ways. I am not trying to make one Universal way to play Halo. What I am trying to do is give everyone Pro Vanilla or Pro TU a way to play their way and enjoy Halo like we all have one way or another in the past

1 Like

> All the skill is gone from Reach because you no longer need to time your shots AND pace. Now you can just fire away.
> (…)
> I can’t help but feel scared for Halo 4. I feel it takes way more skill to play Vanilla Reach than TU/Halo 3 settings. This is MY opinion. I could careless about anyone defending the TU as it doesn’t take a rocket scientist to see that needing to time your shots with bloom takes skill and precision while just firing away with no bloom is the easier way to play as there is not timing needed just strafing left and right. The ladder is definitely more appealing to me as I’m sure it is for others like me.

This is not true at all, and it’s not just me saying it: the professional players say it themselves, and they surely know better than me and you what skill really is.

> The pace of Vanilla Reach was PERFECT. Now its too fast again like Halo 2 and 3.

Halo 2 and Halo 3 are “pure breed” - they ARE the definition of Halo Multiplayer. If you don’t like them, then you don’t like the Halo multiplayer gameplay: you like Reach’s, which is totally different and “not Halo”.
With the TU 343 tried to bring Reach closer to Halo (with Zero Bloom even more), so if you don’t like it, I have bad news for you…

> (…)

Hopefully Halo 4’s gameplay will be completely different from what we’ve been fed with Reach: pure Halo. Of course, there will be new stuff (great!), but, optimally, it won’t detract from the core Halo experience that was Halo 2 and Halo 3.

Because Halo 4 will be the best Halo ever and all that, there will be no need for “mud-blood” Reach playlists. If Halo 4 isn’t good, there won’t be Reach playlists either because the sandbox will be different.

tl;dr: If ANYTHING goes right, we won’t ever hear about Reach after Halo 4.

Reach’s sandbox is incomplete and AAs are poorly implemented. I’m not seeing the reasoning for bringing it back.

I disagree. Vanilla Reach had no nerfed armor lock or camo, it was horrible. Armor lock should have been removed let alone nerfed from the start. The pace of the games were too slow and dragged on unlike in Halo 3 and 2 where it was borderline perfect.

Everyone has their opinions of perfect. the 3 of you may not like Vanilla Reach but the fact is there are players that still enjoy Vanilla Reach more than TU Halo 2&3 settings. There is no reason that 343i should not be able to include both settings to appease everyone. Not many people play a lot of the playlists that exist right now. So I am sure they can make sure they have enough slots in Halo 4 as it is still in development.

Please don’t try to tell me what is Halo multiplayer and what isn’t Halo multiplayer. The majority of you didn’t start playing Halo until it was on XBL back in 2004 when Halo 2 came out. There are those of us who have been playing Halo WAY before that using XBC and playing Halo:CE on the PC which is “Pure Breed”. Not Halo 2 and 3. Halo:CE players are the ones who enjoy Vanilla Reach. If you were good at it, that is. If you were bad at Halo:CE chances are you really enjoyed Halo 2 and 3.

I would also like to add that I don’t care about the armor abilities. Never did really it was just kind of an added bonus. I mean the bloom, the no bleed through, the melee, the speed of the game in Vanilla Reach for ME was perfect. I think alot of people in favor of Vanilla Reach feel the same way. Which is why it should be added to Halo 4 just like MLG is added every time. Not many play MLG but there are a few thousand who do. This is what I am referring to.

