Optimal Connection Specs

I was just wondering (for anyone who’s more techy than me), what are optimal specs for internet connection for playing games like Halo online? I just hooked up my Xbox to a wired connection for the first time in a year since I’ve moved into my own house, and just looking at my stats on Xbox, my download speed is more than doubled, my upload speed is about the same, and my latency is slightly lower using my wired connection instead of WiFi. To be specific, my download speed on WiFi is about 51 Mbps while on wired it’s 116 Mbps. How much does upload speed really matter?

If you can have a wired connection, then have it wired no if ends or buts! :slight_smile:

Connection speed really shouldn’t be that much of an issue, because games tend to be designed pretty tolerant, so you can play even with a relatively slow connection. For example, using this GDC presentation as a reference, in Reach the minimum upload speed to host a solid 16 player game was only 250 kb/s. I can only imagine that even if Halo 5 was fairly heavy on traffic, it couldn’t possibly require more than 1 Mb/s of upstream bandwith. If you’re getting 116 Mb/s over a wired connection, I can only imagine that you have at least 10 Mb/s of bandwidth upstream, which is more than enough.

When it comes to connection quality in games, the real bottleneck usually tends to be latency and not speed, because the amount of data that needs to be sent to run an online game is so small that most modern internet connections can handle it without problems.

EDIT: By the way, if anyone’s into this sort of stuff—how games work under the hood—the above GDC talk is worth a watch.

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> Connection speed really shouldn’t be that much of an issue, because games tend to be designed pretty tolerant, so you can play even with a relatively slow connection. For example, using this GDC presentation as a reference, in Reach the minimum upload speed to host a solid 16 player game was only 250 kb/s. I can only imagine that even if Halo 5 was fairly heavy on traffic, it couldn’t possibly require more than 1 Mb/s of upstream bandwith. If you’re getting 116 Mb/s over a wired connection, I can only imagine that you have at least 10 Mb/s of bandwidth upstream, which is more than enough.
>
> When it comes to connection quality in games, the real bottleneck usually tends to be latency and not speed, because the amount of data that needs to be sent to run an online game is so small that most modern internet connections can handle it without problems.

Ah I see. So what’s considered to be a good latency statistic?

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> > 2533274825830455;3:
> > Connection speed really shouldn’t be that much of an issue, because games tend to be designed pretty tolerant, so you can play even with a relatively slow connection. For example, using this GDC presentation as a reference, in Reach the minimum upload speed to host a solid 16 player game was only 250 kb/s. I can only imagine that even if Halo 5 was fairly heavy on traffic, it couldn’t possibly require more than 1 Mb/s of upstream bandwith. If you’re getting 116 Mb/s over a wired connection, I can only imagine that you have at least 10 Mb/s of bandwidth upstream, which is more than enough.
> >
> > When it comes to connection quality in games, the real bottleneck usually tends to be latency and not speed, because the amount of data that needs to be sent to run an online game is so small that most modern internet connections can handle it without problems.
>
> Ah I see. So what’s considered to be a good latency statistic?

Going by the same slides, the networking team of Reach thought that 100 ms was tolerable for close quarters “tournament” gameplay, and 130 ms for long range, while the corresponding statistics for “casual” are 200 and 300 ms. Of course in reality what you deem tolerable is subjective and depends on how sensitive you are to lag, but these are ballpark figures.

Wasn’t there some tech specs on how to properly set up your home router??? Specifically for Xbox Live connections?

If someone could post what would make Halo 5 have less lag/glitching type gameplay, that would be awesome.

I have the best internet that is available in my area (TW/Spectrum) 300Mbps/20Mbps. I’m wired. But man there are times when I see people jumping all over my screen, and even in the death above cam.

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> Wasn’t there some tech specs on how to properly set up your home router??? Specifically for Xbox Live connections?
>
> If someone could post what would make Halo 5 have less lag/glitching type gameplay, that would be awesome.
>
> I have the best internet that is available in my area (TW/Spectrum) 300Mbps/20Mbps. I’m wired. But man there are times when I see people jumping all over my screen, and even in the death above cam.

> Xbox One internet requirements
> Microsoft lists the minimum requirements for online gaming as a three megabit-per-second (Mbps) download speed and 0.5 Mbps upload speed, along with a “ping” of 150 milliseconds or less. Ping is the amount of time it takes for your Xbox and the game server to communicate.

Here’s the link for setup. Scroll down to the bottom for info… MS troubleshooting