Halo 4 sandbox balancing
Vehicles-----
allow vehicle health to regenerate- give vehicles armor that takes damage but does not regenerate- allowing weakened vehicles to be easy to take down, but properly used vehicles to last forever
Grenades
Increase blast radius to that of explosives perk, decrease damage to the equivalent of the explosives perk.
Basically everyone has the explosives perk
Pulse grenade- allow it to emp vehicles while a user is in the field/ slow them down, think mini power drainer
Make them drain shields faster as well
Plasma- reduce damage done to tanks, increase aoe,
Power weapon balancing
Rockets- allow rockets to lock on to all vehicles, improves pros and cons to all rocket tier weapons-
Rockets lock on less damage (currently it takes two rockets to blow up one hog with direct hit…)
Incineration canon large Aoe, one shot reload not lock on, one hits every vehicle
Fuel rod large clip spamable more ammo
Rail gun- hitscan, more kinetic energy
Concussion rifle- more ammo, more common in ordnance
Needler- more ammo, lack of hitscan and slow projectiles cause large amounts of ammo to be wasted
Saw- faster reload longer range to compete with br carbine
Shotgun, slightly increase range
Scattershot- tighten spread increase projectile speed, remove the ability to damage yourself with it (I have point blank shot someone and had the shots miss because of the large spread, bounce back and kill myself, I even got a suicide) basically improve its reliability so it fits the role of a quicker shooting shot gun with less range
Gravity hammer- increase lunge range to that of the sword
Sticky det…. A better aiming icon to properly gauge ranges
Starting weapons
Br- fine
Dmr increase bullets to kill to 7, reduce damage to vehicles, 5 people shooting a scorpion should not kill it, that is just silly
Carbine- reduce reload time to less than br , it currently has the longest reload time of all starting weapons with the least amount of kills per clip
Ar- decrease bloom reset time to support burst firing
Storm rifle- increase projectile speed, slightly reduce how quickly it overheats- attempting to allow it to kind of hit targets at a range
copy plasma rifle sound file, and replace the nerf gun avi attached to the storm rifle
Suppressor- decrease bloom, allow bloom to reset quicker to allow burst fire, increase projectile speed
Light rifle- slow rate of fire, change unscoped to 4shot but keep kill time similar to br, slightly slow scoped in rate of fire
Plasma pistol, increase projectile speed, decrease overheat speed to allow more shots fired before overheat. Remove lock on to vehicles, decrease emp time
Magnum- fine
Boltshot- reduce kill range to 4 meters- current hammer lunge range