1 Like

> There are many people who do not use the forums. I was one of those people up until a few days ago when I had to come on here and express why I hate the TU in Halo Reach. I know that some people in here hate the new Reach and some people in here hate the TU/Halo3 style of play being forced on us in Reach right now.
>
> I am actually a fan of the Vanilla Reach style. I have played the title update and it seems like there is really only 1 gun worth using now as opposed to all the weapons everyone was using prior. There is no reason to try and control the map and its weapons because everyone starts with the best weapon now (the DMR). All the strategy and fun has been stripped away from Reach for me until 343i implements a vanilla playlist like 343i said they would (Hopefully). All the skill is gone from Reach because you no longer need to time your shots AND pace. Now you can just fire away. The pace of Vanilla Reach was PERFECT. Now its too fast again like Halo 2 and 3.
>
> I can’t help but feel scared for Halo 4. I feel it takes way more skill to play Vanilla Reach than TU/Halo 3 settings. This is MY opinion. I could careless about anyone defending the TU as it doesn’t take a rocket scientist to see that needing to time your shots with bloom takes skill and precision while just firing away with no bloom is the easier way to play as there is not timing needed just strafing left and right. The ladder is definitely more appealing to me as I’m sure it is for others like me.
>
> I understand some people like easy mode all DMR/BR’s (No bloom/TU/Halo 3 settings) and others people prefer to play with skill and diversity (Bloom/Vanilla Reach). So in Halo 4 can you please create 2 playlists with both settings 343i. I really like Reach the most out of the Halo games. It is a very close simulation of Halo:Ce but it was Halo:CE perfected. It was Halo:CE on steroids. Again this is MY opinion. Please don’t revert Halo 4 back to solely TU/Halo 3 settings.
>
> I feel by including both you will bring over both parts of the Halo community. I understand plenty of people are for the TU/Halo 3 settings and there are plenty against the TU and prefer Vanilla Reach. I am really looking forward to Halo 4 like everyone in this forum. Since its still in development I’m sure there is a way for you to make sure that there can be 2 playlists with both settings to appease everyone. It doesn’t matter if there is only 10 thousand or 100 thousand of us that prefer Vanilla Reach. This ensures Halo 4 is fun for everyone. There are playlists with far less people in it so this is definitely possible. Personally speaking it would definitely make Halo 4 more enjoyable for me and sure it would make other fans of Vanilla Reach happy as well. I really hope you implement this idea into Halo 4 343i. Please don’t disappoint us.

I agree with what you have said about the disgraceful reach TU. But I have to point out that halo 4 is after halo 3 whereas reach was timed before CE so its likely AA’s will be once again replaced with equipment. Also zero bloom will return for this reason.

Four responses and no one has yet attacked him for having an opinion that is different to that of the majority. There just may be hope for these forums yet.

I understand, however just like they went back and replaced the Vanilla Reach settings with this horrible TU (again my opinion) I’m sure they can do the same with Halo 4. I don’t really care about the AA’s as much as I do the bloom, pace and feel of Vanilla Reach. It was perfect. The health recharge and shields were also perfect. If I wanted a quick shooting game I would go play CoD or BF.

Fact is I hate quick games like that and have loved Halo since day 1. I liked Vanilla Reach because of how long the shoot outs were and the skill involved in playing it. These are only my opinions, but I still don’t see why they can’t include it into Halo 4 for those of us who enjoy Vanilla Reach since we were forced to play this horrible TU. It only benefits Halo 4 to include both settings for everyone. AGAIN, I could care less about AA’s.

I am not saying the game has to be one way or the other. I respect those who enjoy the TU and those who enjoy Reach. I am simply asking for 343i to keep both parties in mind for the new matchmaking settings in Halo 4.

Sorry but there really isn’t any chance that bloom will make it into H4. The majority of the community and 343i themselves are against it. There’s a good chance that you will still be able to play the vanilla Reach settings in Halo Reach though.

