Opinions on the Community Forge FFA Settings

In all honesty, I believe that the settings for this playlist need to be greatly adjusted; for the same reasons why I cannot stand CoD, I cannot stand this playlist.
While the maps are great, they are overcrowded and overpacked. If I remember correctly, Lone Wolves in Halo 3 only had 6 players, a number that would greatly improve Halo 4’s Community FFA. The maps are extremely small for 8-player FFA, and sprint and instant spawns make it even more chaotic. Almost every spawn, there will be at least two, if not three, people on my radar. I am often spawned in the middle of the firefight of two other players, and the game will end in under 5 minutes.
Removing instant spawns and sprint, and limiting the players per match to 6 would greatly improve this playlist!

This game is just to easy to play. The aim asset doesn’t give me any chance for out shooting people which is stressful for me. But that’s just me

Agree with it being crowded. Was playing on a ravine map today and killed A guy. He respawned right in front of me and i got a double kill. Where did he spawn next? Right in front of me. Must be embarassing to kill someone like that three times in a row.

I hate the maps. It’s like they threw a bunch of pieces in there and called it a day for this playlist.

> This game is just to easy to play. The aim asset doesn’t give me any chance for out shooting people which is stressful for me. But that’s just me

Yeah, that too, but I doubt that they would change any of that in just this playlist. Besides, they would have to change the actual coding of the game to allow that. =\

I dont mind them, just personally i think they are a little too large for only 8ffa
maybe they should be 16ffa

^^lol

OT: I like it how it is. At least people pick rumble pro 60-70% of the time. Shows 343 their new gamemode ain’t so great.

Use this thread please:

https://forums.halowaypoint.com/yaf_postst197331_Community-Forge-FFA-Feedback.aspx

And thank you!