> Everyone has their opinions of perfect. the 3 of you may not like Vanilla Reach but the fact is there are players that still enjoy Vanilla Reach more than TU Halo 2&3 settings. There is no reason that 343i should not be able to include both settings to appease everyone. Not many people play a lot of the playlists that exist right now. So I am sure they can make sure they have enough slots in Halo 4 as it is still in development.
>
> <mark>Please don’t try to tell me what is Halo multiplayer and what isn’t Halo multiplayer. The majority of you didn’t start playing Halo until it was on XBL back in 2004 when Halo 2 came out. There are those of us who have been playing Halo WAY before that using XBC and playing Halo:CE on the PC which is “Pure Breed”. Not Halo 2 and 3. Halo:CE players are the ones who enjoy Vanilla Reach. If you were good at it, that is. If you were bad at Halo:CE chances are you really enjoyed Halo 2 and 3.</mark>
>
> I would also like to add that I don’t care about the armor abilities. Never did really it was just kind of an added bonus. I mean the bloom, the no bleed through, the melee, the speed of the game in Vanilla Reach for ME was perfect. I think alot of people in favor of Vanilla Reach feel the same way. Which is why it should be added to Halo 4 just like MLG is added every time. Not many play MLG but there are a few thousand who do. This is what I am referring to.

First of all don’t assume things, as clearly you have not been in these forums for long. Many of us in the community have played halo from CE, (especially those whom express their concerns in the halo 4 threads) and even if we did not play CE or 2 or 3, or even CEA, its obvious Reach Multiplayer is just a pure abomination as a whole. I do, however, agree with on one point; that is to not tell you what ‘is halo or not’ and what is ‘halo multiplayer or what is not’. I personally dislike reach multiplayer because it’s gameplay mechanics feel to short; AA’s slowed the pace and is quite vexing to adjust to. Some are utterly useless (Holo, Camo (sometimes), Armorlock), while others are just a nuisance/unnecessary (jetpack, sprint, and evade). Mainly because of the previous three AA’a mentioned effect our spartan/elite player has been slowed down dramatically, making previous halo games look bad, in which halo 2 and 3’s pace worked fine. Remember this is all my opinion and for all I know it might not be consider ‘halo-like’, but I am open for innovation and I’m sure 343 feels the same.

I really don’t care about the AA’s. I just want there to a playlist with bloom and everything Vanilla Reach with the exception of AA’s. I don’t see why they would not be able to add this to Halo 4 for those of us who enjoy Vanilla Reach.

> > There are many people who do not use the forums. I was one of those people up until a few days ago when I had to come on here and express why I hate the TU in Halo Reach. I know that some people in here hate the new Reach and some people in here hate the TU/Halo3 style of play being forced on us in Reach right now.
> >
> > I am actually a fan of the Vanilla Reach style. I have played the title update and it seems like there is really only 1 gun worth using now as opposed to all the weapons everyone was using prior. There is no reason to try and control the map and its weapons because everyone starts with the best weapon now (the DMR). All the strategy and fun has been stripped away from Reach for me until 343i implements a vanilla playlist like 343i said they would (Hopefully). All the skill is gone from Reach because you no longer need to time your shots AND pace. Now you can just fire away. The pace of Vanilla Reach was PERFECT. Now its too fast again like Halo 2 and 3.
> >
> > I can’t help but feel scared for Halo 4. I feel it takes way more skill to play Vanilla Reach than TU/Halo 3 settings. This is MY opinion. I could careless about anyone defending the TU as it doesn’t take a rocket scientist to see that needing to time your shots with bloom takes skill and precision while just firing away with no bloom is the easier way to play as there is not timing needed just strafing left and right. The ladder is definitely more appealing to me as I’m sure it is for others like me.
> >
> > I understand some people like easy mode all DMR/BR’s (No bloom/TU/Halo 3 settings) and others people prefer to play with skill and diversity (Bloom/Vanilla Reach). So in Halo 4 can you please create 2 playlists with both settings 343i. I really like Reach the most out of the Halo games. It is a very close simulation of Halo:Ce but it was Halo:CE perfected. It was Halo:CE on steroids. Again this is MY opinion. Please don’t revert Halo 4 back to solely TU/Halo 3 settings.
> >
> > I feel by including both you will bring over both parts of the Halo community. I understand plenty of people are for the TU/Halo 3 settings and there are plenty against the TU and prefer Vanilla Reach. I am really looking forward to Halo 4 like everyone in this forum. Since its still in development I’m sure there is a way for you to make sure that there can be 2 playlists with both settings to appease everyone. It doesn’t matter if there is only 10 thousand or 100 thousand of us that prefer Vanilla Reach. This ensures Halo 4 is fun for everyone. There are playlists with far less people in it so this is definitely possible. Personally speaking it would definitely make Halo 4 more enjoyable for me and sure it would make other fans of Vanilla Reach happy as well. I really hope you implement this idea into Halo 4 343i. Please don’t disappoint us.
>
> I agree with what you have said about the disgraceful reach TU. But I have to point out that halo 4 is after halo 3 whereas reach was timed before CE so its likely AA’s will be once again replaced with equipment. Also zero bloom will return for this reason.

I sure hope you’re right.

I’m fine with change, but Reach’s change was deplorable for all the obvious reasons. I just hope 343 find some change that works and still feels Halo (unlike Bungie).

People prefer vanilla Reach because it’s how the game was shipped. Reach’s sandbox wasn’t made for ZB and 85% with bleedthrough. Halo 4 should go back to the original roots, instead of using vanilla Reach. I personally despise vanilla Reach.

> People prefer vanilla Reach because it’s how the game was shipped. Reach’s sandbox wasn’t made for ZB and 85% with bleedthrough. Halo 4 should go back to the original roots, instead of using vanilla Reach. I personally despise vanilla Reach.

I agree I wish they would just leave Reach alone and focus on Halo 4. Then just add a playlist that is Vanilla Reach style in Halo 4 without the AA’s.

> I’m sorry if I sound stupid here. I’m new to these forums and honestly didn’t realize what they were doing with the TU until they changed TS a few days ago, as all I really play is team slayer. What does ZB mean?

It took me a few seconds, too, but I assume it means “zero bloom”. Seeing as it isn’t a standard abbreviation, it really should have been written out in full.

Reach is a spinoff; it is not part of the main series. Halo 4 is the sequel to Halo 3.

Those are facts. Now for opinion: Reach is terrible. However, extra settings don’t hurt.

> Reach is a spinoff; it is not part of the main series. Halo 4 is the sequel to Halo 3.
>
> Those are facts. Now for opinion: Reach is terrible. However, extra settings don’t hurt.

You know, I wish every forum member could structure their posts like this, clearly delineating fact from opinion. Also, if it was within my power, your first sentence (“Reach is a spinoff; it is not part of the main series. Halo 4 is the sequel to Halo 3”) would be tattooed on every forum member’s wrist.

> Reach is a spinoff; it is not part of the main series. Halo 4 is the sequel to Halo 3.
>
> Those are facts. Now for opinion: Reach is terrible. However, extra settings don’t hurt.

Actually Reach is part of the story. If you are familiar with the story of Halo its where the first Spartans were trained and created. They just went back and made the prequel. Read the book “The Fall of Reach”.

However back on topic. I respect your opinion. However that is the beauty of Halo there is so much that can be done to accommodate everyone. An extra playlist would definitely not hurt.

> Actually Reach is part of the story. If you are familiar with the story of Halo its where the first Spartans were trained and created. They just went back and made the prequel. Read the book “The Fall of Reach”.

Lehnaru never stated that Reach wasn’t part of Halo’s story. What he was implying (and quite correctly, in my opinion) was that while Reach is part of the Halo series, it is not actually part of the Halo trilogy, which comprised Halo, Halo 2, and Halo 3. Reach was a side-shoot coming off the main stem of the series, just as ODST and Halo Wars were, and for that reason, I think the changes that it implemented are being unfairly judged as incongruous; after all, no one really complained that Halo Wars ruined Halo by being a strategy game.

Well what is the point of map movement in vanala reach if you already have gameplay breaking AA’s, and personaly I think halo 3 is the best halo has been and for some people it is halo 2 but very few people are willing to say that halo 3 and halo 2 sucked and reach was better while most people say reach was average/below average but halo 3/2 was better